• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

A few Castle Ravenloft (boardgame) questions...

Should I add a poll to this post?

  • Absolutely.

    Votes: 8 34.8%
  • It would be nice but isn't necessary.

    Votes: 7 30.4%
  • No, it's fine as is.

    Votes: 8 34.8%

Wednesday Boy

The Nerd WhoFell to Earth
I just got the Castle Ravenloft boardgame and tried it out last night. I thought it was really fun and can't wait to play it with my group. Even though both times I played the solo scenario I lost. But I have a couple of questions...

1. Should the "Adventure Treasure" cards be shuffled into the treasure deck with all of the treasure cards? That's what I did and it seemed to work fine. I figured the "Adventure Treasure" cards were marked as such for ease in finding them if they were necessary for a specific scenario but would otherwise be treated like normal treasure.

2. What is the purpose of the monster tokens? I couldn't figure that out. I have the mini for the map and I draw a monster card. So what's up with the tokens?

3. If the Ranger ends its Hero Phase next to an unexplored edge, can it explore that edge AND an unexplored edge that it's not adjacent to?

Thanks all!

(PS: Now I can't wait for Wrath of Arsharardarshardalon!)
 

log in or register to remove this ad

1) I've usually kept the adventure treasures seperate, and only referenced them in adventures where they are specifically called upon.

2) Similarly, the monster tokens are only used for specific adventures. Same goes for a number of other tokens - coffins, some of the item tokens, rage counters, etc. They are designed for one or two specific adventures.

3) I'm pretty sure the ranger can only explore one new tile a turn - in the same way that other Heroes who end at a corner can't explore both edges they are adjacent to.
 

3) I'm pretty sure the ranger can only explore one new tile a turn - in the same way that other Heroes who end at a corner can't explore both edges they are adjacent to.

That makes sense. I tried it letting them explore both (which was riskier due to extra enemies and encounters) but it helped me get through the tile deck quicker to get to the victory tile.
 


Best poll ever. I'm tempted to get CRBG just for the toys.

I didn't really like the game myself...BUT, I am currently using CRBG as minis and boards for 4e. I supplemented it with some LoM minis and Heroscape D&D minis. It works great that way (though I'm not certain if it was the most cost effective).
 


Very true. I'm really enjoying it so far. I got to play twice last night. The first one we beat pretty easily and we won the second one but it came down to one turn. If we didn't beat the villain on that turn we would have lost.

But the minis would be great for regular game use--and as Greylord mentioned, the boards as well.
 


I have a question as well

I was recently introduced to the game from a friend of mine and had a blast playing the intro adventure/scenario over the course of a few hours.

Afterwards we had a long discussion on my impressions of the game that degenerated into an argument about game design. Part of the discussion hinged on his interpretation of the rules that adjacent squares were only those orthogonally touching the base square. My interpretation was that since all movement from a square is counted as one space, all squares including diagonals, should be considered adjacent. His ruling impacted the use of some of my cleric's abilities to the team's detriment. I asked if adjacent was defined anywhere in the rules books, and he couldn't find clarification. Since I don't have access to the rules, my question is this: Are adjacent squares defined in the rules?
 

I think it's mostly by implication (see pages 5, 7, and 9), but adjacent squares include those diagonally adjacent. Adjacent tiles do not (a tile that is diagonally adjacent to your tile is 2 tiles distant; see page 9). Because the rules point out that this is different from how you handle squares, I think the implication is pretty clear.

Download the rules for offline perusal and view designer commentary: http://www.wizards.com/dnd/Article.aspx?x=dnd/4pr/20100816
 
Last edited:

Into the Woods

Remove ads

Top