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A dwarf in time- OOC
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<blockquote data-quote="Forgefly" data-source="post: 4198183" data-attributes="member: 55352"><p>I could have sworn I posted about this already *boggle boggle*</p><p></p><p>Deadeye looks great. Hp is max first level then 3/4 each level there after. Gold is your choice of standard for 3rd level and a share in the loot from the prismatic coolness, or standard for 4th level and no share in the loot from the prismatic coolness.</p><p></p><p>I loved the two pictures, especially the second one. Something about looking that mean and tough but carrying a teapot into a dungeon just makes him uber cool.</p><p></p><p>"This place, tough? I've had lunch in tougher places that this. There was one time I was sitting down for some tea and a pipe and I had to fight off a troll with only this here teapot. That was tough, this place is easy."</p><p></p><p>Something like that anyways. </p><p></p><p>As for your entry into the adventure/campaign. It happened something like this.</p><p></p><p>Revek our outgoing scout will die in a freak accident momentarily (part of a cave-in) That night as the intrepid adventurers make camp Karienna will contact her handlers in House Sivis and report as per usual. The excitement of the gnomes about the many discoveries will cause them to, with their allies in House Kundarak, call in a favor from House Orien, (well rather from a scion of Orien whose indiscretions left him in a vulnerable place which the dwarves and gnomes magnamiously overlooked and covered up in exchange for future consideration) and teleport a new scout/freelance funerary archaeologist Dorn "Deadeye" d'Ambupater (Ambulare Paternus obviously subject to change) recently returned from some delicate work in Stormreach and now in need of not being seen in Breland or Karnnath. You will arrive the following morning at their location with a slight popping noise.</p><p></p><p><strong>However we are going to insert that somewhat retroactively and kill Revek in the initial collapse and move the "pretty light" encounter to the following morning after Dorn's arrival</strong></p><p>.</p></blockquote><p></p>
[QUOTE="Forgefly, post: 4198183, member: 55352"] I could have sworn I posted about this already *boggle boggle* Deadeye looks great. Hp is max first level then 3/4 each level there after. Gold is your choice of standard for 3rd level and a share in the loot from the prismatic coolness, or standard for 4th level and no share in the loot from the prismatic coolness. I loved the two pictures, especially the second one. Something about looking that mean and tough but carrying a teapot into a dungeon just makes him uber cool. "This place, tough? I've had lunch in tougher places that this. There was one time I was sitting down for some tea and a pipe and I had to fight off a troll with only this here teapot. That was tough, this place is easy." Something like that anyways. As for your entry into the adventure/campaign. It happened something like this. Revek our outgoing scout will die in a freak accident momentarily (part of a cave-in) That night as the intrepid adventurers make camp Karienna will contact her handlers in House Sivis and report as per usual. The excitement of the gnomes about the many discoveries will cause them to, with their allies in House Kundarak, call in a favor from House Orien, (well rather from a scion of Orien whose indiscretions left him in a vulnerable place which the dwarves and gnomes magnamiously overlooked and covered up in exchange for future consideration) and teleport a new scout/freelance funerary archaeologist Dorn "Deadeye" d'Ambupater (Ambulare Paternus obviously subject to change) recently returned from some delicate work in Stormreach and now in need of not being seen in Breland or Karnnath. You will arrive the following morning at their location with a slight popping noise. [b]However we are going to insert that somewhat retroactively and kill Revek in the initial collapse and move the "pretty light" encounter to the following morning after Dorn's arrival[/b] . [/QUOTE]
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