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A dwarf in time- OOC
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<blockquote data-quote="The Rolling Man" data-source="post: 4031507" data-attributes="member: 24451"><p>I was only planning on making a first draft of the character but I think he's pretty much done as it is. I decided to drop the cloistered cleric idea and assumed that you would be ok if I took Knowledge (dungeoneering) as a class skills (instead of, say, history). Tell me if you need any clarifications or changes.</p><p></p><p>[code][B]Name: [/B] Vonval Faldek</p><p>[B]Class:[/B] Cleric 3 </p><p>[B]Race:[/B] Dwarf</p><p>[B]Region of Origin:[/b] Mror Holds</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] True neutral</p><p>[B]Action Points:[/B] 6</p><p>[B]Deity:[/B] The Dragon Below ([B]Domains:[/B] Earth, Darkness [SIZE=1]1[/SIZE])</p><p>[B]Quote:[/B] "Terror and beauty are only two of the things that await you in the depths of Khyber."</p><p></p><p>[B]Str:[/B] 12 +1 ( 4p.) [B]Level:[/B] 3 [B]XP[/B]: 4000 / 6000</p><p>[B]Dex:[/B] 10 +0 ( 2p.) [B]BAB:[/B] +2 [B]HP:[/B] 26 (3d8+6)</p><p>[B]Con:[/B] 14 +2 ( 4p.) [B]Grapple:[/B] +3</p><p>[B]Int:[/B] 14 +2 ( 6p.) [B]Speed:[/B] 20'</p><p>[B]Wis:[/B] 16 +3 (10p.) [B]Init:[/B] +0</p><p>[B]Cha:[/B] 10 +0 ( 4p.) [B]ACP:[/B] -7</p><p></p><p>[B] Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +6 +1 +0 +0 +0 +0 17 (+4 vs. giants)</p><p>[B]Touch:[/B] 10 [B]Flatfooted:[/B] 17</p><p></p><p>[B] Total Base Mod Misc[/B]</p><p>[B]Fort:[/B] +5 +3 +2 +2 vs poison and spells</p><p>[B]Ref:[/B] +1 +1 +0 +2 vs poison and spells</p><p>[B]Will:[/B] +6 +3 +3 +2 vs poison and spells</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>Mwk Byeshk [SIZE=1]2[/SIZE] Morningstar +4 1d8+2 x2 ------</p><p>Dagger +3 1d4+1 19-20/x2 10 ft</p><p>Light crossbow +2 1d8 19-20/x2 80 ft</p><p></p><p>[B]Languages:[/B] Common, Dwarven, Terran, Undercommon</p><p></p><p>[B]Abilities:[/B] </p><p>Rebuke/Control Undead (3 times/day, +0 to the check, turning damage 2d6+3 HD)</p><p>Rebuke/Control Earth and Turn/Destroy Air (3 times/day, +0 to the check, turning damage 2d6+3 HD)</p><p>Spontaneous Casting (inflic spells)</p><p>Darkvision 60'</p><p>Stability</p><p>Stonecunning</p><p>+2 racial bonus to saving throws vs. poison and spells</p><p>+1 racial bonus to attack rolls vs. orcs and goblinoids</p><p>+4 dodge bonus to AC vs. giants</p><p></p><p>[B]Feats: [/B] Blind fighting (Darkness domain bonus), Earth sense [SIZE=1]3[/SIZE], Earth's warding [SIZE=1]3[/SIZE]</p><p></p><p>[B]Spells prepared[/B] (Save DC 13 + spell level; 4/3+1/2+1):</p><p>0 - Cure minor wounds, Detect magic, Guidance, Resistance;</p><p>1st - Cure light wounds, Divine favor, Foundation of stone [SIZE=1]1[/SIZE], Obscuring mist (D);</p><p>2nd - Blindness/deafness (D), Curse of ill fortune [SIZE=1]1,4[/SIZE], Hold person</p><p></p><p>[B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 6/3</p><p>[B]Skills Total Ranks Mod Misc[/B]</p><p>Concentration +8 6 +2 0</p><p>Listen +5 2 (cc) +3 0</p><p>Knw (dungeoneering) +8 6 +2 0</p><p>Knw (the Planes) +6 4 +2 0</p><p>Profession (miner) +5 2 +3 0</p><p>Spellcraft +4 2 +2 0</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Masterwork byeshk morningstar 1808gp 9 lb</p><p>Banded mail 250gp 35 lb</p><p>Light steel shield 9gp 6 lb</p><p>Dagger 2gp 1 lb</p><p>Light crossbow 35gp 4 lb</p><p>20 bolts 2gp 2 lb</p><p>Wand of lesser vigor [SIZE=1]1,4[/SIZE] (50 charges) 750gp --</p><p>Scroll of cure light wounds (x2) 50gp --</p><p>Scroll of sanctuary 25gp --</p><p>Cleric vestments -- --</p><p>Backpack 2gp 2 lb</p><p>Scroll case 1gp 1/2 lb</p><p>Miner's pick 3gp 10 lb</p><p>50 ft. of silk rope 10gp 5 lb</p><p>Tanglefoot bag (x2) 100gp 8 lb</p><p>Silver 'holy' symbol 25gp 1 lb</p><p>Red garnet (gem) 100gp --</p><p></p><p>[B]Total Weight:[/B] 83.5 lb [B]Money:[/B] 28gp</p><p></p><p>[B] Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 43 44-86 87-130 260 650</p><p></p><p>[B]Age:[/B] 78</p><p>[B]Height:[/B] 4'1" </p><p>[B]Weight:[/B] 150 lb</p><p>[B]Eyes:[/B] Blue</p><p>[B]Hair:[/B] Black with streaks of grey</p><p>[B]Skin:[/B] Pale</p><p>[/CODE]</p><p></p><p><strong>Background:</strong></p><p>Vonval