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A few comments from a playtester
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<blockquote data-quote="Leatherhead" data-source="post: 4246613" data-attributes="member: 53176"><p>Nope, balance is more or less a myth. A thing such as multi-classing cannot be balanced in the truest sense of the word, as sometimes it will be more advantageous to have a fireball and sometimes it will be more advantageous to have "deadly blow" (or whatever the equivalent level fighter power is). It is just not strictly possible to make all things equally good all the time.</p><p></p><p>Previously, people decided a 50/50 split of class powers was balanced, but that tend to make a character that under performs in either situation where you would expect the original classes to do well in. Another idea is a 75% of and 75% of B type balance. But one could argue that is not quite fair to single class characters, as you can just get rid of the "useless", under performing, or nonsynergising abilities from both classes to make something that is effectively better than either of them most of the time. </p><p></p><p>This brings another issue that could show up: Trading in a fighter power for a wizard power sounds like it could be profitable, but how will that allow the fighter to do his job when he is lacking a valuable daily fighter power? Or will giving him a wizard power suddenly make him better at his job than a normal fighter? Are the fighter exploits nonessential for them to do the job of a defender? If so what does that mean for the Defender role and fighter design as a whole?</p><p></p><p></p><p></p><p></p><p>Or are you implying that debating fluff is not adult behavior? I can't tell with text sometimes.</p><p></p><p><span style="font-size: 9px">Edited for a bit of clarity. </span></p></blockquote><p></p>
[QUOTE="Leatherhead, post: 4246613, member: 53176"] Nope, balance is more or less a myth. A thing such as multi-classing cannot be balanced in the truest sense of the word, as sometimes it will be more advantageous to have a fireball and sometimes it will be more advantageous to have "deadly blow" (or whatever the equivalent level fighter power is). It is just not strictly possible to make all things equally good all the time. Previously, people decided a 50/50 split of class powers was balanced, but that tend to make a character that under performs in either situation where you would expect the original classes to do well in. Another idea is a 75% of and 75% of B type balance. But one could argue that is not quite fair to single class characters, as you can just get rid of the "useless", under performing, or nonsynergising abilities from both classes to make something that is effectively better than either of them most of the time. This brings another issue that could show up: Trading in a fighter power for a wizard power sounds like it could be profitable, but how will that allow the fighter to do his job when he is lacking a valuable daily fighter power? Or will giving him a wizard power suddenly make him better at his job than a normal fighter? Are the fighter exploits nonessential for them to do the job of a defender? If so what does that mean for the Defender role and fighter design as a whole? Or are you implying that debating fluff is not adult behavior? I can't tell with text sometimes. [SIZE=1]Edited for a bit of clarity. [/SIZE] [/QUOTE]
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