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A few Castle Ravenloft (boardgame) questions...
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<blockquote data-quote="Marius Delphus" data-source="post: 5438232" data-attributes="member: 447"><p>We have had a lot of fun with this game on many nights (it is just short of being a "D&D fix" without actually being D&D), and I would say our win rate is roughly 50-60%. (I'm counting as losses those times when we actually lose the game but continue on to "win" by spending healing surges we don't have or bringing in fresh replacement characters.) We typically have 3 players.</p><p></p><p>I agree the game is not easy to win. It's meant to inspire a little desperation, I think (it needing to live up to Strahd's rep, after all), so that IAOI doesn't really trouble us. We find the game easier to win when we rack up XP so we can cancel Encounter Cards, so some amount of spreading out can be helpful, but at the same time, there comes a point at which the rolls or card draws go against you and you manage to die ignominiously anyway. So the "lone wolf" approach is almost certain death, IYAM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As far as the white/black triangle thing goes, here's how we handle it at the table (absent any special scenario rules of course).</p><p></p><p><strong>If the Active Character Explores and Turns Up a White Triangle</strong></p><p>Draw a Monster Card, place the monster's figure, give the Monster Card to the active player to control, and end the Explore Phase. Begin the Villain Phase.</p><p></p><p><strong>If the Active Character Explores and Turns Up a Black Triangle</strong></p><p>Draw an Encounter Card and a Monster Card, place the monster's figure, give the Monster Card to the active player to control, and end the Explore Phase. Begin the Villain Phase by resolving the face-up Encounter Card. (Drawing both cards at the same time is a tool to help us remember to deal with the encounter before moving on to the monster.)</p><p></p><p><strong>If the Active Character Doesn't Explore</strong></p><p>End the Explore Phase. Draw an Encounter Card and begin the Villain Phase by resolving it.</p><p></p><p>HTH. HAND.</p></blockquote><p></p>
[QUOTE="Marius Delphus, post: 5438232, member: 447"] We have had a lot of fun with this game on many nights (it is just short of being a "D&D fix" without actually being D&D), and I would say our win rate is roughly 50-60%. (I'm counting as losses those times when we actually lose the game but continue on to "win" by spending healing surges we don't have or bringing in fresh replacement characters.) We typically have 3 players. I agree the game is not easy to win. It's meant to inspire a little desperation, I think (it needing to live up to Strahd's rep, after all), so that IAOI doesn't really trouble us. We find the game easier to win when we rack up XP so we can cancel Encounter Cards, so some amount of spreading out can be helpful, but at the same time, there comes a point at which the rolls or card draws go against you and you manage to die ignominiously anyway. So the "lone wolf" approach is almost certain death, IYAM. :) As far as the white/black triangle thing goes, here's how we handle it at the table (absent any special scenario rules of course). [B]If the Active Character Explores and Turns Up a White Triangle[/B] Draw a Monster Card, place the monster's figure, give the Monster Card to the active player to control, and end the Explore Phase. Begin the Villain Phase. [B]If the Active Character Explores and Turns Up a Black Triangle[/B] Draw an Encounter Card and a Monster Card, place the monster's figure, give the Monster Card to the active player to control, and end the Explore Phase. Begin the Villain Phase by resolving the face-up Encounter Card. (Drawing both cards at the same time is a tool to help us remember to deal with the encounter before moving on to the monster.) [B]If the Active Character Doesn't Explore[/B] End the Explore Phase. Draw an Encounter Card and begin the Villain Phase by resolving it. HTH. HAND. [/QUOTE]
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