was born into the Faldek clan, a rather poor band of dwarven miners who live in the deepest caverns of the Mror Holds. During the war, the Karrnathi demand for metal became overwhelming and this drove the clan to dig even deeper in search of rich mineral veins. From a young age, Vonval was put to work in those mines. One day, while digging along a rich vein, the miners encountered an area of rather friable rocks. Caution would have dictated to wait to rehinforce the passage before proceeding forward but the dwarves greedily continued digging. When rescuers cleared the resulting cavein, Vonval was the only one they found still alive. He was a changed dwarf after this experience. Whenever he would return to the deep mines, he would hear voices calling him from the dark or from behind boarded up passages. Eventually, he gave in, fleed the clan and followed the voices into the forbidden passages. He went deep, deeper then he could have ever imagined. Those who knew him thought him dead for he was gone for many years. One day, however, he came back to the clan, looking much older and different. What he had done during all those years he would tell no one but many whisper that he met orcish cultists of the dragon below and that he learned much of the ways of the aberrations from Xoriat. Calling himself the 'Messenger of Khyber', he started preaching that modern dwarves were corrupted by greed and the exterior world. Only in the depths of Khyber could they regain their original purpose. Even if he was unable to gain a great gathering of people, his teaching didn't sit well with the power in place. He was arrested, tried for heresy and banished from the clan. He has wandered here and there since then and has given preaching because of the little success he met. He now seeks power, power to convince others. Recent visions have prompted him to seek shard of his patron, shards of Khyber. Following rumors that house Kundarak was looking for experts on the dragonshards, Vonval was able to convince members of the dragonmarked house to hire him on an expedition seeking Khyber shards. Maybe the other dwarves don't trust him but his knowledge is invaluable to their venture.</p><p></p><p><strong>Non core sources:</strong></p><p>1 Spell compendium (The domains list for the Cults of the Dragon Below in Faiths of Eberron mentions the Darkness domain)</p><p>2 Eberron campaign setting</p><p>3 Races of stone</p><p>4 Complete Divine</p></blockquote><p></p>
[QUOTE="The Rolling Man, post: 4031507, member: 24451"] I was only planning on making a first draft of the character but I think he's pretty much done as it is. I decided to drop the cloistered cleric idea and assumed that you would be ok if I took Knowledge (dungeoneering) as a class skills (instead of, say, history). Tell me if you need any clarifications or changes. [code][B]Name: [/B] Vonval Faldek [B]Class:[/B] Cleric 3 [B]Race:[/B] Dwarf [B]Region of Origin:[/b] Mror Holds [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] True neutral [B]Action Points:[/B] 6 [B]Deity:[/B] The Dragon Below ([B]Domains:[/B] Earth, Darkness [SIZE=1]1[/SIZE]) [B]Quote:[/B] "Terror and beauty are only two of the things that await you in the depths of Khyber." [B]Str:[/B] 12 +1 ( 4p.) [B]Level:[/B] 3 [B]XP[/B]: 4000 / 6000 [B]Dex:[/B] 10 +0 ( 2p.) [B]BAB:[/B] +2 [B]HP:[/B] 26 (3d8+6) [B]Con:[/B] 14 +2 ( 4p.) [B]Grapple:[/B] +3 [B]Int:[/B] 14 +2 ( 6p.) [B]Speed:[/B] 20' [B]Wis:[/B] 16 +3 (10p.) [B]Init:[/B] +0 [B]Cha:[/B] 10 +0 ( 4p.) [B]ACP:[/B] -7 [B] Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +6 +1 +0 +0 +0 +0 17 (+4 vs. giants) [B]Touch:[/B] 10 [B]Flatfooted:[/B] 17 [B] Total Base Mod Misc[/B] [B]Fort:[/B] +5 +3 +2 +2 vs poison and spells [B]Ref:[/B] +1 +1 +0 +2 vs poison and spells [B]Will:[/B] +6 +3 +3 +2 vs poison and spells [B]Weapon Attack Damage Critical Range[/B] Mwk Byeshk [SIZE=1]2[/SIZE] Morningstar +4 1d8+2 x2 ------ Dagger +3 1d4+1 19-20/x2 10 ft Light crossbow +2 1d8 19-20/x2 80 ft [B]Languages:[/B] Common, Dwarven, Terran, Undercommon [B]Abilities:[/B] Rebuke/Control Undead (3 times/day, +0 to the check, turning damage 2d6+3 HD) Rebuke/Control Earth and Turn/Destroy Air (3 times/day, +0 