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<blockquote data-quote="Knight Otu" data-source="post: 674666" data-attributes="member: 192"><p>You shouldn't go swimming too far out...</p><p></p><p><strong>Ascallion, Adult Female</strong></p><p><strong>Huge Aberration (Aquatic)</strong></p><p><strong>Hit Dice: </strong>6d8+30 (57 hp)</p><p><strong>Initiative: </strong>+3</p><p><strong>Speed: </strong>Swim 50 ft.</p><p><strong>AC: </strong>23 (-2 size, +3 Dex, +12 natural), touch 22, flat-footed 20</p><p><strong>Attacks: </strong>Bite +14 melee</p><p><strong>Damage: </strong>Bite 6d8+18</p><p><strong>Face/Reach: </strong>10 ft. by 20 ft./10 ft.</p><p><strong>Special Qualities: </strong>Darkvision 60 ft., immunities, scent</p><p><strong>Saves: </strong>Fort +7, Ref +5, Will +6</p><p><strong>Abilities: </strong>Str 35, Dex 16, Con 21, Int 8, Wis 12, Cha 15</p><p><strong>Skills: </strong>Intimidate +11, Spot +10, Wilderness Lore +3</p><p><strong>Climate/Terrain: </strong>Any aquatic</p><p><strong>Organization: </strong>Solitary or hunt (adult female and 2-12 juveniles)</p><p><strong>Challenge Rating: </strong>7</p><p><strong>Treasure: </strong>None</p><p><strong>Alignment: </strong>Usually neutral</p><p><strong>Advancement: </strong>7 - 14 HD (Huge); 15-18 HD (Gargantuan)</p><p></p><p><strong>Ascallion, Adult Male</strong></p><p><strong>Large Aberration (Aquatic)</strong></p><p><strong>Hit Dice: </strong>5d8+15 (37 hp)</p><p><strong>Initiative: </strong>+2</p><p><strong>Speed: </strong>Swim 60 ft.</p><p><strong>AC: </strong>19 (-1 size, +2 Dex, +8 natural), touch 11, flat-footed 17</p><p><strong>Attacks: </strong>Bite +10 melee</p><p><strong>Damage: </strong>Bite 5d4+12</p><p><strong>Face/Reach: </strong>5 ft. by 10 ft./5 ft.</p><p><strong>Special Qualities: </strong>Darkvision 60 ft., immunities, scent</p><p><strong>Saves: </strong>Fort +4, Ref +3, Will +5</p><p><strong>Abilities: </strong>Str 27, Dex 14, Con 17, Int 8, Wis 12, Cha 13</p><p><strong>Skills: </strong>Intimidate +9, Spot +9, Wilderness Lore +7</p><p><strong>Climate/Terrain: </strong>Any aquatic</p><p><strong>Organization: </strong>Solitary</p><p><strong>Challenge Rating: </strong>5</p><p><strong>Treasure: </strong>None</p><p><strong>Alignment: </strong>Usually neutral</p><p><strong>Advancement: </strong>6 - 9 HD (Large); 10-15 HD (Huge)</p><p></p><p><strong>Ascallion, Juvenile</strong></p><p><strong>Tiny Aberration (Aquatic)</strong></p><p><strong>Hit Dice: </strong>1d8+1 (5 hp)</p><p><strong>Initiative: </strong>+4</p><p><strong>Speed: </strong>Swim 60 ft.</p><p><strong>AC: </strong>17 (+2 size, +4 Dex, +1 natural), touch 16, flat-footed 13</p><p><strong>Attacks: </strong>Bite +1 melee</p><p><strong>Damage: </strong>Bite 2d4-1</p><p><strong>Face/Reach: </strong>5 ft. by 10 ft./5 ft.</p><p><strong>Special Qualities: </strong>Darkvision 60 ft., immunities, scent</p><p><strong>Saves: </strong>Fort +1, Ref +4, Will +2</p><p><strong>Abilities: </strong>Str 9, Dex 18, Con 13, Int 6, Wis 10, Cha 11</p><p><strong>Skills: </strong>Intimidate +2, Spot +6, Wilderness Lore +6</p><p><strong>Climate/Terrain: </strong>Any aquatic</p><p><strong>Organization: </strong>Hunt (2-12 plus adult female)</p><p><strong>Challenge Rating: </strong>2</p><p><strong>Treasure: </strong>None</p><p><strong>Alignment: </strong>Usually neutral</p><p><strong>Advancement: </strong>2 - 3 HD (Small); 4 HD (Medium-Size)</p><p></p><p>Ascallions are fearsome predators hunting in the oceans of the worlds. Their horrible bite and speed makes them respected thoughout the seas and on the coasts. Unusual hunting strategies and nervous systems only add to the danger level of these creatures. All creatures swimming in the seas are potential prey for an ascallion.</p><p>Adult ascallions look much like huge sharks. Females are about 18 feet long, while males are about 8 feet long. The coloration also varies by gender, with females being of a dark grey with a light grey belly, and males showing darkest black. Due to this black, they are sometimes nicknamed „shadows“.</p><p>Juvenile ascallions are surprisingly small, being only 1 foot long, and look rather harmless. This is just appearances, though, as they still have a horribly powerful bite for their size. They usually live in the gaping maw of the mother, being released only for hunting. Usually, they are light grey, but dark grey and black specimen have been seen. When they are old enough, they bite their way through the mother’s body, killing her.