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A dozen levels in 6 months?
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<blockquote data-quote="francisca" data-source="post: 1367489" data-attributes="member: 9734"><p>This just occurred to me while reading this thread, so the idea may be a bit half-baked, but here goes:</p><p></p><p>Instead of training for levels, how about training for feats? </p><p></p><p>That way, each level a PC gains represents natural improvement due to using their skills on a regular basis and living to tell about it.</p><p></p><p>Feats on the other hand, seem to me to be something new added to the PC's portfolio. Many of these seem to be good candidates for training (improved trip, two-weapon fighting, item creation).</p><p></p><p>Now I'm a bit liberal in defining "training". I don't see why someone with a general aptitude could not develop new techniques for doing things on their own, especially when feats are spaced out a bit in the leveling process. I would be willing to let my players train for feats alone, but impose a long training time. I would then reduce the time based on favorable circumstances such as:</p><p></p><p>-- a buddy to train with. Two fighters should be able to come up with new techniques quicker than one alone.</p><p>-- access to trainer or school (obvious)</p><p>-- access to materials useful for training, such as libraries when training for item creation feats.</p><p></p><p>You know, this is starting to sound familiar. Is this how weapon mastery was handled in the OD&D Rules Cyclopedia?</p></blockquote><p></p>
[QUOTE="francisca, post: 1367489, member: 9734"] This just occurred to me while reading this thread, so the idea may be a bit half-baked, but here goes: Instead of training for levels, how about training for feats? That way, each level a PC gains represents natural improvement due to using their skills on a regular basis and living to tell about it. Feats on the other hand, seem to me to be something new added to the PC's portfolio. Many of these seem to be good candidates for training (improved trip, two-weapon fighting, item creation). Now I'm a bit liberal in defining "training". I don't see why someone with a general aptitude could not develop new techniques for doing things on their own, especially when feats are spaced out a bit in the leveling process. I would be willing to let my players train for feats alone, but impose a long training time. I would then reduce the time based on favorable circumstances such as: -- a buddy to train with. Two fighters should be able to come up with new techniques quicker than one alone. -- access to trainer or school (obvious) -- access to materials useful for training, such as libraries when training for item creation feats. You know, this is starting to sound familiar. Is this how weapon mastery was handled in the OD&D Rules Cyclopedia? [/QUOTE]
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