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A Dragonlance Retrospective: Part 2
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<blockquote data-quote="Abstruse" data-source="post: 8880197" data-attributes="member: 6669048"><p>So here's what happened with Dragonlance Fifth Age and Saga:</p><p></p><p>The Saga system was never meant to be used for the sort of epic high fantasy of Dragonlance. It was meant originally as a heist-style game about the criminal underworld. The system was designed with the concept of being more storytelling-focused for smaller scale stories rather than the worldspanning massive fantasy worlds better suited to AD&D 2nd Edition.</p><p></p><p>But TSR found themselves in a very difficult position after they signed a license with Sweetpea Entertainment for the movie rights to Dungeons & Dragons. The license they signed gave away film rights to <em>everything </em>D&D - including the New York Times Bestselling Dragonlance Saga. Which they realized afterward was something they should <em>not </em>have signed away in a blanket deal like that.</p><p></p><p>So the grand idea to fix the problem was to...make Dragonlance no longer a D&D game. So they grabbed the only other RPG system they had laying around, which was the unpublished Saga system, and had Dragonlance shoehorned into it. And, as is tradition when changing editions, blew the world up to explain away the massive changes.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 8880197, member: 6669048"] So here's what happened with Dragonlance Fifth Age and Saga: The Saga system was never meant to be used for the sort of epic high fantasy of Dragonlance. It was meant originally as a heist-style game about the criminal underworld. The system was designed with the concept of being more storytelling-focused for smaller scale stories rather than the worldspanning massive fantasy worlds better suited to AD&D 2nd Edition. But TSR found themselves in a very difficult position after they signed a license with Sweetpea Entertainment for the movie rights to Dungeons & Dragons. The license they signed gave away film rights to [I]everything [/I]D&D - including the New York Times Bestselling Dragonlance Saga. Which they realized afterward was something they should [I]not [/I]have signed away in a blanket deal like that. So the grand idea to fix the problem was to...make Dragonlance no longer a D&D game. So they grabbed the only other RPG system they had laying around, which was the unpublished Saga system, and had Dragonlance shoehorned into it. And, as is tradition when changing editions, blew the world up to explain away the massive changes. [/QUOTE]
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