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A few battlemap previews
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<blockquote data-quote="Colmarr" data-source="post: 5598615" data-attributes="member: 59182"><p>Is there any chance of finding out:</p><p> </p><p>1. Whether the maps will be available for separate download (subscriber only, of course) rather than embedded in a pdf?</p><p> </p><p>2. If the answer to #1 is yes, what pixel to square ratio the maps are prepared in? 50px per square seems to work well for maptool and would make me <em>really</em> happy.</p><p> </p><p>Oh, and <img src="http://www.enworld.org/forum/images/smilies/zeit_smilie.jpg" class="smilie" loading="lazy" alt=":z:" title="ZEITGEIST :z:" data-shortname=":z:" />, just cause I saw the code in your post, and I'm a nerd that way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Edit: </p><p> </p><p>And having now taken a closer look at the maps, I can comment that I love them, especially the elevation markings. 3D terrain is sorely missing in 4e. </p><p> </p><p>I especially like the hedge maze, because it's the sort of encounter that will really showcase the power of virtual table tools (such as MapTool) and their vision-blocking abilities. If I could offer one piece of constructive criticism, it would be that many of the walls in the hedge maze (particularly on the western side) don't align with the edges of the map squares. That will make it more difficult to prepare the map for a virtual table program.</p></blockquote><p></p>
[QUOTE="Colmarr, post: 5598615, member: 59182"] Is there any chance of finding out: 1. Whether the maps will be available for separate download (subscriber only, of course) rather than embedded in a pdf? 2. If the answer to #1 is yes, what pixel to square ratio the maps are prepared in? 50px per square seems to work well for maptool and would make me [I]really[/I] happy. Oh, and :z:, just cause I saw the code in your post, and I'm a nerd that way :) Edit: And having now taken a closer look at the maps, I can comment that I love them, especially the elevation markings. 3D terrain is sorely missing in 4e. I especially like the hedge maze, because it's the sort of encounter that will really showcase the power of virtual table tools (such as MapTool) and their vision-blocking abilities. If I could offer one piece of constructive criticism, it would be that many of the walls in the hedge maze (particularly on the western side) don't align with the edges of the map squares. That will make it more difficult to prepare the map for a virtual table program. [/QUOTE]
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