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A Feat to Help with snipering
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<blockquote data-quote="Stalker0" data-source="post: 463793" data-attributes="member: 5889"><p>Hehe, I've had a friend who used OA, and that skill became too badass by the end of our campaign<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I like the idea of requiring a concen. check to perform the feat, as that would require a skill that most fighters and rogues don't normally get.</p><p></p><p>I was using 13-15 hp as to represent a 1st level fighter, who has max 10 hps plus Con.</p><p></p><p>I think I'll probably go with requireing a feat prereq, and then go with what I have from there.</p><p></p><p>The reason I'm not just doubling the crit range is because a bow would become 19-20, hardly a big increase. An 18-20 crit is something that you can sink your teeth into, especially with keen arrows and the like.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 463793, member: 5889"] Hehe, I've had a friend who used OA, and that skill became too badass by the end of our campaign:) I like the idea of requiring a concen. check to perform the feat, as that would require a skill that most fighters and rogues don't normally get. I was using 13-15 hp as to represent a 1st level fighter, who has max 10 hps plus Con. I think I'll probably go with requireing a feat prereq, and then go with what I have from there. The reason I'm not just doubling the crit range is because a bow would become 19-20, hardly a big increase. An 18-20 crit is something that you can sink your teeth into, especially with keen arrows and the like. [/QUOTE]
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A Feat to Help with snipering
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