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A few comments from a playtester
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<blockquote data-quote="Dausuul" data-source="post: 4244917" data-attributes="member: 58197"><p>I think it's ludicrous to be upset about the ability to gain a powerful wizard ability comparatively easily, yet be completely okay with the D&D level system.</p><p></p><p>I mean, seriously, folks, think about it--you have a guy starting out as Joe Regular Militia Fighter, and going to Joseph the Epic-Level Godslayer over the course of a few months, maybe a year of game-world time. And you're quibbling over Joe picking up a wizard spell along the way? Come on, there's no verisimilitude anywhere in the D&D advancement system and never has been.</p><p></p><p>Personally, I'd actually like a more believable advancement system in D&D; I'm a fan of breadth-based (add new options) rather than depth-based (increase the power of your most powerful options) advancement. Verisimilitude aside, I think breadth-based advancement is much easier on DMs and makes for a better campaign, because you don't have to be constantly ramping up the power level of the opposition to keep pace with the PCs. And it's more fun from a player perspective, because you're gaining qualitatively (fun new abilities) rather than quantitatively (bigger numbers). If 4E weren't coming out, I'd probably give E6 a try.</p><p></p><p>But as long as we're handwaving the wackiness of the level system, it doesn't make sense to get all het up about multiclassing.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4244917, member: 58197"] I think it's ludicrous to be upset about the ability to gain a powerful wizard ability comparatively easily, yet be completely okay with the D&D level system. I mean, seriously, folks, think about it--you have a guy starting out as Joe Regular Militia Fighter, and going to Joseph the Epic-Level Godslayer over the course of a few months, maybe a year of game-world time. And you're quibbling over Joe picking up a wizard spell along the way? Come on, there's no verisimilitude anywhere in the D&D advancement system and never has been. Personally, I'd actually like a more believable advancement system in D&D; I'm a fan of breadth-based (add new options) rather than depth-based (increase the power of your most powerful options) advancement. Verisimilitude aside, I think breadth-based advancement is much easier on DMs and makes for a better campaign, because you don't have to be constantly ramping up the power level of the opposition to keep pace with the PCs. And it's more fun from a player perspective, because you're gaining qualitatively (fun new abilities) rather than quantitatively (bigger numbers). If 4E weren't coming out, I'd probably give E6 a try. But as long as we're handwaving the wackiness of the level system, it doesn't make sense to get all het up about multiclassing. [/QUOTE]
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