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A fellow DM need advice (my players, keep out!)
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<blockquote data-quote="Lord Zardoz" data-source="post: 1963235" data-attributes="member: 704"><p><strong>How to correctly reward Luck</strong></p><p></p><p>Rewarding absurd luck is a difficult thing to do. From an experience basis, thiings can be tricky since having players fall out of step is annoying, and can skew things for a while. The XP is your call.</p><p></p><p>I would be inclined to stiff him somewhat on the experience, to keep him somewhat more in step with the other players. I would make most of the rewards material.</p><p></p><p>And I would try to give the player the idea that the material rewards he obtains are the sort that make him question keeping them. If the deceased fighter was the part of a powerful organization, perhaps the treasure is marked, and any attempt to identify them scares the hell out of the NPC's. Having every shady type look at him in alarm and request that he leaves will make the player very nervous after a while. Let him twist on the rope of his own imagination for a while.</p><p></p><p>Of course, other then being marked, the loot should be pretty damn good. Just dont make it too good, and have her allies make an effort to get it back. Think of it like taking the Jacket of a Hells Angels Biker. Every other angel will want to take it back from you for dissing the angels. I think the same ought to apply here.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 1963235, member: 704"] [b]How to correctly reward Luck[/b] Rewarding absurd luck is a difficult thing to do. From an experience basis, thiings can be tricky since having players fall out of step is annoying, and can skew things for a while. The XP is your call. I would be inclined to stiff him somewhat on the experience, to keep him somewhat more in step with the other players. I would make most of the rewards material. And I would try to give the player the idea that the material rewards he obtains are the sort that make him question keeping them. If the deceased fighter was the part of a powerful organization, perhaps the treasure is marked, and any attempt to identify them scares the hell out of the NPC's. Having every shady type look at him in alarm and request that he leaves will make the player very nervous after a while. Let him twist on the rope of his own imagination for a while. Of course, other then being marked, the loot should be pretty damn good. Just dont make it too good, and have her allies make an effort to get it back. Think of it like taking the Jacket of a Hells Angels Biker. Every other angel will want to take it back from you for dissing the angels. I think the same ought to apply here. END COMMUNICATION [/QUOTE]
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