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A fellow DM need advice (my players, keep out!)
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<blockquote data-quote="Terath Ninir" data-source="post: 1963133" data-attributes="member: 47"><p>First, congratulate him.</p><p></p><p>Second, give him the CR 8-9 xp. Sure, it'll bump him up but, as you said, he'll need it.</p><p></p><p>If you're worried about the others falling behind, have the enemies knock him out and capture him. If they're that tough, they can do it without you just doing a bad DM deus ex machina. Once he's captured, the rest of the party can rescue him, and they get xp for that that he doesn't. So that he doesn't feel left out, he could learn important info when during his capture.</p><p></p><p>If you think you might have trouble getting them to rescue him, since they are on the evil side, have him have some important plot point with him. An item, a clue: something they have to find.</p><p></p><p>Oh, and unless he has specifically and carefully dispossed of her body, the trouble is just beginning for him. Her buddies find her and bring her back to life. And he thought her friends were trouble!</p><p></p><p>You could weave an entire campaign out of his dumb luck. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Terath Ninir, post: 1963133, member: 47"] First, congratulate him. Second, give him the CR 8-9 xp. Sure, it'll bump him up but, as you said, he'll need it. If you're worried about the others falling behind, have the enemies knock him out and capture him. If they're that tough, they can do it without you just doing a bad DM deus ex machina. Once he's captured, the rest of the party can rescue him, and they get xp for that that he doesn't. So that he doesn't feel left out, he could learn important info when during his capture. If you think you might have trouble getting them to rescue him, since they are on the evil side, have him have some important plot point with him. An item, a clue: something they have to find. Oh, and unless he has specifically and carefully dispossed of her body, the trouble is just beginning for him. Her buddies find her and bring her back to life. And he thought her friends were trouble! You could weave an entire campaign out of his dumb luck. :) [/QUOTE]
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