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A Farming Issue
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<blockquote data-quote="Tonguez" data-source="post: 1357087" data-attributes="member: 1125"><p>Okay using the figures in the article I'd work a arvest DC using the following</p><p></p><p>Expected Yield / Labour = Harvest DC where Expected Yeild is Crop/season x Area</p><p></p><p>So Wheat has a Crop of 8 per Acre</p><p>Beef a Crop of 2 per Acre</p><p>Grass Crop of 50</p><p></p><p>With your 12 acres planted in Wheat we get an Expected Yeild of 96/Season</p><p>to be Harvested by our 7 agrarian heroes</p><p></p><p>96/7 = 14 (13.7)</p><p></p><p>So Farmer Joe and the boys rolls Prof:Farmer check with DC 14 and successfully brings in a good harvest to be divided amongst themselves. </p><p></p><p>Add whatever modifiers for weather, rivers, irrigation systems, crop rotation techniques, disease, insects, or raids you like</p><p></p><p><strong>However</strong> I'd probably not go do to the level of specific crops though and probably go for something like an Average 'Fertility' modified for Terrain and Climate</p><p></p><p>(eg say Temperate Hills = Fertility 3/acre for Food (regardless of if its Wheat, Fish or Purple worm jerky) but Desert Hills has Fertility of 0.25/acre (ie it takes 4 acres to produce 1 food unit)</p><p></p><p>So 20 acres in Temperate hills -> expected yield 60 food</p><p>& 20 acres of Desert Hills -> expected yeild 5 food</p></blockquote><p></p>
[QUOTE="Tonguez, post: 1357087, member: 1125"] Okay using the figures in the article I'd work a arvest DC using the following Expected Yield / Labour = Harvest DC where Expected Yeild is Crop/season x Area So Wheat has a Crop of 8 per Acre Beef a Crop of 2 per Acre Grass Crop of 50 With your 12 acres planted in Wheat we get an Expected Yeild of 96/Season to be Harvested by our 7 agrarian heroes 96/7 = 14 (13.7) So Farmer Joe and the boys rolls Prof:Farmer check with DC 14 and successfully brings in a good harvest to be divided amongst themselves. Add whatever modifiers for weather, rivers, irrigation systems, crop rotation techniques, disease, insects, or raids you like [B]However[/B] I'd probably not go do to the level of specific crops though and probably go for something like an Average 'Fertility' modified for Terrain and Climate (eg say Temperate Hills = Fertility 3/acre for Food (regardless of if its Wheat, Fish or Purple worm jerky) but Desert Hills has Fertility of 0.25/acre (ie it takes 4 acres to produce 1 food unit) So 20 acres in Temperate hills -> expected yield 60 food & 20 acres of Desert Hills -> expected yeild 5 food [/QUOTE]
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