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A few custom Spells and abilities
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<blockquote data-quote="Nevaroth" data-source="post: 6912846" data-attributes="member: 6861262"><p>Fire Bending</p><p><em> Transmutation cantrip</em></p><p> <strong>Casting Time:</strong> 1 action</p><p> <strong>Range:</strong> 60 feet</p><p> <strong>Components:</strong> S</p><p> <strong>Duration</strong>: Concentration, up to 1 minute</p><p>You manipulate an existing flame that you can see within range. You can perform one of the following actions with the fire:</p><p>· You enhance the size of the fire by 5 feet to a maximum of 20 feet in diameter/length.</p><p>· If an enemy is not in the fire and within 5 feet of it you can make a ranged attack on them. If the fire is 5 feet in size the damage is 1D6 fire damage. At a size of 10 feet the damage is 1D8. At a size of 15 feet the damage is 1D10. At a size of 20 feet the damage is 1D12. </p><p>If an enemy is standing in the fire they take 1D4 fire damage at the start of their turn. Using any other action except for this one breaks control of the fire. Once you release control of the fire, it returns to its normal size.</p><p>The spell’s damage increases by 1 additional damage die when you reach 5[SUP]th[/SUP] level, 11[SUP]th[/SUP] level, and 17[SUP]th[/SUP] level.</p><p> </p><p>Power Surge</p><p><em> 3[SUP]rd[/SUP]-level transmutation</em></p><p> <strong>Casting Time:</strong> 1 action</p><p> <strong>Range:</strong> Self</p><p> <strong>Components:</strong> V,S</p><p> <strong>Duration</strong>: Concentration, until dispelled</p><p>You unleash your maximum inner power for the duration. Whenever you cast a spell or cantrip you deal an additional 1D12 damage of the same type as the spell. Using this spell takes a large toll on the body, and at the end of each of your turns you take 1D12 force damage as the power surge begins to tear apart your insides. When the spell is dispelled you suffer 1 point of exhaustion. The spell ends if you drop to 0 hit points, you dispel it, or if you lose concentration. </p><p><em>At Higher Levels. </em>When you cast this spell using a spell slot of 4[SUP]th[/SUP] level or higher, the damage dealt and the damage suffered both increase by 1D12 for each slot level above 3[SUP]rd[/SUP]. </p><p> </p><p>Magic Barrier</p><p><em> 3[SUP]rd[/SUP]-level conjuration</em></p><p> <strong>Casting Time:</strong> 1 reaction</p><p> <strong>Range:</strong> Self</p><p> <strong>Components:</strong> S</p><p> <strong>Duration</strong>: Instant</p><p>You instantly create a protective shield around your body that absorbs the incoming damage. The shield absorbs 2D8 + 4 damage, and any remaining damage passes on to you. </p><p><em>At Higher Levels.</em> When casting this spell using a spell slot of 4[SUP]th[/SUP] level or higher, the shield absorbs an additional 1D8 damage for each slot level above 3[SUP]rd[/SUP]. </p><p> </p><p>Last Memory</p><p><em> 4[SUP]th[/SUP]-level necromancy</em></p><p> <strong>Casting Time:</strong> 10 minutes</p><p> <strong>Range:</strong> touch</p><p> <strong>Components:</strong> V,S,M (Black Gem worth at least 500 gold)</p><p> <strong>Duration</strong>: Concentration 1 hour</p><p>You touch a deceased creature. For the duration of the spell you can view the last hour of the creature’s life seen through its own eyes. You can see what the creature sees, and hear what it hears. You can use your action to end the spell at any moment. While the spell is active you are blinded and deafened to your own surroundings.</p><p><em>At Higher Levels.</em> When you cast this spell using a spell slot of 5[SUP]th[/SUP] level or higher the duration increases to 12 hrs. </p><p> </p><p>Store Memory</p><p><em> 4[SUP]th[/SUP]-level necromancy</em></p><p> <strong>Casting Time:</strong> 1 minute</p><p> <strong>Range:</strong> touch</p><p> <strong>Components:</strong> V,S,M (White crystal worth at least 2000 gold)</p><p> <strong>Duration</strong>: instantaneous </p><p>You store a singular memory into a crystal with a duration no greater than 1 hour. The crystal becomes a magical item, and a glowing blue fluid like substance appears to swirl inside it. When any creature touches the crystal, and closes their eyes they can view the memory. While viewing the memory the creature becomes blinded and deafened to its own senses. It can use its action at any time to exit the memory. If the creature receives any damage while viewing the memory, the memory ends.