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A few comments from a playtester
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<blockquote data-quote="Rechan" data-source="post: 4246532" data-attributes="member: 54846"><p>While I do so love watching people argue in circles...</p><p></p><p></p><p>No, you're wrong. </p><p></p><p>There are <em>countless</em> people who have intentionally tore out rules and changed them to better suit them. In fact, there's a type of person who <em>loves</em> to tear out parts of a system and re-work them to better suit their tastes.</p><p></p><p>Furthermore, there is an entire <em>market</em> in changing rules. Critical hit tables/decks. Unearthed Arcana exists solely <em>because</em> some rules people don't like. That's why Orcus is making <a href="http://www.enworld.org/showthread.php?t=226380" target="_blank">0-level classes</a> and re-doing monsters to have more save-or-die because the game isn't lethal enough. <em>That's fixing, not adding</em>.</p><p></p><p>For god's sake: E6, Conan, Castles and Crusades, Hackmaster; they all grew out of people tearing up D&D and remaking it so it fit their style of play better! 3rd edition had many changes that people had made to their 2e games! </p><p></p><p>Have you not payed attention to posters saying "I can drop Warlocks, Wizards, Paladins and Clerics, give access to ritual magic, toss out magical weapons (and give the level-based bonuses) and I can finally have a low-magic world that works, and it reflects Conan! YAY!" Lizard himself has been talking about "No Casters". That's <em>taking things out</em>. Many people will be dumping Tieflings and Dragonborn. I'll be chucking Dwarves, Elves, and possibly Halflings. No adding there. </p><p></p><p>If you honestly think that "Houserules/homebrewing is about adding, not taking it out and fixing", go over to the House Rules forum and make that declaration, see what you get. </p><p></p><p>D&D is if anything a base with which people take and mutate. Not just the fluff, but the <em>rules</em>. That's how it was in 1e. That's how it will be, judging by how people talk on these forms. </p><p></p><p>The thing comes down to this: 4e D&D is gunna be this way. You either take it, play it the way it's in the core, take it and change it the way you want, or you don't play it. And you're not going to convince anyone here that anything should be any other way but your way because everyone has their own way of how things <em>should be</em>.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4246532, member: 54846"] While I do so love watching people argue in circles... No, you're wrong. There are [i]countless[/i] people who have intentionally tore out rules and changed them to better suit them. In fact, there's a type of person who [i]loves[/i] to tear out parts of a system and re-work them to better suit their tastes. Furthermore, there is an entire [i]market[/i] in changing rules. Critical hit tables/decks. Unearthed Arcana exists solely [i]because[/i] some rules people don't like. That's why Orcus is making [url=http://www.enworld.org/showthread.php?t=226380]0-level classes[/url] and re-doing monsters to have more save-or-die because the game isn't lethal enough. [i]That's fixing, not adding[/i]. For god's sake: E6, Conan, Castles and Crusades, Hackmaster; they all grew out of people tearing up D&D and remaking it so it fit their style of play better! 3rd edition had many changes that people had made to their 2e games! Have you not payed attention to posters saying "I can drop Warlocks, Wizards, Paladins and Clerics, give access to ritual magic, toss out magical weapons (and give the level-based bonuses) and I can finally have a low-magic world that works, and it reflects Conan! YAY!" Lizard himself has been talking about "No Casters". That's [i]taking things out[/i]. Many people will be dumping Tieflings and Dragonborn. I'll be chucking Dwarves, Elves, and possibly Halflings. No adding there. If you honestly think that "Houserules/homebrewing is about adding, not taking it out and fixing", go over to the House Rules forum and make that declaration, see what you get. D&D is if anything a base with which people take and mutate. Not just the fluff, but the [i]rules[/i]. That's how it was in 1e. That's how it will be, judging by how people talk on these forms. The thing comes down to this: 4e D&D is gunna be this way. You either take it, play it the way it's in the core, take it and change it the way you want, or you don't play it. And you're not going to convince anyone here that anything should be any other way but your way because everyone has their own way of how things [i]should be[/i]. [/QUOTE]
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