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Community
General Tabletop Discussion
*Pathfinder & Starfinder
A dragon can outwit a party of adventurers. Can you?
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<blockquote data-quote="italianranma" data-source="post: 4111410" data-attributes="member: 15788"><p>I'm sorry if somebody mentioned this already. You've been giving some pretty sound advice on how to make the encounters more challenging, but you're forgetting one important thing: cheating. As the DM feel free to cheat. I do all the time, and the players like it that way. Now a very important aspect of cheating is preventing the players from knowing that you are doing so.</p><p></p><p>Back to your example, if the players manage to slide your dragon and subsequently pin him. Have the dragon lash out with his tail and knock down the player about to give him the death blow. If the player tells you that dragons can't do that, then you tell him that they can, and that his character slipped in a puddle of urine.</p><p></p><p>Sometimes the rules as they're written prevent a good story from being told. Having just watched Serenity (again), imagine if during the last fight between Mal and the Operative, Mal slipped into the generator fans, or pushed the operative down during the first scene. That would suck. Feel free to bend the rules as you see fit to save the narrative. Always roll behind your screen (and sneak some extra rolls in there sometimes for no reason to keep your players guessing). </p><p></p><p>Now, a very important aspect of cheating (other than not getting caught) is to never tell the players 'no.' If they came up with some brilliant plan utilizing the rules and their characters' abilities, the buy all means let them have their fun. If they kill off the big bad guy too quickly, just give him extra hit points to compensate. D&D isn't a competition among the players, or even between the DM and players. it's a narrative.</p><p></p><p>Unless you're playing a tactical board game. In that case don't cheat.</p></blockquote><p></p>
[QUOTE="italianranma, post: 4111410, member: 15788"] I'm sorry if somebody mentioned this already. You've been giving some pretty sound advice on how to make the encounters more challenging, but you're forgetting one important thing: cheating. As the DM feel free to cheat. I do all the time, and the players like it that way. Now a very important aspect of cheating is preventing the players from knowing that you are doing so. Back to your example, if the players manage to slide your dragon and subsequently pin him. Have the dragon lash out with his tail and knock down the player about to give him the death blow. If the player tells you that dragons can't do that, then you tell him that they can, and that his character slipped in a puddle of urine. Sometimes the rules as they're written prevent a good story from being told. Having just watched Serenity (again), imagine if during the last fight between Mal and the Operative, Mal slipped into the generator fans, or pushed the operative down during the first scene. That would suck. Feel free to bend the rules as you see fit to save the narrative. Always roll behind your screen (and sneak some extra rolls in there sometimes for no reason to keep your players guessing). Now, a very important aspect of cheating (other than not getting caught) is to never tell the players 'no.' If they came up with some brilliant plan utilizing the rules and their characters' abilities, the buy all means let them have their fun. If they kill off the big bad guy too quickly, just give him extra hit points to compensate. D&D isn't a competition among the players, or even between the DM and players. it's a narrative. Unless you're playing a tactical board game. In that case don't cheat. [/QUOTE]
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A dragon can outwit a party of adventurers. Can you?
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