</p><p><em>At Higher Levels.</em> When casting this spell using a spell slot of 5[SUP]th[/SUP] level or higher, the number of memories that can be stored in the crystal increase by 1. (Ex. If a crystal already has 3 memories stored in it, you must cast <em>Store Memory</em> using a spell slot of 7[SUP]th[/SUP] level or higher to add another memory).</p><p> </p><p>Conjure Minions</p><p><em> 3[SUP]rd[/SUP]-level Conjuration</em></p><p> <strong>Casting Time:</strong> 1 action</p><p> <strong>Range:</strong> 30 feet</p><p> <strong>Components:</strong> V,S,M </p><p> <strong>Duration</strong>: Concentration, up to 1 hour</p><p>You conjure a number of creatures whose total challenge rating is equal to the spell slot used (Example: using a spell slot of 3, you can either conjure 1 creature with a challenge rating of 3 or 3 creatures with a challenge rating of 1). These creatures roll their own initiative, and obeys your command. You can communicate with each of the creatures telepathically, and can use your action to perceive through their senses. While perceiving through their senses you are blinded and deafened to your own. You can communicate with them within a range of 100 feet. If you cast this spell again the previous summons disappear.</p><p><em>At Higher Levels. </em>When casting this spell using a spell slot of 4[SUP]th[/SUP] level, the telepathic range is 200 feet and the duration is 2 hours. At a spell slot of 5[SUP]th[/SUP] level the range is 1000 feet and the duration is 10 hours. At a spell slot of 6[SUP]th[/SUP] level the range is 1 mile, and the duration is 24 hrs. At a spell slot of 7[SUP]th[/SUP] level or higher the range is unlimited, and the duration is until dispelled. Additionally casting this spell at a slot of 5[SUP]th[/SUP] level or higher does not require concentration. </p><p> </p><p>The Fifth Eye</p><p><em> 7[SUP]th[/SUP]-level divination </em></p><p> <strong>Casting Time:</strong> 1 action</p><p> <strong>Range:</strong> Self</p><p> <strong>Components:</strong> S </p><p> <strong>Duration</strong>: Concentration, up to 10 minutes</p><p>You sit on the ground, close your eyes, and begin to sense the world around you. Within a 1-kilometer radius sphere centered on yourself you can see and sense all material objects around you regardless of visual sight. You can see through non magical walls and objects. </p><p>Mind Speak</p><p><em> 2[SUP]nd[/SUP]-level illusion </em></p><p> <strong>Casting Time:</strong> 1 action</p><p> <strong>Range:</strong> 30 feet</p><p> <strong>Components:</strong> V,S,M </p><p> <strong>Duration</strong>: Concentration, up to 2 minutes</p><p>Target must succeed on a wisdom saving throw or fall under the effects of the spell. While under the effects, whatever the target thinks in their head they speak out loud. You can determine whether they casually speak their mind, or if they uncontrollably shout it. </p><p><em>At Higher Levels.</em> When casting this spell using a spell slot of 3[SUP]rd[/SUP] level or higher you can speak a word into the targets head (inevitable making the target think that word and anything else they may think as a result).</p><p> </p><p>Focus Sunlight</p><p><em> 1[SUP]st[/SUP]-level evocation </em></p><p> <strong>Casting Time:</strong> 1 action</p><p> <strong>Range:</strong> 150 feet</p><p> <strong>Components:</strong> V,S,M </p><p> <strong>Duration</strong>: Instantaneous</p><p>You focus sunlight in a 5-foot radius centered on a point you choose within range. A creature hit by the light must make a constitution saving throw. On a failed save, the creature takes 2D8 radiant damage, or half on a success. To cast this spell there must be strong sunlight visible that the caster can focus on the target. If there is cloud coverage or any other obstacle the spell fails. Additionally if there is only mild sunlight present then bright light shines on the location, but no damage is dealt. </p><p><em>At Higher Levels. </em>When casting this spell using a spell slot of 2[SUP]nd[/SUP] level or higher the damage increases by 1D8 for each level above 1[SUP]st[/SUP].</p><p> </p><p>Self-Destruct</p><p><em> 5[SUP]th[/SUP]-level evocation </em></p><p> <strong>Casting Time:</strong> 1 action</p><p> <strong>Range:</strong> Self</p><p> <strong>Components:</strong> V,S,M </p><p> <strong>Duration</strong>: Instantaneous</p><p>You unleash all your inner magic in a devastating explosion. Each creature within 40 feet of you must make a dexterity saving throw. On a failed save target takes 16D8 force damage and is pushed back 20 feet. On a successful save target takes half damage and is not pushed back. You take 14D12 force damage. If you drop to 0 hit points as a result your body turns to ash, and you can only be resurrected by means of true resurrection or the wish spell.</p><p><em>At Higher Levels. </em>When casting this spell using a spell slot of 6th level or higher the damage dealt increases by 4D8 and the damage received by 3D12 for each level above 5[SUP]th[/SUP].</p></blockquote><p></p>
