Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A few Battlefield Archer and other Ranger CS responses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ziana" data-source="post: 4691848" data-attributes="member: 69885"><p><strong>1. Battlefield Experience to-hit bonus:</strong></p><p></p><p>Feb 13:</p><p>Q: <em>The last sentence for Battlefield Experience (p113, feature of Battlefield Archer) states:</em></p><p><em></em></p><p><em>"In addition, ANY attack made against a quarry receives a +1 bonus to attack rolls."</em></p><p><em></em></p><p><em>Since I cannot find anything to indicate otherwise, does that mean that attacks by any party member (consistent with the phrasing "any attack") gain +1 to hit?</em></p><p><em></em></p><p><em>If possible, please confirm this with design staff. Thank-you.</em></p><p></p><p>Feb 13:</p><p></p><p></p><p>Feb 18:</p><p></p><p></p><p>Feb 26:</p><p></p><p></p><p>That it took two weeks to get an answer to that one leads me to conclude that they confirmed the answer with design staff. Until an errata contradicts it, it appears to be both RAW and RAI that Battlefield Archers grant an across-the-board +1 to hit to their quarry for everyone in their party (plus charmed foes/misdirected enemy attacks, etc.)</p><p></p><p><strong>2. Designating Multiple Quarries</strong></p><p></p><p>Q: <em>The correct interpretation of this rule is currently disputed on the Gleemax boards. </em></p><p><em></em></p><p><em>P104: "Once per turn as a minor action, you can designate the enemy nearest to you as your quarry."</em></p><p><em></em></p><p><em>P113: "You can designate more than one creature as your quarry at a time, up to a number equal to your Wisdom modifier."</em></p><p><em></em></p><p><em>It is unclear if that means: </em></p><p><em></em></p><p><em>a) With one minor action, a ranger can designate Wis Mod quarries</em></p><p><em>b) A ranger can designate Wis Mod quarries, taking a minor action for each one.</em></p><p><em></em></p><p><em>Any help is appreciated. Thank-you.</em></p><p></p><p></p><p></p><p>I assume by "turn" the CSR is assuming the use of only one minor action per turn. Presumably, using 3 minor actions the ranger could designate 3 quarries. But this ruling contradicts those who say you can designate Wis Mod quarries with a single minor action.</p><p></p><p><strong>3. Order of Proximity, Multiple Quarries</strong></p><p></p><p>Q: <em>Hello, I'm trying to resolve a dispute over how the Battlefield Archer can assign multiple quarries. </em></p><p><em></em></p><p><em>Previously in June of last year I asked:</em></p><p><em></em></p><p><em>"Page 104 states that you can designate the enemy nearest you as your Quarry (errata modifies that to "nearest enemy you can see". In order to designate additional Quarries per page 113, is it necessary to adjust position before doing so, so that the new Quarry is the nearest enemy target, or is it sufficient to designate quarries in order of proximity from the character?"</em></p><p><em></em></p><p><em>And CSR Joe responded: </em></p><p><em></em></p><p><em>"This appears to be a minor over sight but order of proximity will cover it."</em></p><p><em></em></p><p><em>I would like to confirm whether this is correctly the Rule as Intended: that a Battlefield Archer can assign quarries from a single position, in order of proximity up to their wisdom modifier, or whether a they do in fact need to reposition so that each new quarry is the nearest visible enemy to them.</em></p><p><em></em></p><p><em>Edit to add: this would probably be the same as for the warlock's curse, which can also be applied to multiple enemies, but again, the "nearest you can see". Must the warlock reposition to add the next closest, or does order of proximity work?</em></p><p></p><p></p><p></p><p>A reversal of what they said last year; a little inconvenient for the ranger, but this seems to be consistent with RAW and warlocks and rangers have to deal with it in the same way.</p><p></p><p><strong>4. Spitting Cobra Stance and Bleeding Precision</strong></p><p></p><p>Q: <em>Do the Ranger Daily Power, Spitting-Cobra Stance, and the feat Bleeding Precision, work together?</em></p></blockquote><p></p>
[QUOTE="Ziana, post: 4691848, member: 69885"] [b]1. Battlefield Experience to-hit bonus:[/b] Feb 13: Q: [i]The last sentence for Battlefield Experience (p113, feature of Battlefield Archer) states: "In addition, ANY attack made against a quarry receives a +1 bonus to attack rolls." Since I cannot find anything to indicate otherwise, does that mean that attacks by any party member (consistent with the phrasing "any attack") gain +1 to hit? If possible, please confirm this with design staff. Thank-you.[/i] Feb 13: Feb 18: Feb 26: That it took two weeks to get an answer to that one leads me to conclude that they confirmed the answer with design staff. Until an errata contradicts it, it appears to be both RAW and RAI that Battlefield Archers grant an across-the-board +1 to hit to their quarry for everyone in their party (plus charmed foes/misdirected enemy attacks, etc.) [b]2. Designating Multiple Quarries[/b] Q: [i]The correct interpretation of this rule is currently disputed on the Gleemax boards. P104: "Once per turn as a minor action, you can designate the enemy nearest to you as your quarry." P113: "You can designate more than one creature as your quarry at a time, up to a number equal to your Wisdom modifier." It is unclear if that means: a) With one minor action, a ranger can designate Wis Mod quarries b) A ranger can designate Wis Mod quarries, taking a minor action for each one. Any help is appreciated. Thank-you.[/i] I assume by "turn" the CSR is assuming the use of only one minor action per turn. Presumably, using 3 minor actions the ranger could designate 3 quarries. But this ruling contradicts those who say you can designate Wis Mod quarries with a single minor action. [b]3. Order of Proximity, Multiple Quarries[/b] Q: [i]Hello, I'm trying to resolve a dispute over how the Battlefield Archer can assign multiple quarries. Previously in June of last year I asked: "Page 104 states that you can designate the enemy nearest you as your Quarry (errata modifies that to "nearest enemy you can see". In order to designate additional Quarries per page 113, is it necessary to adjust position before doing so, so that the new Quarry is the nearest enemy target, or is it sufficient to designate quarries in order of proximity from the character?" And CSR Joe responded: "This appears to be a minor over sight but order of proximity will cover it." I would like to confirm whether this is correctly the Rule as Intended: that a Battlefield Archer can assign quarries from a single position, in order of proximity up to their wisdom modifier, or whether a they do in fact need to reposition so that each new quarry is the nearest visible enemy to them. Edit to add: this would probably be the same as for the warlock's curse, which can also be applied to multiple enemies, but again, the "nearest you can see". Must the warlock reposition to add the next closest, or does order of proximity work?[/i] A reversal of what they said last year; a little inconvenient for the ranger, but this seems to be consistent with RAW and warlocks and rangers have to deal with it in the same way. [b]4. Spitting Cobra Stance and Bleeding Precision[/b] Q: [i]Do the Ranger Daily Power, Spitting-Cobra Stance, and the feat Bleeding Precision, work together?[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A few Battlefield Archer and other Ranger CS responses
Top