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A (Dumb) Experiment - 9 (or 10) of 11
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<blockquote data-quote="Systole" data-source="post: 5629187" data-attributes="member: 93930"><p>Out of the remaining four classes, there are only three workable combinations:</p><p>Barbarian/Druid (NG, NE, N or CN)</p><p>Druid/Monk (LN)</p><p>Paladin/Monk (LG)</p><p> </p><p>Of those, barbarian/druid seems the strongest to me, since you're soloing and probably not going to be wearing much more than light armor, assuming you pick up Arcane Armor Training so wiz/sorc isn't totally wasted.</p><p> </p><p>So your final list of classes:levels will be something like this...</p><p>Barbarian: 1 or 2</p><p>Bard: 1</p><p>Cleric: 1 or 3</p><p>Druid: 1</p><p>Fighter: 2, 4, or 6</p><p>Ranger: 1 or 2</p><p>Rogue: 1, 2 or 4</p><p>Sorcerer: 1, 3, or 4</p><p>Wizard: 1 or 3</p><p> </p><p>Even taking the higher numbers, that only amounts to ~25 or so, so you're probably ending up with the higher ends of those ranges. In particular, you have to remember that if a spell does d6/level damage, you're topping out at 4d6, which will be worthless, so all your spells should be control spells, like Invisibility and Grease. Because your spell selection is limited anyway, I think that makes Sorcerer a lot more attractive than Wizard.</p><p> </p><p>Similarly, you're going to want bloodline/domain powers whose low level powers are still worthwhile at high levels. Fire Elemental for Fire Resist 10 for Sorcerer, probably. Liberation or Luck for Cleric definitely. Probably Weather for Druid, although ... yuck. Not many good choices there. Still it's a better choice than animal companion, which will die if a CL8 so much as sneezes on it. For Wizard, you might as well pick up arcane bond over a familiar for the same reason.</p><p> </p><p>I would probably end up planning something like this:</p><p> </p><p>1 Cleric</p><p>2 Bard</p><p>3 Druid (And Arcane Armor since you're now caster level 3, and the feat doesn't specify <em>arcane</em> caster, muahaha)</p><p>4 Sorcerer</p><p>5 Sorcerer</p><p>6 Sorcerer</p><p>7 Sorcerer</p><p>8 Barbarian</p><p>9 Barbarian</p><p>10 Rogue</p><p>11 Rogue</p><p>12 Ranger</p><p>13 Ranger</p><p> </p><p>Then you've just got Wizard and Fighter to wrap up.</p><p> </p><p>An interesting thought experiment. Good luck.</p></blockquote><p></p>
[QUOTE="Systole, post: 5629187, member: 93930"] Out of the remaining four classes, there are only three workable combinations: Barbarian/Druid (NG, NE, N or CN) Druid/Monk (LN) Paladin/Monk (LG) Of those, barbarian/druid seems the strongest to me, since you're soloing and probably not going to be wearing much more than light armor, assuming you pick up Arcane Armor Training so wiz/sorc isn't totally wasted. So your final list of classes:levels will be something like this... Barbarian: 1 or 2 Bard: 1 Cleric: 1 or 3 Druid: 1 Fighter: 2, 4, or 6 Ranger: 1 or 2 Rogue: 1, 2 or 4 Sorcerer: 1, 3, or 4 Wizard: 1 or 3 Even taking the higher numbers, that only amounts to ~25 or so, so you're probably ending up with the higher ends of those ranges. In particular, you have to remember that if a spell does d6/level damage, you're topping out at 4d6, which will be worthless, so all your spells should be control spells, like Invisibility and Grease. Because your spell selection is limited anyway, I think that makes Sorcerer a lot more attractive than Wizard. Similarly, you're going to want bloodline/domain powers whose low level powers are still worthwhile at high levels. Fire Elemental for Fire Resist 10 for Sorcerer, probably. Liberation or Luck for Cleric definitely. Probably Weather for Druid, although ... yuck. Not many good choices there. Still it's a better choice than animal companion, which will die if a CL8 so much as sneezes on it. For Wizard, you might as well pick up arcane bond over a familiar for the same reason. I would probably end up planning something like this: 1 Cleric 2 Bard 3 Druid (And Arcane Armor since you're now caster level 3, and the feat doesn't specify [I]arcane[/I] caster, muahaha) 4 Sorcerer 5 Sorcerer 6 Sorcerer 7 Sorcerer 8 Barbarian 9 Barbarian 10 Rogue 11 Rogue 12 Ranger 13 Ranger Then you've just got Wizard and Fighter to wrap up. An interesting thought experiment. Good luck. [/QUOTE]
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