to the check, turning damage 2d6+3 HD) Spontaneous Casting (inflic spells) Darkvision 60' Stability Stonecunning +2 racial bonus to saving throws vs. poison and spells +1 racial bonus to attack rolls vs. orcs and goblinoids +4 dodge bonus to AC vs. giants [B]Feats: [/B] Blind fighting (Darkness domain bonus), Earth sense [SIZE=1]3[/SIZE], Earth's warding [SIZE=1]3[/SIZE] [B]Spells prepared[/B] (Save DC 13 + spell level; 4/3+1/2+1): 0 - Cure minor wounds, Detect magic, Guidance, Resistance; 1st - Cure light wounds, Divine favor, Foundation of stone [SIZE=1]1[/SIZE], Obscuring mist (D); 2nd - Blindness/deafness (D), Curse of ill fortune [SIZE=1]1,4[/SIZE], Hold person [B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 6/3 [B]Skills Total Ranks Mod Misc[/B] Concentration +8 6 +2 0 Listen +5 2 (cc) +3 0 Knw (dungeoneering) +8 6 +2 0 Knw (the Planes) +6 4 +2 0 Profession (miner) +5 2 +3 0 Spellcraft +4 2 +2 0 [B]Equipment: Cost Weight[/B] Masterwork byeshk morningstar 1808gp 9 lb Banded mail 250gp 35 lb Light steel shield 9gp 6 lb Dagger 2gp 1 lb Light crossbow 35gp 4 lb 20 bolts 2gp 2 lb Wand of lesser vigor [SIZE=1]1,4[/SIZE] (50 charges) 750gp -- Scroll of cure light wounds (x2) 50gp -- Scroll of sanctuary 25gp -- Cleric vestments -- -- Backpack 2gp 2 lb Scroll case 1gp 1/2 lb Miner's pick 3gp 10 lb 50 ft. of silk rope 10gp 5 lb Tanglefoot bag (x2) 100gp 8 lb Silver 'holy' symbol 25gp 1 lb Red garnet (gem) 100gp -- [B]Total Weight:[/B] 83.5 lb [B]Money:[/B] 28gp [B] Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 43 44-86 87-130 260 650 [B]Age:[/B] 78 [B]Height:[/B] 4'1" [B]Weight:[/B] 150 lb [B]Eyes:[/B] Blue [B]Hair:[/B] Black with streaks of grey [B]Skin:[/B] Pale [/CODE] [B]Background:[/B] Vonval was born into the Faldek clan, a rather poor band of dwarven miners who live in the deepest caverns of the Mror Holds. During the war, the Karrnathi demand for metal became overwhelming and this drove the clan to dig even deeper in search of rich mineral veins. From a young age, Vonval was put to work in those mines. One day, while digging along a rich vein, the miners encountered an area of rather friable rocks. Caution would have dictated to wait to rehinforce the passage before proceeding forward but the dwarves greedily continued digging. When rescuers cleared the resulting cavein, Vonval was the only one they found still alive. He was a changed dwarf after this experience. Whenever he would return to the deep mines, he would hear voices calling him from the dark or from behind boarded up passages. Eventually, he gave in, fleed the clan and followed the voices into the forbidden passages. He went deep, deeper then he could have ever imagined. Those who knew him thought him dead for he was gone for many years. One day, however, he came back to the clan, looking much older and different. What he had done during all those years he would tell no one but many whisper that he met orcish cultists of the dragon below and that he learned much of the ways of the aberrations from Xoriat. Calling himself the 'Messenger of Khyber', he started preaching that modern dwarves were corrupted by greed and the exterior world. Only in the depths of Khyber could they regain their original purpose. Even if he was unable to gain a great gathering of people, his teaching didn't sit well with the power in place. He was arrested, tried for heresy and banished from the clan. He has wandered here and there since then and has given preaching because of the little success he met. He now seeks power, power to convince others. Recent visions have prompted him to seek shard of his patron, shards of Khyber. Following rumors that house Kundarak was looking for experts on the dragonshards, Vonval was able to convince members of the dragonmarked house to hire him on an expedition seeking Khyber shards. Maybe the other dwarves don't trust him but his knowledge is invaluable to their venture. [B]Non core sources:[/B] 1 Spell compendium (The domains list for the Cults of the Dragon Below in Faiths of Eberron mentions the Darkness domain) 2 Eberron campaign setting 3 Races of stone 4 Complete Divine [/QUOTE]
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