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*Pathfinder & Starfinder
A Feat for an Additional At-Will?
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<blockquote data-quote="David Sid" data-source="post: 4326805" data-attributes="member: 67138"><p>There are only two types of feats that allow you to gain more powers: multiclass feats, which sometimes give you an encounter use of an at-will power or class feature, and divinity feats, which give you alternate uses for a class feature, but not additional uses.</p><p></p><p>This is probably intentional. Added versatility doesn't look as powerful as a statistical bonus, like a +1 to Fortitude, but it's actually just as significant. Giving a character another at-will is giving them another way to attack any number of times per encounter--that's a lot of added versatility!</p><p></p><p>A warlord may find one round that he needs <em>viper's strike</em> to immobilize a foe; the next round he needs <em>wolf pack tactics</em> to help the rogue to flank; and the next round he needs <em>commander's strike</em> to take maximum advantage of a temporary damage-boosting effect on the fighter.</p><p></p><p>That said, I do think that getting another at-will could be done without trouncing game balance, though not to the extent that the OP requested:</p><p></p><p><strong><em>Class Focus</em></strong></p><p><strong>Prerequisite: </strong> You don't possess any multiclass feats.</p><p><strong>Benefit: </strong>You gain training in one skill from your class list.</p><p>Choose a 1st-level at-will power from your class. You can use that power once per encounter.</p><p></p><p>The utility of the feat is equal to that of a multiclass feat, and is limited in the same way by the fact that you can't have Class Focus and a multiclass feat. You could say that taking Class Focus is like multiclassing into your own class.</p><p></p><p>As usual, there's no way to be certain this is balanced until it's been playtested thoroughly.</p></blockquote><p></p>
[QUOTE="David Sid, post: 4326805, member: 67138"] There are only two types of feats that allow you to gain more powers: multiclass feats, which sometimes give you an encounter use of an at-will power or class feature, and divinity feats, which give you alternate uses for a class feature, but not additional uses. This is probably intentional. Added versatility doesn't look as powerful as a statistical bonus, like a +1 to Fortitude, but it's actually just as significant. Giving a character another at-will is giving them another way to attack any number of times per encounter--that's a lot of added versatility! A warlord may find one round that he needs [I]viper's strike[/I] to immobilize a foe; the next round he needs [I]wolf pack tactics[/I] to help the rogue to flank; and the next round he needs [I]commander's strike[/I] to take maximum advantage of a temporary damage-boosting effect on the fighter. That said, I do think that getting another at-will could be done without trouncing game balance, though not to the extent that the OP requested: [B][I]Class Focus[/I][/B] [B]Prerequisite: [/B] You don't possess any multiclass feats. [B]Benefit: [/B]You gain training in one skill from your class list. Choose a 1st-level at-will power from your class. You can use that power once per encounter. The utility of the feat is equal to that of a multiclass feat, and is limited in the same way by the fact that you can't have Class Focus and a multiclass feat. You could say that taking Class Focus is like multiclassing into your own class. As usual, there's no way to be certain this is balanced until it's been playtested thoroughly. [/QUOTE]
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