Bloodcookie
Explorer
As I slowly develop my homebrew setting, I've been thinking about how I want to present magic in the world. The following is what I've come up with; basically, I'm attempting to make magic less a matter of book-learning, and more a matter of enacting the will, as guided by mystic or divine insight.
DYNAMIC SPELLCASTING SYSTEM
Spells/day: total of all spell levels that would normally be granted under the PHB rules, each casting using up a number of levels equal to its own. Applying metamagic feats increases the number of levels used accordingly, and requires a full round.
Spells known: all spells from the appropriate class list that would be castable by a character with the given relevant ability score (int, wis, cha).
To cast: 1d20 + caster lvl + ability mod, vs. DC 10 + (spell lvl x 2) + 1/previous casting attempt (of any spell) made that day.
So, as you probably noticed, this system allows casters to attempt spells of higher levels than they could under standard rules, at the cost of possibly failing any given casting attempt. Is this balanced?
DYNAMIC SPELLCASTING SYSTEM
Spells/day: total of all spell levels that would normally be granted under the PHB rules, each casting using up a number of levels equal to its own. Applying metamagic feats increases the number of levels used accordingly, and requires a full round.
Spells known: all spells from the appropriate class list that would be castable by a character with the given relevant ability score (int, wis, cha).
To cast: 1d20 + caster lvl + ability mod, vs. DC 10 + (spell lvl x 2) + 1/previous casting attempt (of any spell) made that day.
So, as you probably noticed, this system allows casters to attempt spells of higher levels than they could under standard rules, at the cost of possibly failing any given casting attempt. Is this balanced?