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A face only a mother could love: My soft spot for abombinations of characters
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<blockquote data-quote="Corsair" data-source="post: 4076582" data-attributes="member: 23477"><p>I don't "crave attention" though I am outgoing. I tend to end up de facto party leader because of it (combined with the facts that 1) no one else really wants to do it, and 2) no one else trusts anyone else to do it...). That being said though, even when I was playing two full casters, and I had them go on the same initiative (they had the same bonus and it was just easier for me that way) my turns still went faster than half the other players.</p><p></p><p>I tend to like my characters to be able to do a lot of things. I don't care how good a character is at something, if all it can do is one thing (whether that is a trip fighter, or a specialized wizard who is focused on one specific arcane thesised super metamagicked spell) that bores me to tears. I like fiddly bits. In the end, I think that is why I enjoy playing 3rd edition so much more than second. Whether it is skill points, feats, combat options, there are so many fiddly bits to play with! Even a fighter in 3rd edition is far more interesting than a fighter in 2nd. (Though to give you an idea, my last three 2E characters were all multiclassed)</p><p></p><p>------</p><p></p><p>Back on point: My complex characters don't slow down play, and they aren't monstrosities to the point of being unplayable. I tend to do a lot of prep work outside of game, and in part I think the complex characters give me something to do between sessions to extend the fun for myself. (This is related to one of my pet peeves: There is no excuse for someone to have to look up the basics of a spell when they go to cast it. You should already know whether it gives SR, what the save is, etc. Ditto for fighters who rely on one mechanic, like tripping or grappling. You should already have figured out how it worked before you attempted to do it!)</p><p></p><p>I don't consider it a bad thing really, though I admit it does mean that I am unlikely to play certain characters. For instance, why play a paladin when you can play a Fighter/Cleric or Fist of Raziel, or Paladin 4 / Favored Soul X? I'm pretty sure I've never played a paladin past 5th level without multiclassing or going into a PrC. Ditto for Fighters and 4th. Sorcerer and wizard just SCREAM "multiclass!" at me.</p><p></p><p>All in all, I have fun, it doesn't negatively affect those around me, and I'm still an asset to the party. I just had to get that off my chest.</p><p></p><p>I am unrepentant!</p></blockquote><p></p>
[QUOTE="Corsair, post: 4076582, member: 23477"] I don't "crave attention" though I am outgoing. I tend to end up de facto party leader because of it (combined with the facts that 1) no one else really wants to do it, and 2) no one else trusts anyone else to do it...). That being said though, even when I was playing two full casters, and I had them go on the same initiative (they had the same bonus and it was just easier for me that way) my turns still went faster than half the other players. I tend to like my characters to be able to do a lot of things. I don't care how good a character is at something, if all it can do is one thing (whether that is a trip fighter, or a specialized wizard who is focused on one specific arcane thesised super metamagicked spell) that bores me to tears. I like fiddly bits. In the end, I think that is why I enjoy playing 3rd edition so much more than second. Whether it is skill points, feats, combat options, there are so many fiddly bits to play with! Even a fighter in 3rd edition is far more interesting than a fighter in 2nd. (Though to give you an idea, my last three 2E characters were all multiclassed) ------ Back on point: My complex characters don't slow down play, and they aren't monstrosities to the point of being unplayable. I tend to do a lot of prep work outside of game, and in part I think the complex characters give me something to do between sessions to extend the fun for myself. (This is related to one of my pet peeves: There is no excuse for someone to have to look up the basics of a spell when they go to cast it. You should already know whether it gives SR, what the save is, etc. Ditto for fighters who rely on one mechanic, like tripping or grappling. You should already have figured out how it worked before you attempted to do it!) I don't consider it a bad thing really, though I admit it does mean that I am unlikely to play certain characters. For instance, why play a paladin when you can play a Fighter/Cleric or Fist of Raziel, or Paladin 4 / Favored Soul X? I'm pretty sure I've never played a paladin past 5th level without multiclassing or going into a PrC. Ditto for Fighters and 4th. Sorcerer and wizard just SCREAM "multiclass!" at me. All in all, I have fun, it doesn't negatively affect those around me, and I'm still an asset to the party. I just had to get that off my chest. I am unrepentant! [/QUOTE]
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A face only a mother could love: My soft spot for abombinations of characters
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