[QUOTE="Nevaroth, post: 6912846, member: 6861262"] Fire Bending [I] Transmutation cantrip[/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] 60 feet [B]Components:[/B] S [B]Duration[/B]: Concentration, up to 1 minute You manipulate an existing flame that you can see within range. You can perform one of the following actions with the fire: · You enhance the size of the fire by 5 feet to a maximum of 20 feet in diameter/length. · If an enemy is not in the fire and within 5 feet of it you can make a ranged attack on them. If the fire is 5 feet in size the damage is 1D6 fire damage. At a size of 10 feet the damage is 1D8. At a size of 15 feet the damage is 1D10. At a size of 20 feet the damage is 1D12. If an enemy is standing in the fire they take 1D4 fire damage at the start of their turn. Using any other action except for this one breaks control of the fire. Once you release control of the fire, it returns to its normal size. The spell’s damage increases by 1 additional damage die when you reach 5[SUP]th[/SUP] level, 11[SUP]th[/SUP] level, and 17[SUP]th[/SUP] level. Power Surge [I] 3[SUP]rd[/SUP]-level transmutation[/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] Self [B]Components:[/B] V,S [B]Duration[/B]: Concentration, until dispelled You unleash your maximum inner power for the duration. Whenever you cast a spell or cantrip you deal an additional 1D12 damage of the same type as the spell. Using this spell takes a large toll on the body, and at the end of each of your turns you take 1D12 force damage as the power surge begins to tear apart your insides. When the spell is dispelled you suffer 1 point of exhaustion. The spell ends if you drop to 0 hit points, you dispel it, or if you lose concentration. [I]At Higher Levels. [/I]When you cast this spell using a spell slot of 4[SUP]th[/SUP] level or higher, the damage dealt and the damage suffered both increase by 1D12 for each slot level above 3[SUP]rd[/SUP]. Magic Barrier [I] 3[SUP]rd[/SUP]-level conjuration[/I] [B]Casting Time:[/B] 1 reaction [B]Range:[/B] Self [B]Components:[/B] S [B]Duration[/B]: Instant You instantly create a protective shield around your body that absorbs the incoming damage. The shield absorbs 2D8 + 4 damage, and any remaining damage passes on to you. [I]At Higher Levels.[/I] When casting this spell using a spell slot of 4[SUP]th[/SUP] level or higher, the shield absorbs an additional 1D8 damage for each slot level above 3[SUP]rd[/SUP]. Last Memory [I] 4[SUP]th[/SUP]-level necromancy[/I] [B]Casting Time:[/B] 10 minutes [B]Range:[/B] touch [B]Components:[/B] V,S,M (Black Gem worth at least 500 gold) [B]Duration[/B]: Concentration 1 hour You touch a deceased creature. For the duration of the spell you can view the last hour of the creature’s life seen through its own eyes. You can see what the creature sees, and hear what it hears. You can use your action to end the spell at any moment. While the spell is active you are blinded and deafened to your own surroundings. [I]At Higher Levels.[/I] When you cast this spell using a spell slot of 5[SUP]th[/SUP] level or higher the duration increases to 12 hrs. Store Memory [I] 4[SUP]th[/SUP]-level necromancy[/I] [B]Casting Time:[/B] 1 minute [B]Range:[/B] touch [B]Components:[/B] V,S,M (White crystal worth at least 2000 gold) [B]Duration[/B]: instantaneous You store a singular memory into a crystal with a duration no greater than 1 hour. The crystal becomes a magical item, and a glowing blue fluid like substance appears to swirl inside it. When any creature touches the crystal, and closes their eyes they can view the memory. While viewing the memory the creature becomes blinded and deafened to its own senses. It can use its action at any time to exit the memory. If the creature receives any damage while viewing the memory, the memory ends. [I]At Higher Levels.