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<blockquote data-quote="jester47" data-source="post: 2025801" data-attributes="member: 2238"><p>I guess what I mean is that you can use your descriptions of things, dialogue, and action to indicate cultural diferences, geography, and history. Really the history and culture should come out in the interaction of the characters and culture and geography should be evident in their actions. </p><p></p><p>You could spend two paragraphs describing the watershed of a particular river, or you could simply say: </p><p></p><p></p><p></p><p>I cold have given a big essay on the river and why its rocky, filled with waterfalls, told you it has lots of rabbits and some deer living in it, with antbeds. Or I can show you and move the story forward. Just by showing we have also learned that there is a desert land called Abyssinia to the south and that rare spices come from such a place. We also know that Burlonoc likes to tell exaggerated stories. I can tell you all about Burlonoc's sword Milorn or I can show you and tell you about it with comments made by the characters and their actions. I can have a character see the sword and spend 2 pages exposeing to you his internal dialogue and reasons about why he wants to steal it and then have him steal it. Or I can just have him steal it, and then later have him show up at the theives guild trying to sell it. When asked why he is selling it we can get the story from his own mouth. This keeps me from having to play my whole hand all at once. I can leave stuff out and surprise you later. </p><p></p><p>I am not sure how GRRM writes. He may write in the same way. But there are ways to layer the description so that you don't have to write so much. If Martin does this then sign me up. </p><p></p><p>Robert E. Howard was really good at putting a lot of description into just a few words. </p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 2025801, member: 2238"] I guess what I mean is that you can use your descriptions of things, dialogue, and action to indicate cultural diferences, geography, and history. Really the history and culture should come out in the interaction of the characters and culture and geography should be evident in their actions. You could spend two paragraphs describing the watershed of a particular river, or you could simply say: I cold have given a big essay on the river and why its rocky, filled with waterfalls, told you it has lots of rabbits and some deer living in it, with antbeds. Or I can show you and move the story forward. Just by showing we have also learned that there is a desert land called Abyssinia to the south and that rare spices come from such a place. We also know that Burlonoc likes to tell exaggerated stories. I can tell you all about Burlonoc's sword Milorn or I can show you and tell you about it with comments made by the characters and their actions. I can have a character see the sword and spend 2 pages exposeing to you his internal dialogue and reasons about why he wants to steal it and then have him steal it. Or I can just have him steal it, and then later have him show up at the theives guild trying to sell it. When asked why he is selling it we can get the story from his own mouth. This keeps me from having to play my whole hand all at once. I can leave stuff out and surprise you later. I am not sure how GRRM writes. He may write in the same way. But there are ways to layer the description so that you don't have to write so much. If Martin does this then sign me up. Robert E. Howard was really good at putting a lot of description into just a few words. Aaron. [/QUOTE]
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