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<blockquote data-quote="Knight Otu" data-source="post: 674683" data-attributes="member: 192"><p>The cantobele... I don't really like how looks, too loaded with abilities... are the spell-like abilities correct? I was too lazy to look up the effects of the german spells.</p><p></p><p><strong>Cantobele</strong></p><p><strong>Medium-Size Magical Beast</strong></p><p><strong>Hit Dice: </strong>2d10+4 (15 hp)</p><p><strong>Initiative: </strong>+6</p><p><strong>Speed: </strong>30 ft.</p><p><strong>AC: </strong>13 (+3 natural), touch 10, flat-footed 13</p><p><strong>Attacks: </strong>Bite +6 melee and 2 claws +4 melee and tail +4 melee</p><p><strong>Damage: </strong>Bite 2d4+4, claw 1d4+2 melee, tail 1d6+2 melee</p><p><strong>Face/Reach: </strong>5 ft. by 5 ft./5 ft.</p><p><strong>Special Attacks: </strong>Pounce, rake, spell-like abilities, trip</p><p><strong>Special Qualities: </strong>Darkvision 120 ft., immunities, low-light vision, scent, secure dexterity</p><p><strong>Saves: </strong>Fort +4, Ref +5, Will +1</p><p><strong>Abilities: </strong>Str 19, Dex 15, Con 13, Int 13, Wis 12, Cha 15</p><p><strong>Skills: </strong> Balance +14, Bluff +9, Climb+16, Hide +10, Listen +5, Move Silently +10, Spot +5</p><p><strong>Feats: </strong> Improved Initiative, Improved Trip, Multiattack (B)</p><p><strong>Climate/Terrain: </strong>Any forest or marsh</p><p><strong>Organization: </strong>Solitary</p><p><strong>Challenge Rating: </strong>4</p><p><strong>Treasure: </strong>Standard</p><p><strong>Alignment: </strong>Always neutral evil</p><p><strong>Advancement: </strong>3 - 6 HD (Large)</p><p>Cantobeles are large, musculous creatures with the grace of large cats. With their magical abilities and sweet voices, they lure humanoids into ambushes.</p><p>Cantobeles look much like small, six-legged lions, with a fur that changes color depending on the terrain and season of the cantobeles territory. Cantobeles sport a long mane that is of the same color as the rest of the fur. The frighteningly human eyes that betray their high intelligence are brown or violet. Cantobeles speak Common and Elven with sweet female voices, and their tongues ability even broadens that array of languages. A cantobele that just has killed makes a shout that sounds like a choir of bells, which gave the creature its name.</p><p><strong>Combat</strong></p><p>Cantobeles usually try to pounce their prey and trip or bull-rush it. They use their tongues ability to lure potential prey close enough to their hiding place.</p><p><strong>Pounce (Ex): </strong>If a cantobele charges, it can make a full attack (including a rake attempt, see below) even though it has moved.</p><p><strong>Rake (Ex): </strong>In any round that a cantobele pounces an opponent (see above), it can make four rake attacks (+6 melee) with its hind legs for 1d4+4 points of damage each. It can also rake prone opponents. The cantobele can not use its tail attack when raking.</p><p><strong>Spell-like Abilities:</strong> Constant - <em>detect thoughts, tongues</em>; 2/day - <em>ice storm</em>; 1/day - <em>mislead</em>. Caster level 5th, save DC 12 + spell level.</p><p><strong>Trip</strong> A cantobele that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cantobele.</p><p><strong>Immunities:</strong> Cantobeles are immune to cold. They can move normally over slippery or otherwise hazardous surfaces, gaining a +8 racial bonus to Balance checks. Also, they cannot be blinded.</p><p><strong>Scent (Ex): </strong>A cantobele can detect approaching enemies, sniff out hidden foes, and track by sense of smell.