Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
A few annoying eTools things
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ControlFreak" data-source="post: 324788" data-attributes="member: 899"><p>Ok, I spent some time tonight making revised versions of the Salamander races and monsters. Some of what I did required changes to the database that didn't seem to be tracked by ETHelper (new records in "types Race Special Attacks" and "types Race Special Quality"), so I won't be posting anything at this time. Anyway, first .. here are the stat blocks for the monsters:</p><p></p><p><span style="color: deeppink"><strong>Flamebrother</strong> CR 2;Small Outsider (Fire); HD 3d8+3 (Outsider); hp 16; Init +1; Spd 20; AC 19; Atk +5 base melee, +5 base ranged; +3/+5 (1d4, Tail slap; 1d6+1, Halfspear); SA: Heat 1d6 (Ex), Constrict 1d4 (Ex); SQ: Fire subtype (Ex); AL NE; SV Fort +4, Ref +4, Will +5; STR 12, DEX 13, CON 12, INT 14, WIS 15, CHA 13.</span></p><p><span style="color: deeppink">Possessions:</span></p><p><span style="color: deeppink">Weapons: Halfspear.</span></p><p><span style="color: deeppink">Skills: </span></p><p><span style="color: deeppink">Craft (Metalworking) +11, Escape Artist +7, Hide +9, Listen +7, Search +7, Spot +7. </span></p><p><span style="color: deeppink">Feats: </span></p><p><span style="color: deeppink">Multiattack.</span></p><p><span style="color: deeppink"></span></p><p><span style="color: deeppink"><strong>Average Salamander</strong> CR 5;Medium Outsider (Fire); HD 7d8+7 (Outsider); hp 38; Init +1; Spd 20; AC 18; Atk +9 base melee, +8 base ranged; +7/+9 (2d6+1, Tail slap; 1d8+3, Longspear); SA: Heat 1d6 (Ex), Constrict 2d6+1 (Ex); SQ: Damage reduction 10/+1 (Su), Fire subtype (Ex); AL NE; SV Fort +6, Ref +6, Will +7; STR 14, DEX 13, CON 12, INT 14, WIS 15, CHA 13.</span></p><p><span style="color: deeppink">Possessions:</span></p><p><span style="color: deeppink">Weapons: Longspear.</span></p><p><span style="color: deeppink">Skills: </span></p><p><span style="color: deeppink">Craft (Metalworking) +16, Escape Artist +11, Hide +11, Listen +14, Move Silently +11, Search +12, Spot +14. </span></p><p><span style="color: deeppink">Feats: </span></p><p><span style="color: deeppink">Alertness, Multiattack.</span></p><p><span style="color: deeppink"></span></p><p><span style="color: deeppink"><strong>Noble Salamander</strong> CR 9;Large Outsider (Fire); HD 15d8+45 (Outsider); hp 112; Init +1; Spd 20; AC 18; Atk +20 base melee, +15 base ranged; +18/+23 (2d8+3, Tail slap; 2d8+12, +3 Huge Longspear); SA: Spell-like abilities, Heat 1d8 (Ex), Constrict 2d8+3 (Ex); SQ: Fire subtype (Ex), Damage reduction 20/+2 (Su); Racial Features: (Summon Monster VII only for Huge Fire Elemental); AL NE; SV Fort +12, Ref +10, Will +11; STR 22, DEX 13, CON 16, INT 15, WIS 15, CHA 15.</span></p><p><span style="color: deeppink">Possessions:</span></p><p><span style="color: deeppink">Weapons: +3 Huge Longspear.</span></p><p><span style="color: deeppink">Skills: </span></p><p><span style="color: deeppink">Bluff +11, Craft (Metalworking) +24, Diplomacy +11, Escape Artist +19, Hide +15, Listen +20, Move Silently +17, Search +20, Sense Motive +12, Spot +20. </span></p><p><span style="color: deeppink">Feats: </span></p><p><span style="color: deeppink">Cleave, Great Cleave, Multiattack, Power Attack.</span></p><p></p><p>The main things I did were:</p><p></p><p>1) Fix everything so that they matched the MM exactly (skills, etc)</p><p></p><p>2) The Special Attacks included "Heat (Ex)". I added "Heat 1d6 (Ex)" and "Heat 1d8" to make calculating the extra damage easier. Same thing with constrict damage and Damage Reduction. I only wish there was a way for Damage Reduction to print on the Character Sheet where it's supposed to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>... and here are the problems I faced:</p><p></p><p>1) The Noble Salamander has Spell-like abilities that are entered in detail (Fireball 3/day, etc). I can't see how these can be put on the stat block or anywhere else.