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A few comments about FCtF...
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<blockquote data-quote="Lisa Nadazdy" data-source="post: 356125" data-attributes="member: 39"><p>After reading this through, I felt that although there were a number of good ideas, it doesn't feel quite.... complete.</p><p></p><p>Some thoughts:</p><p></p><p>A recommended Class list would have been helpful, although I think I figure the Fighter, Rogue, and most of the magic classes from the Players Handbook work well. The 'Living Weapon' Class from Fading Suns d20 makes a better foundation for a martial arts type character, but the Monk will do in a pinch.</p><p></p><p>Modified weapons proficiancies would have been useful (I cannabalized the proficiancies from CoC d20), as well as recommended proficiancies for which class. Same goes with armor. Customized skills would need to go with this as well.</p><p></p><p>A customized hit point system would have been nice, but that's just a suggestion. The D&D hit point system doesn't seem very 'comic-bookish' to me. Maybe borrowing something from Omega World d20 might be in order...</p><p></p><p>A recommended list of Feats and skills I think should be added, as skills appropriate to a fantasy world does not work well in the modern world.</p><p></p><p>Other than this (much of which I can tinker with myself), I don't have a serious gripe.</p></blockquote><p></p>
[QUOTE="Lisa Nadazdy, post: 356125, member: 39"] After reading this through, I felt that although there were a number of good ideas, it doesn't feel quite.... complete. Some thoughts: A recommended Class list would have been helpful, although I think I figure the Fighter, Rogue, and most of the magic classes from the Players Handbook work well. The 'Living Weapon' Class from Fading Suns d20 makes a better foundation for a martial arts type character, but the Monk will do in a pinch. Modified weapons proficiancies would have been useful (I cannabalized the proficiancies from CoC d20), as well as recommended proficiancies for which class. Same goes with armor. Customized skills would need to go with this as well. A customized hit point system would have been nice, but that's just a suggestion. The D&D hit point system doesn't seem very 'comic-bookish' to me. Maybe borrowing something from Omega World d20 might be in order... A recommended list of Feats and skills I think should be added, as skills appropriate to a fantasy world does not work well in the modern world. Other than this (much of which I can tinker with myself), I don't have a serious gripe. [/QUOTE]
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