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<blockquote data-quote="Knight Otu" data-source="post: 706643" data-attributes="member: 192"><p>What's that smell?</p><p></p><p><strong>Burbur</strong></p><p><strong>Diminutive Vermin</strong></p><p><strong>Hit Dice:</strong> 1/4d8 (1 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>AC:</strong> 15 (+1 Dex, +4 size), touch 15, flat-footed 14</p><p><strong>Attacks:</strong> Bite -1 melee</p><p><strong>Damage:</strong> Bite 1d2-5 plus consume</p><p><strong>Face/Reach:</strong> 1 ft. by 1 ft./0 ft.</p><p><strong>Special Attacks:</strong> Consume</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., immunities, vermin traits</p><p><strong>Saves:</strong> Fort +2, Ref +1, Will +1</p><p><strong>Abilities:</strong> Str 1, Dex 13, Con 10, Int \, Wis 12, Cha 1</p><p><strong>Skills:</strong> Climb +5, Listen +5, Spot +5</p><p><strong>Climate/Terrain:</strong> Any land and underground</p><p><strong>Organization:</strong> Solitary, pair or group (1-4)</p><p><strong>Challenge Rating:</strong> 1/8</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> None</p><p>Burburs are small, wormlike creatures that feast on normally deadly creatures like oozes and plants.</p><p>The head of this creature has large eyes shimmering black, and instead of a mouth, it has a mosquito-like tube(tr?). Directly behind the head, two legs usable for climbing and some primitive manipulating cn be found. Their yellowish or ivory body with their soft, wet skin exudes a smell similar to that of cinnamon.</p><p>Adventurers have been known to adopt these creatures when venturing into the Deep Realms, where the burburs can find plenty of food.</p><p><strong>Combat</strong></p><p>Burburs are normally harmless creatures, only sucking oozes and some plants dry.</p><p><strong>Consume (Ex):</strong> A burbur that successfully bites an ooze or a plant with an Intelligence of 3 or less, it latches onto the creature and deals 2d4 points of damage per round. It does not need to make a new attack roll until it detaches from the creature. Once the burbur has dealt 12 points of damage plus 1 point of damage per hit point it has, it automatically detaches, satiated.</p><p><strong>Immunities:</strong> Burburs are immune to the special attacks of oozes and of plants with an Intelligence score of 3 or less.</p><p><strong>Vermin Traits:</strong> A burbur is immune to mind-affecting effects.</p><p><strong>Skills:</strong> Burburs use their Dexterity modifier for Climb checks instead of their Strength modifier.</p><p><strong>Burburs as Familiars</strong></p><p>Characters will the ability to obtain familiars can obtain a burbur as a standard familiar. All the normal rules for familiars apply, except for the following:</p><p>A burbur familiar, as a Magical Beast with an Intelligence score, does not benefit from the immunity to mind-affecting effects that normal Vermin have.</p><p>The master of the burbur familiar receives a +4 bonus to saves against the special abilities of oozes and of plants withan Intelligence score of 3 or less.</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 706643, member: 192"] What's that smell? [b]Burbur Diminutive Vermin Hit Dice:[/b] 1/4d8 (1 hp) [b]Initiative:[/b] +1 [b]Speed:[/b] 30 ft. [b]AC:[/b] 15 (+1 Dex, +4 size), touch 15, flat-footed 14 [b]Attacks:[/b] Bite -1 melee [b]Damage:[/b] Bite 1d2-5 plus consume [b]Face/Reach:[/b] 1 ft. by 1 ft./0 ft. [b]Special Attacks:[/b] Consume [b]Special Qualities:[/b] Darkvision 60 ft., immunities, vermin traits [b]Saves:[/b] Fort +2, Ref +1, Will +1 [b]Abilities:[/b] Str 1, Dex 13, Con 10, Int \, Wis 12, Cha 1 [b]Skills:[/b] Climb +5, Listen +5, Spot +5 [b]Climate/Terrain:[/b] Any land and underground [b]Organization:[/b] Solitary, pair or group (1-4) [b]Challenge Rating:[/b] 1/8 [b]Treasure:[/b] None [b]Alignment:[/b] Always neutral [b]Advancement:[/b] None Burburs are small, wormlike creatures that feast on normally deadly creatures like oozes and plants. The head of this creature has large eyes shimmering black, and instead of a mouth, it has a mosquito-like tube(tr?). Directly behind the head, two legs usable for climbing and some primitive manipulating cn be found. Their yellowish or ivory body with their soft, wet skin exudes a smell similar to that of cinnamon. Adventurers have been known to adopt these creatures when venturing into the Deep Realms, where the burburs can find plenty of food. [b]Combat[/b] Burburs are normally harmless creatures, only sucking oozes and some plants dry. [b]Consume (Ex):[/b] A burbur that successfully bites an ooze or a plant with an Intelligence of 3 or less, it latches onto the creature and deals 2d4 points of damage per round. It does not need to make a new attack roll until it detaches from the creature. Once the burbur has dealt 12 points of damage plus 1 point of damage per hit point it has, it automatically detaches, satiated. [b]Immunities:[/b] Burburs are immune to the special attacks of oozes and of plants with an Intelligence score of 3 or less. [b]Vermin Traits:[/b] A burbur is immune to mind-affecting effects. [b]Skills:[/b] Burburs use their Dexterity modifier for Climb checks instead of their Strength modifier. [b]Burburs as Familiars[/b] Characters will the ability to obtain familiars can obtain a burbur as a standard familiar. All the normal rules for familiars apply, except for the following: A burbur familiar, as a Magical Beast with an Intelligence score, does not benefit from the immunity to mind-affecting effects that normal Vermin have. The master of the burbur familiar receives a +4 bonus to saves against the special abilities of oozes and of plants withan Intelligence score of 3 or less. [/QUOTE]
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