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<blockquote data-quote="Knight Otu" data-source="post: 719450" data-attributes="member: 192"><p><strong>Beguiler</strong></p><p><strong>Small Magical Beast</strong></p><p><strong>Hit Dice:</strong> 2d10 (11 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 40 ft.</p><p><strong>AC:</strong> 11 (+1 size), touch 11, flat-footed 11</p><p><strong>Attacks:</strong> 2 claws +2 and bite +0 and tail slap +0, or weapon +2 melee, or weapon +3 ranged</p><p><strong>Damage:</strong> Claw 1d2-1, bite 1d4-1, tail slap 1d2-1, or by weapon -1</p><p><strong>Face/Reach:</strong> 5 ft. by 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Ghost touch, rake prone, weapon use</p><p><strong>Special Qualities:</strong> Camouflage, freeze, true seeing</p><p><strong>Saves:</strong> Fort +0, Ref +2, Will +2</p><p><strong>Abilities:</strong> Str 9, Dex 10, Con 11, Int 10, Wis 11, Cha 10</p><p><strong>Skills:</strong> Climb +8, Hide +8*, Listen +6, Move Silently +5, Spot +6</p><p><strong>Feats:</strong> Alertness, Multiattack (B)</p><p><strong>Climate/Terrain:</strong> Warm plains and deserts</p><p><strong>Organization:</strong> Solitary or pack (1-4)</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> 3 - 6 HD (Small)</p><p>Beguilers are rodent-like creatures the size of a small dog, capable of seeing hidden things and hiding extremely well.</p><p>A beguiler naturally has black-blue fur that feels silken to the touch. They have large ears, shimmering black eyes and a long snout, giving them a mouse-like appearance.</p><p>Beguilers are omnivores, but they favor cacti, mice and bird eggs. Only very hungry beguilers attack creatures bigger than themselves. There are rumors that some wizards and sorcerers managed to obtain beguiler familiars, but it not clear how they have obtained them.</p><p><strong>Combat</strong></p><p>Most beguilers attack with their bite and claws, but a few might use weapons that they found or obtained from previous victims.</p><p><strong>Ghost Touch (Su):</strong> The attacks of a beguiler affect incorporeal and ethereal opponents as if they had the <em>ghost touch</em> weapon enhancement.</p><p><strong>Rake Prone (Ex):</strong> Whenever a beguiler attacks an opponent that lies prone, it can make two rake attacks (+2 melee) with its hind legs for 1d2-1 points of damage each against that opponent.</p><p><strong>Weapon Use:</strong> A beguiler can hold a weapon of size Small or smaller in its tail and use it as intended. It cannot wield weapons of size Medium-Size or larger.</p><p><strong>Camouflage (Ex):</strong> A beguiler can change the coloration of its fur to any color pattern it wants. If used for camouflage, this ability grants a +10 circumstance bonus to Hide checks. This bonus stacks with the circumstance bonus for freezing (below). These changes last for 1d4*10 minutes, and the beguiler has to wait for 1d4 minutes afterwards to use this ability again. While the beguiler is not limited to camouflage, it rarely uses it in a different fashion.</p><p><strong>Freeze (Ex):</strong> A beguiler can stand perfectly motionless, granting the creature a +5 circumstance bonus to Hide checks. This bonus stacks with the circumstance bonus for camouflage (above).</p><p><strong>True Seeing (Su)</strong> A beguiler has the constant ability of <em>true seeing</em> as per the arcane version of the spell (caster level 2nd). If dispelled, the beguiler can resume it as a free action.</p><p><strong>Skills:</strong> Beguilers receive a +4 racial bonus to Climb checks. *When using their Camouflage ability, the receive a +10 circumstance bonus to Hide checks. When using their Freeze ability the receive a +5 circumstance bonus to Hide checks. These bonuses stack.</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 719450, member: 192"] [b]Beguiler Small Magical Beast Hit Dice:[/b] 2d10 (11 hp) [b]Initiative:[/b] +0 [b]Speed:[/b] 40 ft. [b]AC:[/b] 11 (+1 size), touch 11, flat-footed 11 [b]Attacks:[/b] 2 claws +2 and bite +0 and tail slap +0, or weapon +2 melee, or weapon +3 ranged [b]Damage:[/b] Claw 1d2-1, bite 1d4-1, tail slap 1d2-1, or by weapon -1 [b]Face/Reach:[/b] 5 ft. by 5 ft./5 ft. [b]Special Attacks:[/b] Ghost touch, rake prone, weapon use [b]Special Qualities:[/b] Camouflage, freeze, true seeing [b]Saves:[/b] Fort +0, Ref +2, Will +2 [b]Abilities:[/b] Str 9, Dex 10, Con 11, Int 10, Wis 11, Cha 10 [b]Skills:[/b] Climb +8, Hide +8*, Listen +6, Move Silently +5, Spot +6 [b]Feats:[/b] Alertness, Multiattack (B) [b]Climate/Terrain:[/b] Warm plains and deserts [b]Organization:[/b] Solitary or pack (1-4) [b]Challenge Rating:[/b] 1 [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually neutral [b]Advancement:[/b] 3 - 6 HD (Small) Beguilers are rodent-like creatures the size of a small dog, capable of seeing hidden things and hiding extremely well. A beguiler naturally has black-blue fur that feels silken to the touch. They have large ears, shimmering black eyes and a long snout, giving them a mouse-like appearance. Beguilers are omnivores, but they favor cacti, mice and bird eggs. Only very hungry beguilers attack creatures bigger than themselves. There are rumors that some wizards and sorcerers managed to obtain beguiler familiars, but it not clear how they have obtained them. [b]Combat[/b] Most beguilers attack with their bite and claws, but a few might use weapons that they found or obtained from previous victims. [b]Ghost Touch (Su):[/b] The attacks of a beguiler affect incorporeal and ethereal opponents as if they had the [i]ghost touch[/i] weapon enhancement. [b]Rake Prone (Ex):[/b] Whenever a beguiler attacks an opponent that lies prone, it can make two rake attacks (+2 melee) with its hind legs for 1d2-1 points of damage each against that opponent. [b]Weapon Use:[/b] A beguiler can hold a weapon of size Small or smaller in its tail and use it as intended. It cannot wield weapons of size Medium-Size or larger. [b]Camouflage (Ex):[/b] A beguiler can change the coloration of its fur to any color pattern it wants. If used for camouflage, this ability grants a +10 circumstance bonus to Hide checks. This bonus stacks with the circumstance bonus for freezing (below). These changes last for 1d4*10 minutes, and the beguiler has to wait for 1d4 minutes afterwards to use this ability again. While the beguiler is not limited to camouflage, it rarely uses it in a different fashion. [b]Freeze (Ex):[/b] A beguiler can stand perfectly motionless, granting the creature a +5 circumstance bonus to Hide checks. This bonus stacks with the circumstance bonus for camouflage (above). [b]True Seeing (Su)[/b] A beguiler has the constant ability of [i]true seeing[/i] as per the arcane version of the spell (caster level 2nd). If dispelled, the beguiler can resume it as a free action. [b]Skills:[/b] Beguilers receive a +4 racial bonus to Climb checks. *When using their Camouflage ability, the receive a +10 circumstance bonus to Hide checks. When using their Freeze ability the receive a +5 circumstance bonus to Hide checks. These bonuses stack. [/QUOTE]
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