</p><p><strong>Secure Dexterity (Ex):</strong> A cantobele is immune to any effect that would drain, damage, or otherwise reduce its Dexterity score.</p><p><strong>Skills:</strong> A cantobele receives a +8 racial bonus on Balance and Climb checks. They also receive a +4 racial bonus to Bluff, Hide and Move Silently checks.</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 674683, member: 192"] The cantobele... I don't really like how looks, too loaded with abilities... are the spell-like abilities correct? I was too lazy to look up the effects of the german spells. [b]Cantobele Medium-Size Magical Beast Hit Dice: [/b]2d10+4 (15 hp) [b]Initiative: [/b]+6 [b]Speed: [/b]30 ft. [b]AC: [/b]13 (+3 natural), touch 10, flat-footed 13 [b]Attacks: [/b]Bite +6 melee and 2 claws +4 melee and tail +4 melee [b]Damage: [/b]Bite 2d4+4, claw 1d4+2 melee, tail 1d6+2 melee [b]Face/Reach: [/b]5 ft. by 5 ft./5 ft. [b]Special Attacks: [/b]Pounce, rake, spell-like abilities, trip [b]Special Qualities: [/b]Darkvision 120 ft., immunities, low-light vision, scent, secure dexterity [b]Saves: [/b]Fort +4, Ref +5, Will +1 [b]Abilities: [/b]Str 19, Dex 15, Con 13, Int 13, Wis 12, Cha 15 [b]Skills: [/b] Balance +14, Bluff +9, Climb+16, Hide +10, Listen +5, Move Silently +10, Spot +5 [b]Feats: [/b] Improved Initiative, Improved Trip, Multiattack (B) [b]Climate/Terrain: [/b]Any forest or marsh [b]Organization: [/b]Solitary [b]Challenge Rating: [/b]4 [b]Treasure: [/b]Standard [b]Alignment: [/b]Always neutral evil [b]Advancement: [/b]3 - 6 HD (Large) Cantobeles are large, musculous creatures with the grace of large cats. With their magical abilities and sweet voices, they lure humanoids into ambushes. Cantobeles look much like small, six-legged lions, with a fur that changes color depending on the terrain and season of the cantobeles territory. Cantobeles sport a long mane that is of the same color as the rest of the fur. The frighteningly human eyes that betray their high intelligence are brown or violet. Cantobeles speak Common and Elven with sweet female voices, and their tongues ability even broadens that array of languages. A cantobele that just has killed makes a shout that sounds like a choir of bells, which gave the creature its name. [b]Combat[/b] Cantobeles usually try to pounce their prey and trip or bull-rush it. They use their tongues ability to lure potential prey close enough to their hiding place. [b]Pounce (Ex): [/b]If a cantobele charges, it can make a full attack (including a rake attempt, see below) even though it has moved. [b]Rake (Ex): [/b]In any round that a cantobele pounces an opponent (see above), it can make four rake attacks (+6 melee) with its hind legs for 1d4+4 points of damage each. It can also rake prone opponents. The cantobele can not use its tail attack when raking. [b]Spell-like Abilities:[/b] Constant - [i]detect thoughts, tongues[/i]; 2/day - [i]ice storm[/i]; 1/day - [i]mislead[/i]. Caster level 5th, save DC 12 + spell level. [b]Trip[/b] A cantobele that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cantobele. [b]Immunities:[/b] Cantobeles are immune to cold. They can move normally over slippery or otherwise hazardous surfaces, gaining a +8 racial bonus to Balance checks. Also, they cannot be blinded. [b]Scent (Ex): [/b]A cantobele can detect approaching enemies, sniff out hidden foes, and track by sense of smell. [b]Secure Dexterity (Ex):[/b] A cantobele is immune to any effect that would drain, damage, or otherwise reduce its Dexterity score. [b]Skills:[/b] A cantobele receives a +8 racial bonus on Balance and Climb checks. They also receive a +4 racial bonus to Bluff, Hide and Move Silently checks. [/QUOTE]
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