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A few conversions (added hide and gulper)
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<blockquote data-quote="Knight Otu" data-source="post: 674673" data-attributes="member: 192"><p>Somethings hiding between the ascallid and the cantobele... The bichir!</p><p></p><p><strong>Bichir (Giant Lungfish)</strong></p><p><strong>Large Magical Beast (Aquatic)</strong></p><p><strong>Hit Dice: </strong>5d10+15 (42 hp)</p><p><strong>Initiative: </strong>+0</p><p><strong>Speed: </strong>20 ft., swim 40 ft.</p><p><strong>AC: </strong>14 (-1 size, +5 natural), touch 9, flat-footed 14</p><p><strong>Attacks: </strong>Bite +8 melee</p><p><strong>Damage: </strong>Bite 3d4+6</p><p><strong>Face/Reach: </strong>5 ft. by 10 ft./5 ft.</p><p><strong>Special Attacks: </strong>Spell-like ability</p><p><strong>Special Qualities: </strong>Darkvision 60 ft./250 ft.*, scent, SR 14</p><p><strong>Saves: </strong>Fort +7, Ref +4, Will +2</p><p><strong>Abilities: </strong>Str 18, Dex 11, Con 16, Int 1, Wis 12, Cha 9</p><p><strong>Skills: </strong>Hide -4*, Listen +5, Spot +6*</p><p><strong>Feats: </strong>Alertness</p><p><strong>Climate/Terrain: </strong>Temperate and warm marshs</p><p><strong>Organization: </strong>Solitary or school (1-4)</p><p><strong>Challenge Rating: </strong>3</p><p><strong>Treasure: </strong>None</p><p><strong>Alignment: </strong>Always neutral</p><p><strong>Advancement: </strong>6 - 10 HD (Large); 11 - 15 HD (Huge)</p><p>The bichir is a giant relative of the lungfish living in the marshes. It is sometimes mistaken for a giant lizard, but is actually related to sharks.</p><p>The bichir is at home both in the water and on land, having both lungs and air bladders. However, they must keep their bodies wet, and thus never move far from the water.</p><p>Bichirs have a long, thick body of brown and beige colour that acts as camouflage in their natural surroundings. Their head sports powerful jaws with sharp teeth and black, pupil-less eyes. A fin runs over their entire back ending in a fan-like fin. This fin is used to propel the bichir through water. Two other fins at the front of their bodies allow them to move on land similar to seals.</p><p><strong>Combat</strong></p><p>When hunting on land, the bichir crawls up on his potential prey, stopping regularly to pick up its scent. It strikes with its powerful bite. If faced with more powerful opponents than expected, the bichir uses its entangle power to either aid in its hunting or in its flight if it seems too overwhelmed. The bichir always flees if confronted with powerful spellcasters.</p><p><strong>Spell-like Ability: </strong>6/day - entangle. Caster level 5th, Reflex save DC 10.</p><p><strong>Darkvision (Ex): </strong>The first value is used on land, while the second value is used under water.</p><p><strong>Scent (Ex): </strong>When hunting on land, a bichir can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Under water, the bichir cannot use this ability.</p><p><strong>Skills: </strong>*A bichir receives a +8 racial bonus to Hide checks in its natural surroundings. It receives a +8 racial bonus to Spot checks underwater.</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 674673, member: 192"] Somethings hiding between the ascallid and the cantobele... The bichir! [b]Bichir (Giant Lungfish) Large Magical Beast (Aquatic) Hit Dice: [/b]5d10+15 (42 hp) [b]Initiative: [/b]+0 [b]Speed: [/b]20 ft., swim 40 ft. [b]AC: [/b]14 (-1 size, +5 natural), touch 9, flat-footed 14 [b]Attacks: [/b]Bite +8 melee [b]Damage: [/b]Bite 3d4+6 [b]Face/Reach: [/b]5 ft. by 10 ft./5 ft. [b]Special Attacks: [/b]Spell-like ability [b]Special Qualities: [/b]Darkvision 60 ft./250 ft.*, scent, SR 14 [b]Saves: [/b]Fort +7, Ref +4, Will +2 [b]Abilities: [/b]Str 18, Dex 11, Con 16, Int 1, Wis 12, Cha 9 [b]Skills: [/b]Hide -4*, Listen +5, Spot +6* [b]Feats: [/b]Alertness [b]Climate/Terrain: [/b]Temperate and warm marshs [b]Organization: [/b]Solitary or school (1-4) [b]Challenge Rating: [/b]3 [b]Treasure: [/b]None [b]Alignment: [/b]Always neutral [b]Advancement: [/b]6 - 10 HD (Large); 11 - 15 HD (Huge) The bichir is a giant relative of the lungfish living in the marshes. It is sometimes mistaken for a giant lizard, but is actually related to sharks. The bichir is at home both in the water and on land, having both lungs and air bladders. However, they must keep their bodies wet, and thus never move far from the water. Bichirs have a long, thick body of brown and beige colour that acts as camouflage in their natural surroundings. Their head sports powerful jaws with sharp teeth and black, pupil-less eyes. A fin runs over their entire back ending in a fan-like fin. This fin is used to propel the bichir through water. Two other fins at the front of their bodies allow them to move on land similar to seals. [b]Combat[/b] When hunting on land, the bichir crawls up on his potential prey, stopping regularly to pick up its scent. It strikes with its powerful bite. If faced with more powerful opponents than expected, the bichir uses its entangle power to either aid in its hunting or in its flight if it seems too overwhelmed. The bichir always flees if confronted with powerful spellcasters. [b]Spell-like Ability: [/b]6/day - entangle. Caster level 5th, Reflex save DC 10. [b]Darkvision (Ex): [/b]The first value is used on land, while the second value is used under water. [b]Scent (Ex): [/b]When hunting on land, a bichir can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Under water, the bichir cannot use this ability. [b]Skills: [/b]*A bichir receives a +8 racial bonus to Hide checks in its natural surroundings. It receives a +8 racial bonus to Spot checks underwater. [/QUOTE]
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