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A few conversions (added hide and gulper)
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<blockquote data-quote="Knight Otu" data-source="post: 873723" data-attributes="member: 192"><p>Yes, I admit that I took a break.</p><p></p><p>And I also admit that I changed sources.</p><p></p><p>So what? Introducing - Monsters of the Lower Deep! (Dragon Magazine 235)</p><p></p><p><strong>Octo-Jelly</strong></p><p><strong>Large Animal (Aquatic)</strong></p><p><strong>Hit Dice:</strong> 6d8+12 (39 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 10 ft., swim 20 ft.</p><p><strong>AC:</strong> 10 (-1 size, +1 Dex), touch 10, flat-footed 9</p><p><strong>BAB/Grapple:</strong> +4/+11</p><p><strong>Attacks:</strong> Bite +7 melee</p><p><strong>Damage:</strong> Bite 1d10+4</p><p><strong>Face/Reach:</strong> 10 ft./5 ft.</p><p><strong>Special Attacks:</strong> Engulf, smother</p><p><strong>Special Qualities:</strong> Blindsight 60 ft., luminous cloud</p><p><strong>Saves:</strong> Fort +7, Ref +6, Will +7</p><p><strong>Abilities:</strong> Str 17, Dex 13, Con 14, Int 2, Wis 16, Cha 5</p><p><strong>Skills:</strong> Hide +6*</p><p><strong>Feats:</strong> Iron Will, Weapon Focus (Bite)</p><p><strong>Climate/Terrain:</strong> Any aquatic</p><p><strong>Organization:</strong> Solitary or pair</p><p><strong>Challenge Rating:</strong> 4</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 7 - 15 HD (Large); 16 - 18 HD (Huge)</p><p>Octo-jellies are a large, deep-dwelling species of octopi whose tentacles are connected by a form of webbing.</p><p>These blind, bell-shaped octopi appear otherwise much like other octopi, save that two fins protude from its body. Like other creatures of its kind, it can change the color of its bell-shaped body, but that ability does not usually help it. The octo-jelly is slightly more social that its larger relative, the hide. It will allow a mate to remain in its territory for the mating season only, and the female will keep the young in its tentacle bell for some time after hatching.</p><p><span style="font-size: 12px"><strong>Combat</strong></span></p><p>The main attack of an octo-jelly is to engulf an opponent, trying almost mindlessly to eat its victim. Octo-jellies cannot afford to retreat usually. Only when they lose more than 75% of their hit points does it release a luminous cloud to cover its retreat.</p><p><strong>Engulf (Ex):</strong> An octo-jelly can try to wrap a creature of its own size or smaller in its body as a standard action. The octo-jelly attempts a grapple that does not provoke an attack of opportunity. If it gets a hold, it bites the engulfed with a +4 attack bonus, and it can smother its prey.</p><p>Attacks that hit an engulfing octo-jelly deal half their damage to the monster and half to the victim.</p><p><strong>Smother (Ex):</strong> While engulfing a victim, the octo-jelly may take a full-round action to simulaneously bite and smother its victim. The smothering deals an additional 1d6+3 points of damage to the opponent. </p><p><strong>Blindsight (Ex):</strong> An octo-jelly is blind, but it can ascertain its surroundings using environmental clues such as currents.</p><p><strong>Luminous Cloud (Ex):</strong> An octo-jelly can emit a cloud of glowing blue-green particles 20 feet high by 30 feet wide by 30 feet long once a minute as a free action. The cloud provides total concealment, which the octo-jelly normally uses to escape a fight in which it lost more than 75 % of its hit points. In addition, any creature caught in the cloud must make a Fortitude save (DC 15) or be blinded for 1d10 rounds.</p><p><strong>Skills:</strong> *An octo-jelly can change its colors. While this ability does no good in the depths it normally dwells in, it grants a +4 racial bonus to Hide checks in the higher waters.