</p><p></p><p>2) For some reason the Noble Salamander's Tail Slap is calculating wrong at +18 (should be +15).</p><p></p><p>3) There were a couple of times that I had to completely exit the program before a change I made in the program seemed to appear. For example, I added Huge Longspear to the weapons, but I couldn't give the Noble Salamander the proficiency until I completely exited and started up again.</p><p></p><p>Now .. on to the Fire Elementals .. can't help but notice that Huge and Elder aren't even there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>ControlFreak</p></blockquote><p></p>
[QUOTE="ControlFreak, post: 324788, member: 899"] Ok, I spent some time tonight making revised versions of the Salamander races and monsters. Some of what I did required changes to the database that didn't seem to be tracked by ETHelper (new records in "types Race Special Attacks" and "types Race Special Quality"), so I won't be posting anything at this time. Anyway, first .. here are the stat blocks for the monsters: [COLOR=deeppink][B]Flamebrother[/B] CR 2;Small Outsider (Fire); HD 3d8+3 (Outsider); hp 16; Init +1; Spd 20; AC 19; Atk +5 base melee, +5 base ranged; +3/+5 (1d4, Tail slap; 1d6+1, Halfspear); SA: Heat 1d6 (Ex), Constrict 1d4 (Ex); SQ: Fire subtype (Ex); AL NE; SV Fort +4, Ref +4, Will +5; STR 12, DEX 13, CON 12, INT 14, WIS 15, CHA 13. Possessions: Weapons: Halfspear. Skills: Craft (Metalworking) +11, Escape Artist +7, Hide +9, Listen +7, Search +7, Spot +7. Feats: Multiattack. [B]Average Salamander[/B] CR 5;Medium Outsider (Fire); HD 7d8+7 (Outsider); hp 38; Init +1; Spd 20; AC 18; Atk +9 base melee, +8 base ranged; +7/+9 (2d6+1, Tail slap; 1d8+3, Longspear); SA: Heat 1d6 (Ex), Constrict 2d6+1 (Ex); SQ: Damage reduction 10/+1 (Su), Fire subtype (Ex); AL NE; SV Fort +6, Ref +6, Will +7; STR 14, DEX 13, CON 12, INT 14, WIS 15, CHA 13. Possessions: Weapons: Longspear. Skills: Craft (Metalworking) +16, Escape Artist +11, Hide +11, Listen +14, Move Silently +11, Search +12, Spot +14. Feats: Alertness, Multiattack. [B]Noble Salamander[/B] CR 9;Large Outsider (Fire); HD 15d8+45 (Outsider); hp 112; Init +1; Spd 20; AC 18; Atk +20 base melee, +15 base ranged; +18/+23 (2d8+3, Tail slap; 2d8+12, +3 Huge Longspear); SA: Spell-like abilities, Heat 1d8 (Ex), Constrict 2d8+3 (Ex); SQ: Fire subtype (Ex), Damage reduction 20/+2 (Su); Racial Features: (Summon Monster VII only for Huge Fire Elemental); AL NE; SV Fort +12, Ref +10, Will +11; STR 22, DEX 13, CON 16, INT 15, WIS 15, CHA 15. Possessions: Weapons: +3 Huge Longspear. Skills: Bluff +11, Craft (Metalworking) +24, Diplomacy +11, Escape Artist +19, Hide +15, Listen +20, Move Silently +17, Search +20, Sense Motive +12, Spot +20. Feats: Cleave, Great Cleave, Multiattack, Power Attack.[/COLOR] The main things I did were: 1) Fix everything so that they matched the MM exactly (skills, etc) 2) The Special Attacks included "Heat (Ex)". I added "Heat 1d6 (Ex)" and "Heat 1d8" to make calculating the extra damage easier. Same thing with constrict damage and Damage Reduction. I only wish there was a way for Damage Reduction to print on the Character Sheet where it's supposed to :( ... and here are the problems I faced: 1) The Noble Salamander has Spell-like abilities that are entered in detail (Fireball 3/day, etc). I can't see how these can be put on the stat block or anywhere else. 2) For some reason the Noble Salamander's Tail Slap is calculating wrong at +18 (should be +15). 3) There were a couple of times that I had to completely exit the program before a change I made in the program seemed to appear. For example, I added Huge Longspear to the weapons, but I couldn't give the Noble Salamander the proficiency until I completely exited and started up again. Now .. on to the Fire Elementals .. can't help but notice that Huge and Elder aren't even there :rolleyes: ControlFreak [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
A few annoying eTools things
Top