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A dozen levels in 6 months?
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<blockquote data-quote="MarauderX" data-source="post: 1367069" data-attributes="member: 9990"><p>I actually don't like to use training in D&D. Sure it's a way to slow things down, but sometimes it's inappropriate, i.e. the PCs are in the wilderness, not a town or city, and they have plenty of downtime if they wish... do they not level up until they make it to a training hall? I suppose they don't need the hall, but still taking out a few weeks here or there changes my game, as forces are moving in the background of my campaign whether or not the PCs do anything, which is why I keep strict track of time. Sometimes it won't matter, but other times it will be the exact wrong thing to be doing and players might feel a bit frustrated with having been in training instead of going to defeat NemesisX before he sacked the nearby village. </p><p></p><p>I don't want to mess with the XP that the players deserve for getting through an adventure. Sure it slows their progress, but other groups might fly by them if they were doing nearly the same adventures and the players may get the feeling I am reining them in with a tight leash on XP. I hate that as a player; I don't want to be that type of DM. </p><p></p><p>I do like the time taken to find a familiar or research or item creation. I have rebuilt my item creation rules to take more time as well. I have several sections in the upcoming levels where there is no sense of urgency to get with adventuring fast. I hope the players will understand a poorly prepared party adventuring becomes an easier target, and should they not... well, PCs were made to perish, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="MarauderX, post: 1367069, member: 9990"] I actually don't like to use training in D&D. Sure it's a way to slow things down, but sometimes it's inappropriate, i.e. the PCs are in the wilderness, not a town or city, and they have plenty of downtime if they wish... do they not level up until they make it to a training hall? I suppose they don't need the hall, but still taking out a few weeks here or there changes my game, as forces are moving in the background of my campaign whether or not the PCs do anything, which is why I keep strict track of time. Sometimes it won't matter, but other times it will be the exact wrong thing to be doing and players might feel a bit frustrated with having been in training instead of going to defeat NemesisX before he sacked the nearby village. I don't want to mess with the XP that the players deserve for getting through an adventure. Sure it slows their progress, but other groups might fly by them if they were doing nearly the same adventures and the players may get the feeling I am reining them in with a tight leash on XP. I hate that as a player; I don't want to be that type of DM. I do like the time taken to find a familiar or research or item creation. I have rebuilt my item creation rules to take more time as well. I have several sections in the upcoming levels where there is no sense of urgency to get with adventuring fast. I hope the players will understand a poorly prepared party adventuring becomes an easier target, and should they not... well, PCs were made to perish, right? :) [/QUOTE]
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