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A few custom Spells and abilities
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<blockquote data-quote="Gadget" data-source="post: 6913507" data-attributes="member: 23716"><p><em>Dark Transformation</em> seems to be a unique ability given to a single character, if I understand correctly. As such it makes it hard to judge the ability, but I echo Dualazi's points. I'm vaguely reminded of the older Edition spell <em>Tenser's Transformation</em>, but there are many differences between the two abilities. </p><p></p><p>As for the other spells, you have not specified if they are supposed to be on the wizard/sorcerer/druid/cleric/bard list ect., but I am assuming wizard, though some of them seem suited to sorcerer.</p><p></p><p><em>Fire Bending</em> - This seems a bit powerful for a cantrip with 1d12, even if it only under certain circumstances. I think the cantrips <em>Create Bonfire</em> and <em>Control Flames</em> would seem to be enough to cover most of this after a cursory first pass.</p><p></p><p><em>Power Surge</em> - I would put a duration on it other than until dispelled, just to cut back on whatever "I'm concentrating for a bazillian hours" shenanigans and keep it in line with other spell descriptions. I realize that this is hardly necessary given the damage the caster is taking every round, but just for grins. I like the idea of the caster paying a price for power, but if there is one thing that I have discovered over the years, it is that players tend to find ways to minimize costs while maximizing benefits, so be wary. That said, I'm not seeing any immediate exploits, and it may be a spell most caster would not take.</p><p> <em></em></p><p><em>Magic Barrier</em> - I'm not sure I would take this over the 1st level Shield, there is the case where the +5 AC provided by <em>Shield</em> is not going to do the job, but still this will only block on average 13 points of damage for a third level spell slot. Also how does it block "incoming damage"? Psychic damage? That does not seem to fit the fiction. That said it is probably okay if tightened up a little.</p><p></p><p><em>Last Memory</em> - seems okay. </p><p></p><p><em>Store Memory</em> - I realize that this is similar to the previous spell, but I'm not sure why this spell is Necromancy, as you are not dealing with a deceased person here. Maybe it should remove the memory from the target as well? </p><p></p><p><em>Conjure Minions</em> - This spell seems much more powerful than equivalent summoning spells in the PHB, especially with the benefits of using higher level slots. I would not allow in my campaign.</p><p></p><p><em>The Fifth Eye</em> - Seems alright, but I'm not sure I fully understand what is meant by "material objects". I would need some clarification. Do you see everything in range unless it is magically concealed?</p><p></p><p><em>Mind Speak</em> - Shouldn't this spell be Enchantment? It seems a bit powerful for second level. I can envision it as being quite the interrogation technique, not fool-proof, but very useful. </p><p></p><p><em>Focus Sunlight</em> - Since the caster is using real sunlight that must be present, shouldn't the school be transmutation? It also seems a bit finicky with lighting conditions, thus somewhat DM dependent. Maybe an add on about extra damage to creatures vulnerable to sunlight?</p><p></p><p><em>Self-Destruct</em> - That is a lot of damage over a large area for a fifth level spell. Sure, you're paying a huge price for it, but compared to other damaging spells it is quite high.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6913507, member: 23716"] [I]Dark Transformation[/I] seems to be a unique ability given to a single character, if I understand correctly. As such it makes it hard to judge the ability, but I echo Dualazi's points. I'm vaguely reminded of the older Edition spell [I]Tenser's Transformation[/I], but there are many differences between the two abilities. As for the other spells, you have not specified if they are supposed to be on the wizard/sorcerer/druid/cleric/bard list ect., but I am assuming wizard, though some of them seem suited to sorcerer. [I]Fire Bending[/I] - This seems a bit powerful for a cantrip with 1d12, even if it only under certain circumstances. I think the cantrips [I]Create Bonfire[/I] and [I]Control Flames[/I] would seem to be enough to cover most of this after a cursory first pass. [I]Power Surge[/I] - I would put a duration on it other than until dispelled, just to cut back on whatever "I'm concentrating for a bazillian hours" shenanigans and keep it in line with other spell descriptions. I realize that this is hardly necessary given the damage the caster is taking every round, but just for grins. I like the idea of the caster paying a price for power, but if there is one thing that I have discovered over the years, it is that players tend to find ways to minimize costs while maximizing benefits, so be wary. That said, I'm not seeing any immediate exploits, and it may be a spell most caster would not take. [I] Magic Barrier[/I] - I'm not sure I would take this over the 1st level Shield, there is the case where the +5 AC provided by [I]Shield[/I] is not going to do the job, but still this will only block on average 13 points of damage for a third level spell slot. Also how does it block "incoming damage"? Psychic damage? That does not seem to fit the fiction. That said it is probably okay if tightened up a little. [I]Last Memory[/I] - seems okay. [I]Store Memory[/I] - I realize that this is similar to the previous spell, but I'm not sure why this spell is Necromancy, as you are not dealing with a deceased person here. Maybe it should remove the memory from the target as well? [I]Conjure Minions[/I] - This spell seems much more powerful than equivalent summoning spells in the PHB, especially with the benefits of using higher level slots. I would not allow in my campaign. [I]The Fifth Eye[/I] - Seems alright, but I'm not sure I fully understand what is meant by "material objects". I would need some clarification. Do you see everything in range unless it is magically concealed? [I]Mind Speak[/I] - Shouldn't this spell be Enchantment? It seems a bit powerful for second level. I can envision it as being quite the interrogation technique, not fool-proof, but very useful. [I]Focus Sunlight[/I] - Since the caster is using real sunlight that must be present, shouldn't the school be transmutation? It also seems a bit finicky with lighting conditions, thus somewhat DM dependent. Maybe an add on about extra damage to creatures vulnerable to sunlight? [I]Self-Destruct[/I] - That is a lot of damage over a large area for a fifth level spell. Sure, you're paying a huge price for it, but compared to other damaging spells it is quite high. [/QUOTE]
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