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General Tabletop Discussion
*Dungeons & Dragons
A Few Balance Changes I'm Considering
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<blockquote data-quote="DND_Reborn" data-source="post: 7599420" data-attributes="member: 6987520"><p>Here are the changes I would make (adds a bit of complexity to the RAW though):</p><p></p><p>1. The DC 10 plus two times the spell level of the spell your are trying to dispel.</p><p>2. For each spell level of the slot used to cast Dispel Magic above 3rd, reduce the DC by 1.</p><p>3. A spellcasting check is required for 1-3rd levels spells as well (it isn't automatic).</p><p>4. If you fail on the check to dispel, you can only try again using a higher-level slot.</p><p></p><p>This way, to dispel an equal-level spell will usually be around 50/50 (11 or higher). Of course, with min/maxers who have a higher spellcasting modifier at lower levels, the chances are slightly better.</p><p></p><p>[ATTACH]106171[/ATTACH]</p><p></p><p>At 5th-level, the max modifier would be +8, so the character would need a 20 on the roll (much better than the DC 19 and only needing an 11 or higher, huh?).</p><p></p><p>A 17th-level character casting Dispel Magic using a 9th-level slot would reduce the DC by 6. If that character had a +11 mod, they would still need an 11 or higher (50/50) to Dispel an opponent's 9th-level spell.</p><p></p><p>This way, the 5th-level character at least has a chance to break a 9th-level spell, and if they fail cannot try again because they would need to cast Dispel Magic as a 4th-level spell (which they don't have yet). The higher level character can try using a lower spell slot version, and try again with higher-level slots if they fail, allowing them repeated attempts but at a cost.</p><p></p><p>We have kept Counterspell, but it works the same.</p><p></p><p><em>EDIT: Adding a second option for your consideration.</em></p><p></p><p>A simpler option using RAW would be to modify the check for every level of difference between the Dispel Magic spell slot and the target spell slot. So, the 5th-level PC casting Dispel Magic (3rd-level slot obviously) against a 9th-level spell would have a -6 penalty. With the +8 spellcasting modifier against a DC 19 (RAW) check, they would only get an effect +2 after the -6 penalty. The chances of success would be higher than my first suggestion (17 or higher vs. a nat 20 only), but better than RAW. Also, this could work in the PC's favor. If they cast Dispel Magic with a 6th-level slot against a 3rd-level target spell, they would get a +3 bonus. This however means there is no automatic dispelling still.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7599420, member: 6987520"] Here are the changes I would make (adds a bit of complexity to the RAW though): 1. The DC 10 plus two times the spell level of the spell your are trying to dispel. 2. For each spell level of the slot used to cast Dispel Magic above 3rd, reduce the DC by 1. 3. A spellcasting check is required for 1-3rd levels spells as well (it isn't automatic). 4. If you fail on the check to dispel, you can only try again using a higher-level slot. This way, to dispel an equal-level spell will usually be around 50/50 (11 or higher). Of course, with min/maxers who have a higher spellcasting modifier at lower levels, the chances are slightly better. [ATTACH=CONFIG]106171._xfImport[/ATTACH] At 5th-level, the max modifier would be +8, so the character would need a 20 on the roll (much better than the DC 19 and only needing an 11 or higher, huh?). A 17th-level character casting Dispel Magic using a 9th-level slot would reduce the DC by 6. If that character had a +11 mod, they would still need an 11 or higher (50/50) to Dispel an opponent's 9th-level spell. This way, the 5th-level character at least has a chance to break a 9th-level spell, and if they fail cannot try again because they would need to cast Dispel Magic as a 4th-level spell (which they don't have yet). The higher level character can try using a lower spell slot version, and try again with higher-level slots if they fail, allowing them repeated attempts but at a cost. We have kept Counterspell, but it works the same. [I]EDIT: Adding a second option for your consideration.[/I] A simpler option using RAW would be to modify the check for every level of difference between the Dispel Magic spell slot and the target spell slot. So, the 5th-level PC casting Dispel Magic (3rd-level slot obviously) against a 9th-level spell would have a -6 penalty. With the +8 spellcasting modifier against a DC 19 (RAW) check, they would only get an effect +2 after the -6 penalty. The chances of success would be higher than my first suggestion (17 or higher vs. a nat 20 only), but better than RAW. Also, this could work in the PC's favor. If they cast Dispel Magic with a 6th-level slot against a 3rd-level target spell, they would get a +3 bonus. This however means there is no automatic dispelling still. [/QUOTE]
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