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*TTRPGs General
A Dungeon-centric Setting Idea: Help me flesh it out
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<blockquote data-quote="Philotomy Jurament" data-source="post: 4698431" data-attributes="member: 20854"><p>An excellent choice. I'll comment on the player issue at the end of this post.</p><p></p><p></p><p>I'm meh on Hackmaster. I'd rather play AD&D. (I did find the MU spell price list in the HM DMG to be a nice complement to the cleric spell price list in the 1e DMG, though.)</p><p></p><p></p><p>Definitely not my cup of tea, but everyone has their own preferences. If you do go with 3.X, you might want to change the way you do XP. One of the hallmarks of the megadungeon and exploration is making efficient use of your time, staying focused, et cetera. Wandering monsters are supposed to be a nuisance that drain your resources for no real reward (i.e. they don't have a lot of treasure). Since 3.X gives a lot more XP for monsters than earlier editions did, you lose this, and wandering monsters can become a reward, because of their XP, which alters the feel (and maybe the goal) of the game. </p><p></p><p></p><p>Yeah, that's my view, too.</p><p></p><p></p><p>Agree, again. I'd rather just play 1e.</p><p></p><p></p><p>Sure, they could handle it, although I'd probably still draw on the original sources, too. Both OD&D and B/X have excellent guidelines for developing a large dungeon and distributing monsters and treasure.</p><p></p><p></p><p>Yeah, it would work, too. It's mostly the same as B/X. I like B/X better, though.</p><p></p><p>I wouldn't let worry about finding players deter me. Old-school D&D isn't an obscure system, and it's enjoying something of a resurgence right now, anyway. I'd decide what I am enthusiastic about and want to run. Then advertise that, as "Hey, I'm excited about this and I'm going to run it. Do you want to play?" If someone won't play because it's not the system of their choice, so be it. But I'll bet you'll find players.</p><p></p><p>In decades of gaming, there has only been one time I couldn't find players for what I wanted to run (and I've run some odd stuff, over the years) -- and that was when I was overseas in Japan.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 4698431, member: 20854"] An excellent choice. I'll comment on the player issue at the end of this post. I'm meh on Hackmaster. I'd rather play AD&D. (I did find the MU spell price list in the HM DMG to be a nice complement to the cleric spell price list in the 1e DMG, though.) Definitely not my cup of tea, but everyone has their own preferences. If you do go with 3.X, you might want to change the way you do XP. One of the hallmarks of the megadungeon and exploration is making efficient use of your time, staying focused, et cetera. Wandering monsters are supposed to be a nuisance that drain your resources for no real reward (i.e. they don't have a lot of treasure). Since 3.X gives a lot more XP for monsters than earlier editions did, you lose this, and wandering monsters can become a reward, because of their XP, which alters the feel (and maybe the goal) of the game. Yeah, that's my view, too. Agree, again. I'd rather just play 1e. Sure, they could handle it, although I'd probably still draw on the original sources, too. Both OD&D and B/X have excellent guidelines for developing a large dungeon and distributing monsters and treasure. Yeah, it would work, too. It's mostly the same as B/X. I like B/X better, though. I wouldn't let worry about finding players deter me. Old-school D&D isn't an obscure system, and it's enjoying something of a resurgence right now, anyway. I'd decide what I am enthusiastic about and want to run. Then advertise that, as "Hey, I'm excited about this and I'm going to run it. Do you want to play?" If someone won't play because it's not the system of their choice, so be it. But I'll bet you'll find players. In decades of gaming, there has only been one time I couldn't find players for what I wanted to run (and I've run some odd stuff, over the years) -- and that was when I was overseas in Japan. [/QUOTE]
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