</p><p><strong>Combat</strong></p><p>Female ascallions attack their prey together with their young, of which it carries 2d6. For the most part, only the juveniles fight the prey. Only if it seems that they cannot handle the prey, the mother comes to help them. Males always hunt alone, attacking prey with their devastating bite.</p><p><strong>Immunities:</strong> Due to their special nervous system, ascallions are not subject to death from massive damage and are immune to mind-affecting effects, paralysis and stunning.</p><p><strong>Scent (Ex):</strong> An ascallion can detect approaching enemies, sniff out hidden foes, and track by sense of smell.</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 674666, member: 192"] You shouldn't go swimming too far out... [b]Ascallion, Adult Female Huge Aberration (Aquatic) Hit Dice: [/b]6d8+30 (57 hp) [b]Initiative: [/b]+3 [b]Speed: [/b]Swim 50 ft. [b]AC: [/b]23 (-2 size, +3 Dex, +12 natural), touch 22, flat-footed 20 [b]Attacks: [/b]Bite +14 melee [b]Damage: [/b]Bite 6d8+18 [b]Face/Reach: [/b]10 ft. by 20 ft./10 ft. [b]Special Qualities: [/b]Darkvision 60 ft., immunities, scent [b]Saves: [/b]Fort +7, Ref +5, Will +6 [b]Abilities: [/b]Str 35, Dex 16, Con 21, Int 8, Wis 12, Cha 15 [b]Skills: [/b]Intimidate +11, Spot +10, Wilderness Lore +3 [b]Climate/Terrain: [/b]Any aquatic [b]Organization: [/b]Solitary or hunt (adult female and 2-12 juveniles) [b]Challenge Rating: [/b]7 [b]Treasure: [/b]None [b]Alignment: [/b]Usually neutral [b]Advancement: [/b]7 - 14 HD (Huge); 15-18 HD (Gargantuan) [b]Ascallion, Adult Male Large Aberration (Aquatic) Hit Dice: [/b]5d8+15 (37 hp) [b]Initiative: [/b]+2 [b]Speed: [/b]Swim 60 ft. [b]AC: [/b]19 (-1 size, +2 Dex, +8 natural), touch 11, flat-footed 17 [b]Attacks: [/b]Bite +10 melee [b]Damage: [/b]Bite 5d4+12 [b]Face/Reach: [/b]5 ft. by 10 ft./5 ft. [b]Special Qualities: [/b]Darkvision 60 ft., immunities, scent [b]Saves: [/b]Fort +4, Ref +3, Will +5 [b]Abilities: [/b]Str 27, Dex 14, Con 17, Int 8, Wis 12, Cha 13 [b]Skills: [/b]Intimidate +9, Spot +9, Wilderness Lore +7 [b]Climate/Terrain: [/b]Any aquatic [b]Organization: [/b]Solitary [b]Challenge Rating: [/b]5 [b]Treasure: [/b]None [b]Alignment: [/b]Usually neutral [b]Advancement: [/b]6 - 9 HD (Large); 10-15 HD (Huge) [b]Ascallion, Juvenile Tiny Aberration (Aquatic) Hit Dice: [/b]1d8+1 (5 hp) [b]Initiative: [/b]+4 [b]Speed: [/b]Swim 60 ft. [b]AC: [/b]17 (+2 size, +4 Dex, +1 natural), touch 16, flat-footed 13 [b]Attacks: [/b]Bite +1 melee [b]Damage: [/b]Bite 2d4-1 [b]Face/Reach: [/b]5 ft. by 10 ft./5 ft. [b]Special Qualities: [/b]Darkvision 60 ft., immunities, scent [b]Saves: [/b]Fort +1, Ref +4, Will +2 [b]Abilities: [/b]Str 9, Dex 18, Con 13, Int 6, Wis 10, Cha 11 [b]Skills: [/b]Intimidate +2, Spot +6, Wilderness Lore +6 [b]Climate/Terrain: [/b]Any aquatic [b]Organization: [/b]Hunt (2-12 plus adult female) [b]Challenge Rating: [/b]2 [b]Treasure: [/b]None [b]Alignment: [/b]Usually neutral [b]Advancement: [/b]2 - 3 HD (Small); 4 HD (Medium-Size) Ascallions are fearsome predators hunting in the oceans of the worlds. Their horrible bite and speed makes them respected thoughout the seas and on the coasts. Unusual hunting strategies and nervous systems only add to the danger level of these creatures. All creatures swimming in the seas are potential prey for an ascallion. Adult ascallions look much like huge sharks. Females are about 18 feet long, while males are about 8 feet long. The coloration also varies by gender, with females being of a dark grey with a light grey belly, and males showing darkest black. Due to this black, they are sometimes nicknamed „shadows“. Juvenile ascallions are surprisingly small, being only 1 foot long, and look rather harmless. This is just appearances, though, as they still have a horribly powerful bite for their size. They usually live in the gaping maw of the mother, being released only for hunting. Usually, they are light grey, but dark grey and black specimen have been seen. When they are old enough, they bite their way through the mother’s body, killing her. [b]Combat[/b] Female ascallions attack their prey together with their young, of which it carries 2d6. For the most part, only the juveniles fight the prey. Only if it seems that they cannot handle the prey, the mother comes to help them. Males always hunt alone, attacking prey with their devastating bite. [b]Immunities:[/b] Due to their special nervous system, ascallions are not subject to death from massive damage and are immune to mind-affecting effects, paralysis and stunning. [b]Scent (Ex):[/b] An ascallion can detect approaching enemies, sniff out hidden foes, and track by sense of smell. [/QUOTE]
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