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A fairly unique character? Balanced?
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<blockquote data-quote="Rel" data-source="post: 14974" data-attributes="member: 99"><p>I agree with the consensus that in my opinion, this character, in that adventure would ultimately be less than fun and detrimental to the rest of the group even if he isn't for you.</p><p></p><p>I have a slight twist on the concept that you can feel free to steal because I stole it in the first place.</p><p></p><p>I played a character once (in Rolemaster) based on Nakor from the Raymond Feist books. He was a little, old, black man with a big grin all the time. He was immortal in the sense that he had been alive forever as far as he knew. The trick was that he had a normal human memory and tended to forget things that had happened more than 50 or so years in the past. He was constantly getting feelings of deja-vu because he was going places he had been before long, long ago (he had lots and lots of different "lores" that were triggered at times like this).</p><p></p><p>He was sure that he would never die of old age. He was fairly certain that he was immune to disease. He wasn't sure about poison (he was highly resistant but not immune) or death by violence (he wasn't immune at all). But he had a great love for life and adventure and knowing he was immortal, he desperately wanted to stay alive in order to "find out how it all turns out".</p><p></p><p>None of the other players knew what his capabilities were but he seemed capable of a wide variety of minor miracles. In fact, he was just an illusionist with a great Bluff skill so he kept people convinced that he was much more powerful than he really was.</p><p></p><p>Also, just like the character in the novels, he had a sack of endless oranges. Any time the party hit a low point, he would just pass out a few oranges with a grin and suggest that they have a snack and take a few minutes to regroup.</p><p></p><p>Anyhow, this character was tremendous fun to play and a slight twist on the immortality theme you suggested. Feel free to take it or leave it (or just take some of it).</p></blockquote><p></p>
[QUOTE="Rel, post: 14974, member: 99"] I agree with the consensus that in my opinion, this character, in that adventure would ultimately be less than fun and detrimental to the rest of the group even if he isn't for you. I have a slight twist on the concept that you can feel free to steal because I stole it in the first place. I played a character once (in Rolemaster) based on Nakor from the Raymond Feist books. He was a little, old, black man with a big grin all the time. He was immortal in the sense that he had been alive forever as far as he knew. The trick was that he had a normal human memory and tended to forget things that had happened more than 50 or so years in the past. He was constantly getting feelings of deja-vu because he was going places he had been before long, long ago (he had lots and lots of different "lores" that were triggered at times like this). He was sure that he would never die of old age. He was fairly certain that he was immune to disease. He wasn't sure about poison (he was highly resistant but not immune) or death by violence (he wasn't immune at all). But he had a great love for life and adventure and knowing he was immortal, he desperately wanted to stay alive in order to "find out how it all turns out". None of the other players knew what his capabilities were but he seemed capable of a wide variety of minor miracles. In fact, he was just an illusionist with a great Bluff skill so he kept people convinced that he was much more powerful than he really was. Also, just like the character in the novels, he had a sack of endless oranges. Any time the party hit a low point, he would just pass out a few oranges with a grin and suggest that they have a snack and take a few minutes to regroup. Anyhow, this character was tremendous fun to play and a slight twist on the immortality theme you suggested. Feel free to take it or leave it (or just take some of it). [/QUOTE]
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A fairly unique character? Balanced?
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