[/I] When casting this spell using a spell slot of 5[SUP]th[/SUP] level or higher, the number of memories that can be stored in the crystal increase by 1. (Ex. If a crystal already has 3 memories stored in it, you must cast [I]Store Memory[/I] using a spell slot of 7[SUP]th[/SUP] level or higher to add another memory). Conjure Minions [I] 3[SUP]rd[/SUP]-level Conjuration[/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] 30 feet [B]Components:[/B] V,S,M [B]Duration[/B]: Concentration, up to 1 hour You conjure a number of creatures whose total challenge rating is equal to the spell slot used (Example: using a spell slot of 3, you can either conjure 1 creature with a challenge rating of 3 or 3 creatures with a challenge rating of 1). These creatures roll their own initiative, and obeys your command. You can communicate with each of the creatures telepathically, and can use your action to perceive through their senses. While perceiving through their senses you are blinded and deafened to your own. You can communicate with them within a range of 100 feet. If you cast this spell again the previous summons disappear. [I]At Higher Levels. [/I]When casting this spell using a spell slot of 4[SUP]th[/SUP] level, the telepathic range is 200 feet and the duration is 2 hours. At a spell slot of 5[SUP]th[/SUP] level the range is 1000 feet and the duration is 10 hours. At a spell slot of 6[SUP]th[/SUP] level the range is 1 mile, and the duration is 24 hrs. At a spell slot of 7[SUP]th[/SUP] level or higher the range is unlimited, and the duration is until dispelled. Additionally casting this spell at a slot of 5[SUP]th[/SUP] level or higher does not require concentration. The Fifth Eye [I] 7[SUP]th[/SUP]-level divination [/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] Self [B]Components:[/B] S [B]Duration[/B]: Concentration, up to 10 minutes You sit on the ground, close your eyes, and begin to sense the world around you. Within a 1-kilometer radius sphere centered on yourself you can see and sense all material objects around you regardless of visual sight. You can see through non magical walls and objects. Mind Speak [I] 2[SUP]nd[/SUP]-level illusion [/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] 30 feet [B]Components:[/B] V,S,M [B]Duration[/B]: Concentration, up to 2 minutes Target must succeed on a wisdom saving throw or fall under the effects of the spell. While under the effects, whatever the target thinks in their head they speak out loud. You can determine whether they casually speak their mind, or if they uncontrollably shout it. [I]At Higher Levels.[/I] When casting this spell using a spell slot of 3[SUP]rd[/SUP] level or higher you can speak a word into the targets head (inevitable making the target think that word and anything else they may think as a result). Focus Sunlight [I] 1[SUP]st[/SUP]-level evocation [/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] 150 feet [B]Components:[/B] V,S,M [B]Duration[/B]: Instantaneous You focus sunlight in a 5-foot radius centered on a point you choose within range. A creature hit by the light must make a constitution saving throw. On a failed save, the creature takes 2D8 radiant damage, or half on a success. To cast this spell there must be strong sunlight visible that the caster can focus on the target. If there is cloud coverage or any other obstacle the spell fails. Additionally if there is only mild sunlight present then bright light shines on the location, but no damage is dealt. [I]At Higher Levels. [/I]When casting this spell using a spell slot of 2[SUP]nd[/SUP] level or higher the damage increases by 1D8 for each level above 1[SUP]st[/SUP]. Self-Destruct [I] 5[SUP]th[/SUP]-level evocation [/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] Self [B]Components:[/B] V,S,M [B]Duration[/B]: Instantaneous You unleash all your inner magic in a devastating explosion. Each creature within 40 feet of you must make a dexterity saving throw. On a failed save target takes 16D8 force damage and is pushed back 20 feet. On a successful save target takes half damage and is not pushed back. You take 14D12 force damage. If you drop to 0 hit points as a result your body turns to ash, and you can only be resurrected by means of true resurrection or the wish spell. [I]At Higher Levels. [/I]When casting this spell using a spell slot of 6th level or higher the damage dealt increases by 4D8 and the damage received by 3D12 for each level above 5[SUP]th[/SUP]. [/QUOTE]
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