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<blockquote data-quote="KarinsDad" data-source="post: 307632" data-attributes="member: 2011"><p>Do you think it would be game breaking to have combatant types who are waiting there for someone to make a move to actually be just as good as Rogues at reacting?</p><p></p><p>Bluff and Sense Motive is terrible for this type of thing, regardless of designer intent.</p><p></p><p></p><p></p><p>It's not a matter of being attentive. It's a matter of 20th level characters being about as attentive as 1st level characters, just because they have so few skill points.</p><p></p><p></p><p></p><p>That's because you are limiting your thinking to how 3E was designed.</p><p></p><p>If Spot and Listen and Sense Motive were abilities like BAB and Saves as opposed to skills, then you could still have opposed rolls against them, but the Rogue would gain one point per level in each of these, the Fighter might gain three points per four levels and the Wizard might gain one point per two levels.</p><p></p><p>Then, the problem would not exist like it does today.</p><p></p><p>To me, Spot and Listen and Sense Motive are bread and butter abilities just like BAB, Saves, Hit Points, etc. All characters should slowly gain some level of competence with them as they go up levels merely due to the fact that they are adventuring and learning stuff by osmosis (just like a Wizard who NEVER fights in melee has a gradual increase in BAB nonetheless).</p><p></p><p>No difference in my book.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 307632, member: 2011"] Do you think it would be game breaking to have combatant types who are waiting there for someone to make a move to actually be just as good as Rogues at reacting? Bluff and Sense Motive is terrible for this type of thing, regardless of designer intent. It's not a matter of being attentive. It's a matter of 20th level characters being about as attentive as 1st level characters, just because they have so few skill points. That's because you are limiting your thinking to how 3E was designed. If Spot and Listen and Sense Motive were abilities like BAB and Saves as opposed to skills, then you could still have opposed rolls against them, but the Rogue would gain one point per level in each of these, the Fighter might gain three points per four levels and the Wizard might gain one point per two levels. Then, the problem would not exist like it does today. To me, Spot and Listen and Sense Motive are bread and butter abilities just like BAB, Saves, Hit Points, etc. All characters should slowly gain some level of competence with them as they go up levels merely due to the fact that they are adventuring and learning stuff by osmosis (just like a Wizard who NEVER fights in melee has a gradual increase in BAB nonetheless). No difference in my book. [/QUOTE]
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