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General Tabletop Discussion
*TTRPGs General
A Feat progression poll
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<blockquote data-quote="Edena_of_Neith" data-source="post: 3630458" data-attributes="member: 2020"><p>I still think every fighter should - if he is acquiring some sort of 'Feat packet' from a school of learning, or whatever - be required to take the following feats:</p><p></p><p> Alertness, Combat Reflexes, Dodge, Endurance, Expertise, Improved Unarmed Strike, Iron Will, Mounted Combat, Point Blank Shot, Power Attack, Quick Draw, Two Weapon Fighting, and Weapon Finesse.</p><p></p><p> In other words, the school considers these basic requisites for any decent fighter, and will not hear of someone not learning them, each and every one, before even considering going on to anything else.</p><p></p><p> For the Rogue, the list is different:</p><p></p><p> Alertness, Blind-Fight, Combat Reflexes, Dodge, Endurance, Expertise, Improved Initiative, Improved Unarmed Strike, Iron Will, Lightning Reflexes, Point Blank Shot, Quick Draw, Run, Track, Weapon Finesse</p><p></p><p> That's 13 and 15 feats, respectively, as many as most characters up to 10th level will ever know in the Standard Progression.</p><p> Even given the 2 feats for drawbacks, 1 feat per level, and fighter and metamagic feats, no character of 10th level could know more than around 20 feats, so the 'basic school' above would take up most of their available feats.</p><p></p><p> Of course, add in the Feat Master with his 13 feats, and you're up to 28 to 33 feats at 10th level. So the 'basic school' would only take up half the available feats.</p><p></p><p> Now, a school could attempt to impart 'strength' and 'values' to it's students, like thus:</p><p></p><p> Great Fortitude</p><p> Iron Will</p><p> Lightning Reflexes</p><p> Leadership</p><p></p><p> It would not be optional, these feats. Take them or leave the school!</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 3630458, member: 2020"] I still think every fighter should - if he is acquiring some sort of 'Feat packet' from a school of learning, or whatever - be required to take the following feats: Alertness, Combat Reflexes, Dodge, Endurance, Expertise, Improved Unarmed Strike, Iron Will, Mounted Combat, Point Blank Shot, Power Attack, Quick Draw, Two Weapon Fighting, and Weapon Finesse. In other words, the school considers these basic requisites for any decent fighter, and will not hear of someone not learning them, each and every one, before even considering going on to anything else. For the Rogue, the list is different: Alertness, Blind-Fight, Combat Reflexes, Dodge, Endurance, Expertise, Improved Initiative, Improved Unarmed Strike, Iron Will, Lightning Reflexes, Point Blank Shot, Quick Draw, Run, Track, Weapon Finesse That's 13 and 15 feats, respectively, as many as most characters up to 10th level will ever know in the Standard Progression. Even given the 2 feats for drawbacks, 1 feat per level, and fighter and metamagic feats, no character of 10th level could know more than around 20 feats, so the 'basic school' above would take up most of their available feats. Of course, add in the Feat Master with his 13 feats, and you're up to 28 to 33 feats at 10th level. So the 'basic school' would only take up half the available feats. Now, a school could attempt to impart 'strength' and 'values' to it's students, like thus: Great Fortitude Iron Will Lightning Reflexes Leadership It would not be optional, these feats. Take them or leave the school! [/QUOTE]
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