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A dozen levels in 6 months?
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<blockquote data-quote="the Jester" data-source="post: 1367532" data-attributes="member: 1210"><p>Oooh, I really like this idea! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In my campaign, the advancement rate in 3e really threw me off at first. I insert breaks occasionally, and I like adventures that require a few months of game time. Lemme check- my 3e game started in game year 360, now it's 368 OLG... the pcs have advanced from 1st to between 18th and 22nd level. So eight years to become an Epic-level party. That includes a 5-year gap. There was a lot of travel time at low levels but not really a whole lot of down time for the most part (other than the five-year gap).</p><p></p><p>One disadvantage to relying on travel times is that high level parties usually just teleport around.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1367532, member: 1210"] Oooh, I really like this idea! :) In my campaign, the advancement rate in 3e really threw me off at first. I insert breaks occasionally, and I like adventures that require a few months of game time. Lemme check- my 3e game started in game year 360, now it's 368 OLG... the pcs have advanced from 1st to between 18th and 22nd level. So eight years to become an Epic-level party. That includes a 5-year gap. There was a lot of travel time at low levels but not really a whole lot of down time for the most part (other than the five-year gap). One disadvantage to relying on travel times is that high level parties usually just teleport around. [/QUOTE]
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A dozen levels in 6 months?
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