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A few Ebberon adventure path questions...
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<blockquote data-quote="Barmy Gith" data-source="post: 2052628" data-attributes="member: 18516"><p>Thanks for answering those questions MerricB. That really cleared things up.</p><p></p><p>So far the adventure arc has been very enjoyable for myself and my PCs. I really like the way the adventure contains several of the more interesting factions of the campaign setting, and you could still likely find room to tie in others based on what your PCs play. For instance, our changeling PC is looking into joining the Tyrants in Sharn. Which reminds me, Sharn is really cool, or at least the source book about Sharn is really cool, and now that I found an index for the source book at Keith Baker's website, it is far more useable as well.</p><p></p><p>The only thing that I have found somewhat tough about running the adventures is that, due to the often rapid change in environs and since this is my first dip into the setting, I sometimes don't feel like I have a good grasp on how one area is different from another and how an area is atypical of regular D&D. For instance, I wish I had played up the factional nature of the goblinoid nation more and done some more with safety banners and etc.</p><p></p><p>By the way, does anyone know why Rose Quarry is covered in glass? Is that a result of the day of Mourning? Or was that some sort of d'Cannith refinery experiment gone awry?</p><p>Anyone know?</p></blockquote><p></p>
[QUOTE="Barmy Gith, post: 2052628, member: 18516"] Thanks for answering those questions MerricB. That really cleared things up. So far the adventure arc has been very enjoyable for myself and my PCs. I really like the way the adventure contains several of the more interesting factions of the campaign setting, and you could still likely find room to tie in others based on what your PCs play. For instance, our changeling PC is looking into joining the Tyrants in Sharn. Which reminds me, Sharn is really cool, or at least the source book about Sharn is really cool, and now that I found an index for the source book at Keith Baker's website, it is far more useable as well. The only thing that I have found somewhat tough about running the adventures is that, due to the often rapid change in environs and since this is my first dip into the setting, I sometimes don't feel like I have a good grasp on how one area is different from another and how an area is atypical of regular D&D. For instance, I wish I had played up the factional nature of the goblinoid nation more and done some more with safety banners and etc. By the way, does anyone know why Rose Quarry is covered in glass? Is that a result of the day of Mourning? Or was that some sort of d'Cannith refinery experiment gone awry? Anyone know? [/QUOTE]
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