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A dozen metamagic cantrips (meta-cantrips?)
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<blockquote data-quote="knight_isa" data-source="post: 3353935" data-attributes="member: 1434"><p>I've had this idea for a while, and today I finally took the time to flesh it out. Basically, this is an idea to make cantrips a little more useful past level 3. So here are a dozen cantrips that affect the next spell cast. The questions I have are:</p><p>1) does this idea have merit (does it make sense and would it ever be used)?</p><p>2) are the spells balanced? If not, what could I do to correct the issues?</p><p>3) what would be the most appropriate school? Most I defaulted to Transmutation.</p><p></p><p>Here a short summary:</p><p></p><p>[CODE]</p><p>Caster Preserver +1/2 CL bonus to save vs. own spell</p><p>Duration Extender +1 CL for duration</p><p>Energy Augmenter +1d3 energy damage to energy spell</p><p>Lingering Reminder 1 point of damage is continuous</p><p>Material Provider eschew materials</p><p>Range Enhancer +2 CL for range</p><p>Resistance Penetrator +1 CL to overcome SR</p><p>Somatic Stabilizer -10% ASF</p><p>Spell Fortifier +1 to dispel DC</p><p>Target Locater -10% miss chance due to concealment</p><p>Verbal Stabilizer -10% SF due to deafness/silence</p><p>Verbal Silencer +5 to Listen DC</p><p>[/CODE]</p><p></p><p>And the long version:</p><p></p><p><strong>Caster Preserver</strong></p><p>Abjuration</p><p><strong>Level:</strong> Sorcerer/Wizard 0</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> See text</p><p></p><p>You gain a +1/2 caster level bonus to the save against the next spell you cast before the end of the next round.</p><p></p><p></p><p><strong>Duration Extender</strong></p><p>Transmutation</p><p><strong>Level:</strong> Sorcerer/Wizard 0</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> See text</p><p></p><p>You gain a +1 bonus to caster level when you determine the duration of the next spell you cast before the end of the next round.</p><p></p><p></p><p><strong>Energy Augmenter</strong></p><p>Transmutation</p><p><strong>Level:</strong> Sorcerer/Wizard 0</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> See text</p><p></p><p>The next damage-dealing spell with an energy descriptor (acid, cold, electricity, fire, or sonic) that you cast before the end of the next round is augmented. All targets of that spell take an additional 1d3 points of damage of one energy type matching the spell's energy descriptor(s).</p><p></p><p></p><p><strong>Lingering Reminder</strong></p><p>Transmutation</p><p><strong>Level:</strong> Sorcerer/Wizard 0</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> See text</p><p></p><p>One point of damage from the next instantaneous damage-dealing spell that you cast before the end of the next round is continuous damage that lingers for one round.</p><p></p><p></p><p><strong>Material Provider</strong></p><p>Transmutation</p><p><strong>Level:</strong> Sorcerer/Wizard 0</p><p><strong>Components:</strong> V</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> See text</p><p></p><p>You can ignore the material component worth less than 1gp of the next spell you cast before the end of the next round.</p><p></p><p></p><p><strong>Range Enhancer</strong></p><p>Transmutation</p><p><strong>Level:</strong> Sorcerer/Wizard 0</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> See text</p><p></p><p>You gain a +2 bonus to caster level when you determine the range of the next spell you cast before the end of the next round.</p><p></p><p></p><p><strong>Resistance Penetrator</strong></p><p>Transmutation</p><p><strong>Level:</strong> Sorcerer/Wizard 0</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> See text</p><p></p><p>You gain a +1 bonus to caster level checks to overcome spell resistance for the next spell you cast before the end of the next round.</p><p></p><p></p><p><strong>Somatic Stabilizer</strong></p><p>Transmutation</p><p><strong>Level:</strong> Sorcerer/Wizard 0</p><p><strong>Components:</strong> V</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> See text</p><p></p><p>The arcane spell failure of the next spell you cast before the end of the next round is reduced by 10%.</p><p></p><p></p><p><strong>Spell Fortifier</strong></p><p>Transmutation</p><p><strong>Level:</strong> Sorcerer/Wizard 0</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> See text</p><p></p><p>The DC to dispel the next spell you cast before the end of the next round is increased by 1.</p><p></p><p></p><p><strong>Target Locater</strong></p><p>Divination</p><p><strong>Level:</strong> Sorcerer/Wizard 0</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> See text</p><p></p><p>The miss chance due to concealment is reduced by 10% for the next spell you cast before the end of the next round.</p><p></p><p></p><p><strong>Verbal Stabilizer</strong></p><p>Transmutation</p><p><strong>Level:</strong> Sorcerer/Wizard 0</p><p><strong>Components:</strong> S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> See text</p><p></p><p>The spell failure caused by casting a spell with a verbal component while deaf and/or silenced is reduced by 10% for the next spell you cast before the end of the next round.</p><p></p><p></p><p><strong>Verbal Silencer</strong></p><p>Illusion (Glamer)</p><p><strong>Level:</strong> Sorcerer/Wizard 0</p><p><strong>Components:</strong> S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> See text</p><p></p><p>The Listen DC to hear the next spell you cast before the end of the next round increases by +5.</p><p></p><p></p><p>Comments/suggestions?</p><p></p><p><em>Edit: Changed the Energy Augmenter to 1d3</em></p><p><em>Edit: Changed duration to be similar to True Strike</em></p></blockquote><p></p>
