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A Dungeon-centric Setting Idea: Help me flesh it out
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<blockquote data-quote="Ydars" data-source="post: 4697297" data-attributes="member: 62992"><p>Hi Reynard,</p><p> </p><p>A nice set of ideas for a campaign I would be very interested in playing in were time and distance no object. Here are some comments that may or may not help you.</p><p> </p><p>If you are really after old-school feel you should use AD&D since the other systems have problems of how XP are given out etc that change the playstyle quite a lot. AD&D is also more compatible with quick generation of randomish dungeons and is generally much less prep work. Having said this, I think, with a few mods, that 3.5 would do very well as well, but it would limit how much of your vision you could actually realise.</p><p> </p><p>As for the history, well the cataclysm is going to have to be something that happened instantly; after all, leaving all your treasure behind is a sort of Marie Celeste type situation and I would play up the eerieness of this point as a sort of campaign theme.</p><p> </p><p>One possible cataclysm is to use the idea of empowered psionics mixed with the themes of forbidden planet; the race, perhaps the Gith, that once lived here developed powerful artifacts that responded to their psionic powers and made them virtual gods. But by night, once they slept, these devices were still engaged by their unconscious minds and ended up destroying their whole civilisation in a single night. Once the Gith became afraid, all the terrors of their unconscious became real in their dreams and then came to kill them. But once they were gone, all the "monster" ceased to exist. Except that the artifacts still exist on the island, waiting for reactivation................</p><p> </p><p>A few other random thoughts; organisations.</p><p> </p><p>I would have a powerful military power on the island who have made it illegal for anyone else to remove anything, as they want all the treasure for themselves. They are the ones organising the claims otherwise it would be a free-for all. If you want a free for all, ignore this idea. </p><p> </p><p>The subculture of rag-tag low-lives that illegally plunder the tombs have to do so very carefully and live in underground or carefully hidden settlements, sometimes former dungeons.</p><p> </p><p>All for now</p></blockquote><p></p>
[QUOTE="Ydars, post: 4697297, member: 62992"] Hi Reynard, A nice set of ideas for a campaign I would be very interested in playing in were time and distance no object. Here are some comments that may or may not help you. If you are really after old-school feel you should use AD&D since the other systems have problems of how XP are given out etc that change the playstyle quite a lot. AD&D is also more compatible with quick generation of randomish dungeons and is generally much less prep work. Having said this, I think, with a few mods, that 3.5 would do very well as well, but it would limit how much of your vision you could actually realise. As for the history, well the cataclysm is going to have to be something that happened instantly; after all, leaving all your treasure behind is a sort of Marie Celeste type situation and I would play up the eerieness of this point as a sort of campaign theme. One possible cataclysm is to use the idea of empowered psionics mixed with the themes of forbidden planet; the race, perhaps the Gith, that once lived here developed powerful artifacts that responded to their psionic powers and made them virtual gods. But by night, once they slept, these devices were still engaged by their unconscious minds and ended up destroying their whole civilisation in a single night. Once the Gith became afraid, all the terrors of their unconscious became real in their dreams and then came to kill them. But once they were gone, all the "monster" ceased to exist. Except that the artifacts still exist on the island, waiting for reactivation................ A few other random thoughts; organisations. I would have a powerful military power on the island who have made it illegal for anyone else to remove anything, as they want all the treasure for themselves. They are the ones organising the claims otherwise it would be a free-for all. If you want a free for all, ignore this idea. The subculture of rag-tag low-lives that illegally plunder the tombs have to do so very carefully and live in underground or carefully hidden settlements, sometimes former dungeons. All for now [/QUOTE]
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