</p><p></p><p><strong>Conversion notes</strong> - I have no idea how man HD the octo-jelly was supposed to have, as the article repeats the Movement line in the Hit Dice line. I guess I could have guessed it from the XP Value and THAC0, but I would have needed to dig out my 2e stuff for that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>For those who didn’t notice - I am more or less going by R3E rules with my conversions now.</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 873723, member: 192"] Yes, I admit that I took a break. And I also admit that I changed sources. So what? Introducing - Monsters of the Lower Deep! (Dragon Magazine 235) [b]Octo-Jelly Large Animal (Aquatic) Hit Dice:[/b] 6d8+12 (39 hp) [b]Initiative:[/b] +1 [b]Speed:[/b] 10 ft., swim 20 ft. [b]AC:[/b] 10 (-1 size, +1 Dex), touch 10, flat-footed 9 [b]BAB/Grapple:[/b] +4/+11 [b]Attacks:[/b] Bite +7 melee [b]Damage:[/b] Bite 1d10+4 [b]Face/Reach:[/b] 10 ft./5 ft. [b]Special Attacks:[/b] Engulf, smother [b]Special Qualities:[/b] Blindsight 60 ft., luminous cloud [b]Saves:[/b] Fort +7, Ref +6, Will +7 [b]Abilities:[/b] Str 17, Dex 13, Con 14, Int 2, Wis 16, Cha 5 [b]Skills:[/b] Hide +6* [b]Feats:[/b] Iron Will, Weapon Focus (Bite) [b]Climate/Terrain:[/b] Any aquatic [b]Organization:[/b] Solitary or pair [b]Challenge Rating:[/b] 4 [b]Treasure:[/b] None [b]Alignment:[/b] Always neutral [b]Advancement:[/b] 7 - 15 HD (Large); 16 - 18 HD (Huge) Octo-jellies are a large, deep-dwelling species of octopi whose tentacles are connected by a form of webbing. These blind, bell-shaped octopi appear otherwise much like other octopi, save that two fins protude from its body. Like other creatures of its kind, it can change the color of its bell-shaped body, but that ability does not usually help it. The octo-jelly is slightly more social that its larger relative, the hide. It will allow a mate to remain in its territory for the mating season only, and the female will keep the young in its tentacle bell for some time after hatching. [size=3][b]Combat[/b][/size] The main attack of an octo-jelly is to engulf an opponent, trying almost mindlessly to eat its victim. Octo-jellies cannot afford to retreat usually. Only when they lose more than 75% of their hit points does it release a luminous cloud to cover its retreat. [b]Engulf (Ex):[/b] An octo-jelly can try to wrap a creature of its own size or smaller in its body as a standard action. The octo-jelly attempts a grapple that does not provoke an attack of opportunity. If it gets a hold, it bites the engulfed with a +4 attack bonus, and it can smother its prey. Attacks that hit an engulfing octo-jelly deal half their damage to the monster and half to the victim. [b]Smother (Ex):[/b] While engulfing a victim, the octo-jelly may take a full-round action to simulaneously bite and smother its victim. The smothering deals an additional 1d6+3 points of damage to the opponent. [b]Blindsight (Ex):[/b] An octo-jelly is blind, but it can ascertain its surroundings using environmental clues such as currents. [b]Luminous Cloud (Ex):[/b] An octo-jelly can emit a cloud of glowing blue-green particles 20 feet high by 30 feet wide by 30 feet long once a minute as a free action. The cloud provides total concealment, which the octo-jelly normally uses to escape a fight in which it lost more than 75 % of its hit points. In addition, any creature caught in the cloud must make a Fortitude save (DC 15) or be blinded for 1d10 rounds. [b]Skills:[/b] *An octo-jelly can change its colors. While this ability does no good in the depths it normally dwells in, it grants a +4 racial bonus to Hide checks in the higher waters. [b]Conversion notes[/b] - I have no idea how man HD the octo-jelly was supposed to have, as the article repeats the Movement line in the Hit Dice line. I guess I could have guessed it from the XP Value and THAC0, but I would have needed to dig out my 2e stuff for that. :D For those who didn’t notice - I am more or less going by R3E rules with my conversions now. [/QUOTE]
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