Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A fairly new GM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DrunkonDuty" data-source="post: 5474530" data-attributes="member: 54364"><p>Sounds good to me.</p><p> </p><p>Seriously. You've clearly thought it out and prepared. A nice simple start, with a reason for the characters to be hanging together. ON the back story: you could skip straight to the caravan, simply saying that they've all come from a depressed rural community and are old friends. It would save time and make sure you get to your cliffhanger without having to rush in other more important areas (like the first combat.)</p><p> </p><p>When the PCs arrive at Freeport you should foreshadow the impending coup. People on the street are nervous, many shops are boarded up. Markets are quiet. Guards (especially gate guards) are suspicious. This will give the players something to be curious about and thus investigate, when you give them their chance to do things before the PCs hit the sack.</p><p> </p><p>Remember that by giving the players a chance to investigate the city's mood you have given them a more or less open licence to run around. Now I don't know your players. But in general you can bank on at least one or two players grabbing this and running. This will take up playing time. Which is fine. In my opinion investigating the setting and meeting NPCs is the meat of the game; the good bits I look forward to as a player. But budget your playing time accordingly. Which is why I suggest dealing with the back story as a quick explanation at the start of the game rather than playing it out.</p><p> </p><p>When it comes to the various hooks you've worked out just keep in mind the the PCs may not go for some of them. Or maybe any of them. Maybe they get their own goals and go off in search of them. (I dunno, maybe they decide they want to join a faction as soldiers with an eye to taking it over in the future.) Let them. Don't hang on too tightly to any of these ideas. Remember that those scenarios you plotted out and NPCs you've statted up can be used at a different time in a different context. You're work won't be wasted.</p><p> </p><p>cheers and good luck with it all.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 5474530, member: 54364"] Sounds good to me. Seriously. You've clearly thought it out and prepared. A nice simple start, with a reason for the characters to be hanging together. ON the back story: you could skip straight to the caravan, simply saying that they've all come from a depressed rural community and are old friends. It would save time and make sure you get to your cliffhanger without having to rush in other more important areas (like the first combat.) When the PCs arrive at Freeport you should foreshadow the impending coup. People on the street are nervous, many shops are boarded up. Markets are quiet. Guards (especially gate guards) are suspicious. This will give the players something to be curious about and thus investigate, when you give them their chance to do things before the PCs hit the sack. Remember that by giving the players a chance to investigate the city's mood you have given them a more or less open licence to run around. Now I don't know your players. But in general you can bank on at least one or two players grabbing this and running. This will take up playing time. Which is fine. In my opinion investigating the setting and meeting NPCs is the meat of the game; the good bits I look forward to as a player. But budget your playing time accordingly. Which is why I suggest dealing with the back story as a quick explanation at the start of the game rather than playing it out. When it comes to the various hooks you've worked out just keep in mind the the PCs may not go for some of them. Or maybe any of them. Maybe they get their own goals and go off in search of them. (I dunno, maybe they decide they want to join a faction as soldiers with an eye to taking it over in the future.) Let them. Don't hang on too tightly to any of these ideas. Remember that those scenarios you plotted out and NPCs you've statted up can be used at a different time in a different context. You're work won't be wasted. cheers and good luck with it all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A fairly new GM
Top