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A dwarf in time IC
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<blockquote data-quote="Forgefly" data-source="post: 4071712" data-attributes="member: 55352"><p><strong>A familiar rhythm</strong></p><p></p><p>The fading light dances between the columns of the portico, and reveal a set of stairs leading up just inside the shattered doors. As you approach you feel a somewhat moist and slightly warm draft from the mouth-like entrance.</p><p></p><p>Brorgar:[spoiler]The faint sound seems familiar to you and after a moment you are able to place it. Although the rhythm is not quite right, it sounds for all the world like someone sharpening a blade, or perhaps several blades at the same time.[/spoiler]</p><p></p><p>You leave the mules around the portico under Sevulta's watchful eye, and make your way into the temple. </p><p></p><p>At the top of the stairs, a wide corridor stretches away from you. A hole in the roof provides sufficient light to see the room. 13 niches line the walls, with 6 to your right and 6 to your left, and the 13th niche straight ahead at the end of the corridor, some 40 feet in front of you. Each niche seems to hold a statue, scratched and defaced. The 13th niche however seems to hold only rubble.</p><p></p><p>Immediately to your left is a narrower corridor and there are shadows at the end of the wide corridor indicating a matching hallway on the right side. The faint sound is slightly louder here in the corridor, but is still indistinct.</p><p></p><p>Vonval:[spoiler] The noise seems to be coming through the walls to your right, as though the source of the noise was off in that direction but the stone seems to almost thrum with the noise.[/spoiler]</p></blockquote><p></p>
[QUOTE="Forgefly, post: 4071712, member: 55352"] [b]A familiar rhythm[/b] The fading light dances between the columns of the portico, and reveal a set of stairs leading up just inside the shattered doors. As you approach you feel a somewhat moist and slightly warm draft from the mouth-like entrance. Brorgar:[spoiler]The faint sound seems familiar to you and after a moment you are able to place it. Although the rhythm is not quite right, it sounds for all the world like someone sharpening a blade, or perhaps several blades at the same time.[/spoiler] You leave the mules around the portico under Sevulta's watchful eye, and make your way into the temple. At the top of the stairs, a wide corridor stretches away from you. A hole in the roof provides sufficient light to see the room. 13 niches line the walls, with 6 to your right and 6 to your left, and the 13th niche straight ahead at the end of the corridor, some 40 feet in front of you. Each niche seems to hold a statue, scratched and defaced. The 13th niche however seems to hold only rubble. Immediately to your left is a narrower corridor and there are shadows at the end of the wide corridor indicating a matching hallway on the right side. The faint sound is slightly louder here in the corridor, but is still indistinct. Vonval:[spoiler] The noise seems to be coming through the walls to your right, as though the source of the noise was off in that direction but the stone seems to almost thrum with the noise.[/spoiler] [/QUOTE]
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