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A family of heroes?
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<blockquote data-quote="Michael Silverbane" data-source="post: 2740654" data-attributes="member: 38016"><p>I played in a campaign once, lovingly referred to as the Balsache campaign, wherein all the players belonged to the Family Ravencroft, complete with a family curse, a mother who ran off to be with her vampire lover, and demented relatives of all sorts. One of the things that this did was to bring some of the OOC trash talk (that we were always doing anyway) into the game in an in character way. Somehow, since we were family, it became okay that we were constantly taking verbal pot shots at one another.</p><p></p><p>Even though we were always giving each other a hard time, and had a grand time doing it, character death really took on a new dimension (we were playing a semi-horror campaign, with lots of undead and no clerics or revivification magic of any kind). The death of a character meant that it was time for all sorts of character interaction with various (dememnted) family members during the ensuing funereal rights.</p><p></p><p>We were all siblings, rather than being a mother-father-son-daughter grouping, so we didn't get into much of the parent-child interaction between the PCs... But all in all, I'd say that the idea is totally doable.</p><p></p><p>Later</p><p>silver</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 2740654, member: 38016"] I played in a campaign once, lovingly referred to as the Balsache campaign, wherein all the players belonged to the Family Ravencroft, complete with a family curse, a mother who ran off to be with her vampire lover, and demented relatives of all sorts. One of the things that this did was to bring some of the OOC trash talk (that we were always doing anyway) into the game in an in character way. Somehow, since we were family, it became okay that we were constantly taking verbal pot shots at one another. Even though we were always giving each other a hard time, and had a grand time doing it, character death really took on a new dimension (we were playing a semi-horror campaign, with lots of undead and no clerics or revivification magic of any kind). The death of a character meant that it was time for all sorts of character interaction with various (dememnted) family members during the ensuing funereal rights. We were all siblings, rather than being a mother-father-son-daughter grouping, so we didn't get into much of the parent-child interaction between the PCs... But all in all, I'd say that the idea is totally doable. Later silver [/QUOTE]
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