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A drow in disguise
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<blockquote data-quote="Greenfield" data-source="post: 5740137" data-attributes="member: 6669384"><p>I know this is crazy, like way out of left field kind of thinking, but...</p><p></p><p>Have you considered the Disguise skill? It's in class for both Rogue and Assassin, has no spell duration to worry about and won't set off <em>Detect Magic</em> spells.</p><p></p><p>Save <em>Disguise Self</em> for those times when circumstance damages your disguise, and you need to cover until you can re-apply the makeup.</p><p></p><p>Besides, wearing a hood and gloves is all well and good, until that is the party Cleric has to do a Heal check on you for a major wound and sees the skin under the torn clothing.</p><p></p><p>Realistically (yeah, I know, odd word to use when talking D&D), there's no way to keep that secret from your party. They're going to see you when you're up, down, eating a meal, taking a dump, asleep and awake, caught in the rain or bleeding out on the ground. </p><p></p><p>Save the Bluff skill for the sob story about how you're being hunted by the "Order of the Fang", as all Drow defectors are, which is why you need to be an adventurer: So you can keep moving.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5740137, member: 6669384"] I know this is crazy, like way out of left field kind of thinking, but... Have you considered the Disguise skill? It's in class for both Rogue and Assassin, has no spell duration to worry about and won't set off [I]Detect Magic[/I] spells. Save [I]Disguise Self[/I] for those times when circumstance damages your disguise, and you need to cover until you can re-apply the makeup. Besides, wearing a hood and gloves is all well and good, until that is the party Cleric has to do a Heal check on you for a major wound and sees the skin under the torn clothing. Realistically (yeah, I know, odd word to use when talking D&D), there's no way to keep that secret from your party. They're going to see you when you're up, down, eating a meal, taking a dump, asleep and awake, caught in the rain or bleeding out on the ground. Save the Bluff skill for the sob story about how you're being hunted by the "Order of the Fang", as all Drow defectors are, which is why you need to be an adventurer: So you can keep moving. [/QUOTE]
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