[QUOTE="knight_isa, post: 3353935, member: 1434"] I've had this idea for a while, and today I finally took the time to flesh it out. Basically, this is an idea to make cantrips a little more useful past level 3. So here are a dozen cantrips that affect the next spell cast. The questions I have are: 1) does this idea have merit (does it make sense and would it ever be used)? 2) are the spells balanced? If not, what could I do to correct the issues? 3) what would be the most appropriate school? Most I defaulted to Transmutation. Here a short summary: [CODE] Caster Preserver +1/2 CL bonus to save vs. own spell Duration Extender +1 CL for duration Energy Augmenter +1d3 energy damage to energy spell Lingering Reminder 1 point of damage is continuous Material Provider eschew materials Range Enhancer +2 CL for range Resistance Penetrator +1 CL to overcome SR Somatic Stabilizer -10% ASF Spell Fortifier +1 to dispel DC Target Locater -10% miss chance due to concealment Verbal Stabilizer -10% SF due to deafness/silence Verbal Silencer +5 to Listen DC [/CODE] And the long version: [B]Caster Preserver[/B] Abjuration [B]Level:[/B] Sorcerer/Wizard 0 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] See text You gain a +1/2 caster level bonus to the save against the next spell you cast before the end of the next round. [B]Duration Extender[/B] Transmutation [B]Level:[/B] Sorcerer/Wizard 0 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] See text You gain a +1 bonus to caster level when you determine the duration of the next spell you cast before the end of the next round. [B]Energy Augmenter[/B] Transmutation [B]Level:[/B] Sorcerer/Wizard 0 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] See text The next damage-dealing spell with an energy descriptor (acid, cold, electricity, fire, or sonic) that you cast before the end of the next round is augmented. All targets of that spell take an additional 1d3 points of damage of one energy type matching the spell's energy descriptor(s). [B]Lingering Reminder[/B] Transmutation [B]Level:[/B] Sorcerer/Wizard 0 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] See text One point of damage from the next instantaneous damage-dealing spell that you cast before the end of the next round is continuous damage that lingers for one round. [B]Material Provider[/B] Transmutation [B]Level:[/B] Sorcerer/Wizard 0 [B]Components:[/B] V [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] See text You can ignore the material component worth less than 1gp of the next spell you cast before the end of the next round. [B]Range Enhancer[/B] Transmutation [B]Level:[/B] Sorcerer/Wizard 0 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] See text You gain a +2 bonus to caster level when you determine the range of the next spell you cast before the end of the next round. [B]Resistance Penetrator[/B] Transmutation [B]Level:[/B] Sorcerer/Wizard 0 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] See text You gain a +1 bonus to caster level checks to overcome spell resistance for the next spell you cast before the end of the next round. [B]Somatic Stabilizer[/B] Transmutation [B]Level:[/B] Sorcerer/Wizard 0 [B]Components:[/B] V [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] See text The arcane spell failure of the next spell you cast before the end of the next round is reduced by 10%. [B]Spell Fortifier[/B] Transmutation [B]Level:[/B] Sorcerer/Wizard 0 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] See text The DC to dispel the next spell you cast before the end of the next round is increased by 1. [B]Target Locater[/B] Divination [B]Level:[/B] Sorcerer/Wizard 0 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] See text The miss chance due to concealment is reduced by 10% for the next spell you cast before the end of the next round. [B]Verbal Stabilizer[/B] Transmutation [B]Level:[/B] Sorcerer/Wizard 0 [B]Components:[/B] S [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] See text The spell failure caused by casting a spell with a verbal component while deaf and/or silenced is reduced by 10% for the next spell you cast before the end of the next round. [B]Verbal Silencer[/B] Illusion (Glamer) [B]Level:[/B] Sorcerer/Wizard 0 [B]Components:[/B] S [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] See text The Listen DC to hear the next spell you cast before the end of the next round increases by +5. Comments/suggestions? [i]Edit: Changed the Energy Augmenter to 1d3[/i] [i]Edit: Changed duration to be similar to True Strike[/i] [/QUOTE]
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A dozen metamagic cantrips (meta-cantrips?)
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