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Talking the Talk
A Fading Suns/True20 game
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<blockquote data-quote="Karl Green" data-source="post: 3661381" data-attributes="member: 1467"><p>Tonguez, if you are still interested but I whipped up a Cybernetic Engineer if you want a little help (of course discard if not interested <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p>===</p><p></p><p><strong>Entered Tarius</strong> human, Guilder (Engineer); Expert 4; Init +1; Spd 30ft; Defense (role) Parry 13, Dodge 13, Flat 12; Grpl +4; Atk +4 melee (knife, damage +2, crit 19-20/+3) or +4 ranged (blaster pistol, damage +5, crit 20/+3, range inc: 30ft, ammo 10); SV: Toughness +4 (+2 w/o armor), Fortitude +2, Reflex +2, Willpower +4; Nature (virtue) Inquisitive, (vice) Unnerving; Wealth +9; Reputation +1; Conviction 5; Str +1, Dex +1, Con +1, Int +4, Wis +0, Cha +0</p><p><strong>Skills</strong>: Computers [Think Machine] 7 (+11), Concentration [Stoic Mind] 4 (+4), Craft (Chemical) 2 (+6), Craft (Electronics) 7 (+11), Craft (Mechanical) 6 (+10), Disable Device 7 (+8), Drive 2 (+3), Knowledge [Academia] (Cybernetics) 7 (+11), Knowledge [Academia] (History) 4 (+8), Knowledge [Academia] (Life Science) 7 (+11), Knowledge [Academia] (Physical Science) 4 (+8), Knowledge [Academia] (Occultism) 2 (+6), Knowledge [Academia] (Technology) 7 (+11), Medicine [Psysick] 7 (+7), Notice 5 (+5; visual/spot checks +12), Pilot 2 (+3), Search 7 (+10; small details +14)</p><p><strong>Feats</strong>: Cybernetic (Visual Amplification), Cybernetic (Nightvision Optics), Cybernetic (Engineer’s Eye), Firearm Training, Guild Commission (2), Heavy Weapons, Imperial Badge (Guild Cohort), Wealthy</p><p><strong>Cybernetics</strong>: Visual Amplification (Cybernetic Eye replacements, +4 visual Notice checks), Nightvision Optics (Darkvision 60ft), and Engineer’s Eyes (+3 visual Notice checks and +4 Search checks where looking for small details would matter)</p><p><strong>Special Qualities</strong>: +3 to cha-based skills with other Guilders, +2 to cha-based skills for all others. -2 to cha-based skills to peasants, and to extreme Orthodox religious people due to obvious cybernetics </p><p><strong>Core Ability</strong>: Amazing Save (Will)</p><p><strong>Speech</strong>: Urth (spoken and written), Machine Chant (spoken and written), Hawkwood dialect (spoken), Latin (spoken and written), Vau (spoken, basic level)</p><p><strong>Equipment</strong>: Undercover shirt (-1 ACP), Blaster pistol (with two power cells), Knife, Account Think Machine (pocket size), Expedition Medpac, Squawker, Mech Tools, Volt Tools, Master Keys (lock-picks), two Fission cells</p></blockquote><p></p>
[QUOTE="Karl Green, post: 3661381, member: 1467"] Tonguez, if you are still interested but I whipped up a Cybernetic Engineer if you want a little help (of course discard if not interested ;)) === [b]Entered Tarius[/b] human, Guilder (Engineer); Expert 4; Init +1; Spd 30ft; Defense (role) Parry 13, Dodge 13, Flat 12; Grpl +4; Atk +4 melee (knife, damage +2, crit 19-20/+3) or +4 ranged (blaster pistol, damage +5, crit 20/+3, range inc: 30ft, ammo 10); SV: Toughness +4 (+2 w/o armor), Fortitude +2, Reflex +2, Willpower +4; Nature (virtue) Inquisitive, (vice) Unnerving; Wealth +9; Reputation +1; Conviction 5; Str +1, Dex +1, Con +1, Int +4, Wis +0, Cha +0 [b]Skills[/b]: Computers [Think Machine] 7 (+11), Concentration [Stoic Mind] 4 (+4), Craft (Chemical) 2 (+6), Craft (Electronics) 7 (+11), Craft (Mechanical) 6 (+10), Disable Device 7 (+8), Drive 2 (+3), Knowledge [Academia] (Cybernetics) 7 (+11), Knowledge [Academia] (History) 4 (+8), Knowledge [Academia] (Life Science) 7 (+11), Knowledge [Academia] (Physical Science) 4 (+8), Knowledge [Academia] (Occultism) 2 (+6), Knowledge [Academia] (Technology) 7 (+11), Medicine [Psysick] 7 (+7), Notice 5 (+5; visual/spot checks +12), Pilot 2 (+3), Search 7 (+10; small details +14) [b]Feats[/b]: Cybernetic (Visual Amplification), Cybernetic (Nightvision Optics), Cybernetic (Engineer’s Eye), Firearm Training, Guild Commission (2), Heavy Weapons, Imperial Badge (Guild Cohort), Wealthy [b]Cybernetics[/b]: Visual Amplification (Cybernetic Eye replacements, +4 visual Notice checks), Nightvision Optics (Darkvision 60ft), and Engineer’s Eyes (+3 visual Notice checks and +4 Search checks where looking for small details would matter) [b]Special Qualities[/b]: +3 to cha-based skills with other Guilders, +2 to cha-based skills for all others. -2 to cha-based skills to peasants, and to extreme Orthodox religious people due to obvious cybernetics [b]Core Ability[/b]: Amazing Save (Will) [b]Speech[/b]: Urth (spoken and written), Machine Chant (spoken and written), Hawkwood dialect (spoken), Latin (spoken and written), Vau (spoken, basic level) [b]Equipment[/b]: Undercover shirt (-1 ACP), Blaster pistol (with two power cells), Knife, Account Think Machine (pocket size), Expedition Medpac, Squawker, Mech Tools, Volt Tools, Master Keys (lock-picks), two Fission cells [/QUOTE]
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