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A Druid Vampire
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<blockquote data-quote="Diamond Cross" data-source="post: 5339165" data-attributes="member: 51024"><p>Well, to tell you the truth, with earlier editions it can't be done because the rules state that a vampire must be evil and when a new vampire is made the alignment changes to evil. It also states for Druids in earlier editions that if their alignment changes for any reason they lost their class.</p><p></p><p>I'm not so sure it states that for 3.5e, but I'm looking in to it since I'm using 3.5e rules for this.</p><p></p><p>However, if I don't like I can still change the rules to meet the story.</p><p></p><p>And the character is not a player character, it's to mostly serve as a Dragon type character for the main big bad.</p><p></p><p>Added:</p><p></p><p>So, after reading about the Druid class, there is only three ways that they can cease being a Druid:</p><p></p><p>1. Cease revering nature.</p><p>2. Change alignment</p><p>3. Teach the Druidic toungue to a non-Druid.</p><p></p><p>According to the rules of the Vampire in the SRD:</p><p></p><p> <strong>Special Qualities:</strong> A vampire retains all the special qualities of the base creature and gains those described below.</p><p> </p><p>AND:</p><p></p><p> <strong>Vampire Characters</strong></p><p></p><p> Vampires are always evil, which causes characters of certain classes to lose some class abilities. In addition, certain classes take additional penalties.</p><p></p><p></p><p> <strong>Clerics:</strong> Vampire clerics lose their ability to turn undead but gain the ability to rebuke undead. This ability does not affect the vampire’s controller or any other vampires that a master controls. A vampire cleric has access to two of the following domains: Chaos, Destruction, Evil, or Trickery.</p><p></p><p></p><p> <strong>Sorcerers and Wizards:</strong> Vampire sorcerers and wizards retain their class abilities, but if a character has a familiar other than a rat or bat, the link between them is broken, and the familiar shuns its former companion. The character can summon another familiar, but it must be a rat or bat.</p><p> </p><p></p><p>So, there does not seem to be any restrictions in 3.5e for a Druid to not be a Vampire.</p><p></p><p>Because it doesn't say that if a Character becomes a Vampire then their alignment must change.</p><p></p><p>And even if it did, that means it would be changed to being evil. A Druids' alignment restriction must have a Neutral alignment, but they can be Neutral Evil in 3.5e.</p><p></p><p>So, so far I don't have to change anything to have my Druid Vampire, for 3.5e.</p></blockquote><p></p>
[QUOTE="Diamond Cross, post: 5339165, member: 51024"] Well, to tell you the truth, with earlier editions it can't be done because the rules state that a vampire must be evil and when a new vampire is made the alignment changes to evil. It also states for Druids in earlier editions that if their alignment changes for any reason they lost their class. I'm not so sure it states that for 3.5e, but I'm looking in to it since I'm using 3.5e rules for this. However, if I don't like I can still change the rules to meet the story. And the character is not a player character, it's to mostly serve as a Dragon type character for the main big bad. Added: So, after reading about the Druid class, there is only three ways that they can cease being a Druid: 1. Cease revering nature. 2. Change alignment 3. Teach the Druidic toungue to a non-Druid. According to the rules of the Vampire in the SRD: [B]Special Qualities:[/B] A vampire retains all the special qualities of the base creature and gains those described below. AND: [B]Vampire Characters[/B] Vampires are always evil, which causes characters of certain classes to lose some class abilities. In addition, certain classes take additional penalties. [B]Clerics:[/B] Vampire clerics lose their ability to turn undead but gain the ability to rebuke undead. This ability does not affect the vampire’s controller or any other vampires that a master controls. A vampire cleric has access to two of the following domains: Chaos, Destruction, Evil, or Trickery. [B]Sorcerers and Wizards:[/B] Vampire sorcerers and wizards retain their class abilities, but if a character has a familiar other than a rat or bat, the link between them is broken, and the familiar shuns its former companion. The character can summon another familiar, but it must be a rat or bat. So, there does not seem to be any restrictions in 3.5e for a Druid to not be a Vampire. Because it doesn't say that if a Character becomes a Vampire then their alignment must change. And even if it did, that means it would be changed to being evil. A Druids' alignment restriction must have a Neutral alignment, but they can be Neutral Evil in 3.5e. So, so far I don't have to change anything to have my Druid Vampire, for 3.5e. [/QUOTE]
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