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A few Epic spellcasters
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<blockquote data-quote="Pax" data-source="post: 809590" data-attributes="member: 6875"><p><strong>Necromancer-Lich, ECL 28 (created for an ECL 25 game)</strong></p><p></p><p>Next up is Koras X'metrion, a Lich (and a Necromancer, what a SURPRISE, eh?). He was built for an ECL 25 game, hence the XP total -- which is 300,000, less the XP cost of a Lich' Phylactery, the building of which (and subsequent use, ofc) bumped him up to ECL 28 total.</p><p></p><p>His permanent spells cost nothing, as he used the Rod of Excellent Magic for the casting of each one (underhanded, but legal, heh).</p><p></p><p>Note that spell power form Archmage, and from Red Wizard, will stack with each other. Hence his somewhat obscene spell DCs ("Twinned" Finger of Death, save twice at DC 50-ish to survive, anyone?).</p><p></p><p>[code][color=white]</p><p>PLAYER NAME : GMPax </p><p>CHARACTER NAME : Koras X'metrion</p><p>RACE (ECL) : Human Lich (+4)</p><p>CLASS (LEVEL) : Wizard (6)/Archmage(4)/Red Wizard(14)</p><p>... NET LEVEL : 24 (ECL 28)</p><p>ALIGNMENT : LE</p><p>DEITY : Velsharoon</p><p>EXPERIENCE : 295,200</p><p>CASH : 19,418</p><p></p><p>GENDER : male</p><p>SIZE : M</p><p>HEIGHT : 5'9"</p><p>WEIGHT : 106#</p><p>COMPLEXION : necrotic</p><p>HAIR : none</p><p>EYES : fiery pinpoints of blue light</p><p>HANDEDNESS : R</p><p>SPEED : land 30</p><p></p><p>ABILITY SCORES</p><p>STR 10( +0)</p><p>DEX 10( +0) -item-> 16( +3)</p><p>CON --(n/a)</p><p>INT 31(+10) -item-> 37(+13) -prodigy-> 39(+14)</p><p>WIS 12( +1)</p><p>CHA 21( +5) -item-> 27( +8)</p><p></p><p>SAVES </p><p>+11 FORT (4/wiz 1/arc 0/con 5/res 1/lck)</p><p>+14 REF (4/wiz 1/arc 3/dex 5/res 1/lck)</p><p>+19 WILL (8/wiz 4/arc 1/wis 5/res 1/lck)</p><p></p><p>HIT POINTS : (18d12)</p><p></p><p>ARMOR CLASS : 26 (10/base 8/armor 5/nat 3/dex)</p><p>AC (TOUCH) : 13 (10/base 3/dex)</p><p></p><p>INITIATIVE : +3</p><p>BASE ATTACK : +9/+4</p><p></p><p></p><p>WEAPONS</p><p>Lich Touch +9/+4 (touch);</p><p> 1d8+5 damage, Will Save DC30 for half</p><p> Permanently paralyses, Fortitude Save DC30 to negate.</p><p></p><p></p><p>LANGUAGES </p><p>Common </p><p>Draconic</p><p>Abyssal</p><p>Infernal</p><p>Celestial</p><p>Undercommon</p><p></p><p></p><p>RACIAL TRAITS </p><p>Human</p><p> Bonus Feat</p><p> Bonus Skill Points</p><p>Lich</p><p> All HD become d12</p><p> Lich Touch attack</p><p> Damage 1d8+5[negative energy]</p><p> Will Save DC 30 for half</p><p> Fear Aura (Su)</p><p> Creatures of less than 5HD in 60' radius</p><p> Acts as Fear spell</p><p> Will save DC 30 to resist</p><p> Paralysing Touch</p><p> Touch causes permanent paralysis</p><p> Fortitude save DC 30 to resist</p><p> Turn Resistance +4</p><p> Damage Reduction 15/+1 (also 10/+3, from below)</p><p> Immunities</p><p> Cold</p><p> Electricity</p><p> Polymorph</p><p> Mind-Affecting attacks</p><p> Attributes</p><p> +2 Int, +2 Wis, +2 Cha</p><p> Undead type</p><p> Not subject to critical hits</p><p> Immune to Disease</p><p> Immune to poison</p><p> Immune to [death] effects</p><p> Immune to necromantic effects</p><p> Immune to mind-influencing effects</p><p> Not subject to ability drain or damage</p><p> Not subject to subdual damage</p><p> Uses Charisma modifier for Concentration checks</p><p> Immune to any effect requiring a Fortitude save,</p><p> unless objects can also be affected.</p><p> Have no Constitution Score</p><p>Fiendish (from spell <i>Vile Death</i>)</p><p> Smite Good 1/day</p><p> +HD to damage rating vs good foe (thus, +24)</p><p> Fire Resistance 20</p><p> SR 25</p><p> Damage Reduction 10/+3 (also 15/+1, from above)</p><p> Darkvision 60'</p><p></p><p></p><p>CLASS FEATURES </p><p>Wizard</p><p> Necromancy Specialist</p><p> Opposition School: See Below</p><p> Bonus specialty spell per day, per spell level</p><p>Archmage High Arcana</p><p> Spellpower (+6 total)</p><p> Mastery of Elements</p><p>Red Wizard</p><p> Enhanced Specialisation</p><p> Opposition Schools: Enchantment, Illusion</p><p> Specialist Defense +4</p><p> Specialist Spell Power +7</p><p></p><p>FEATS </p><p> Race Spellcasting Prodigy : Wizard</p><p> Cha 1 Spell Focus : Necromancy</p><p> Wiz 1 Scribe Scroll</p><p> Cha 3 Tattoo Focus : Necromancy</p><p> Wiz 5 Skill Focus : Spellcraft</p><p> Cha 6 Spell Focus : Evocation</p><p> Cha 9 Empower Spell (+2)</p><p> Cha12 Greater Spell Focus : Necromancy</p><p> Cha15 Twin Spell (+4)</p><p> Cha18 Maximise Spell (+3)</p><p> Cha21 Increased Spell Capacity (10th)</p><p> Cha24 Increased Spell Capacity (11th)</p><p> RWz14 Increased Spell Capacity (12th)</p><p></p><p></p><p>SKILLS</p><p> (L1-7, Int +4; L8-15, Int +5; L16-23, Int +9; L24-25, Int +10)</p><p> (L1: 28; L2-7: 42; L8-15: 64; L16-23: 96; L24-25: 26)</p><p> (Total Skill Points: 256)</p><p></p><p> Spellcraft +41 (27r; 12/int 2/focus)</p><p> Concentration +35 (27r; 8/cha )</p><p> Knowledge: Arcana +37 (25r; 12/int )</p><p> Knowledge: Necromancy +37 (25r; 12/int )</p><p> Profession: Mortician +21 (20r; 1/wis )</p><p> Profession: Engineer-Architect +21 (20r; 1/wis )</p><p> Scry +22 (20r; 12/int )</p><p>CC Spot +19 (10r; 1/wis; 8/lich)</p><p>CC Listen +18 ( 9r; 1/wis; 8/lich)</p><p>CC Search +29 ( 9r; 12/int; 8/lich)</p><p>CC Hide +20 ( 9r; 3/dex; 8/lich)</p><p>CC Move Silently +20 ( 9r; 3/dex; 8/lich)</p><p></p><p></p><p></p><p>EQUIPMENT</p><p> 36,000gp Headband of Intellect (+6)</p><p> 36,000gp Cloak of Charisma (+6)</p><p> 9,000gp Boccob's Blessed Book (x2)</p><p> 1,800gp Possum Pouch - contains primary spellbooks!</p><p> 120,000gp Lich's Phylactery (also 4,800XP)</p><p> 2,500gp Mithril & Glass Pendant (See "Chain Contingency" setup, below)</p><p> 25,000gp Vest of Resistance +5</p><p> 10,000gp Luckstone</p><p> 5gp Spell Component Pouch</p><p> 137,500gp Tome of Clear Thought (+5 INT)</p><p> 137,500gp Tome of Leadership and Influence (+5 CHA)</p><p> 200,000gp Greater Vestments of Power</p><p> 256,000gp Boots of Swiftness</p><p> 275,625gp Staff of Walls</p><p> 650,000gp Rod of Excellent Magic</p><p></p><p></p><p>NON-CARRIED GEAR (stronghold):</p><p> 4,552gp Nondescript Box (S&S) - contains secondary spellbooks!</p><p> 100gp Reverse Lock (on Nondescript Box)</p><p> 9,000gp Boccob's Blessed Book (x2)</p><p> 50,000gp Daern's Instant Fortress</p><p> 100,000gp Trap-purchasing budget (actual traps TBA, when maps are complete)</p><p></p><p></p><p></p><p>PERMANENT SPELLS (Personal, at Caster Level 24)</p><p> 0xp See Invisible</p><p> 0xp Read Magic</p><p> 0xp Arcane Sight</p><p> 0xp Vile Death</p><p> 0xp Protection from Arrows (10/+5)</p><p></p><p>SPELL RESEARCH</p><p> 4,000gp Permanency Application: Improved Blindsight (personal)</p><p> 3,000gp Permanency Application: Reverse Arrows (personal)</p><p> 8,000gp Permanency Application: Zajimarn's Field of Icy Razors (object/area)</p><p> 5,000gp Permanency Application: Spiritwall (object/area)</p><p></p><p></p><p></p><p>PRECAST SPELLS:</p><p>CHAIN CONTINGENCY</yellow></p><p>Trigger: Koras wears a pendant made of mithril, on a mithril chain. Inside this pendant is a tiny</p><p> glass rod, which can be withdrawn from the pendant and broken, as a single MEA (like</p><p> readying a weapon). If/when the rod is ever broken, the Contingency complex triggers.</p><p>Result : Simultaneous: Spectral Hand, Blacklight, Fireshield (Chill).</p><p></p><p></p><p></p><p>SPELLCASTING</p><p></p><p>Spell DC's</p><p> Spell Power : +6</p><p> Specialist Spellpower (Necromancy) : +7</p><p> Greater Focus (Necromancy) : +4</p><p> Focus (Evocation) : +2</p><p> Intelligence Modifier : +14</p><p> Tattoo Focus (Necromancy) : +1</p><p>Regular DC's : 30+level</p><p>Evocation DC's : 32+level</p><p>Necromancy DC's : 42+level</p><p></p><p>SR Penetration</p><p> Level : +25</p><p> Spell Power : +6</p><p> Specialist Spellpower (Necromancy) : +7</p><p> Tattoo Focus (Necromancy) : +1</p><p>Regular SR check : 1d20+31</p><p>Necromancy SR check : 1d20+39</p><p></p><p>Normal:</p><p> Base Special</p><p>LVL DC EV NE Base ArcM Stat #/DAY </p><p> 0 30 32 42 4+n -- - 4+n</p><p> 1 31 33 43 4+n -- 4 8+n</p><p> 2 32 34 44 4+n -- 4 8+n</p><p> 3 33 35 45 4+n -- 3 7+n</p><p> 4 34 36 46 4+n -- 3 7+n</p><p> 5 35 37 47 4+n -1 3 6+n</p><p> 6 36 38 48 4+n -- 3 7+n</p><p> 7 37 39 49 4+n -2 2 4+n</p><p> 8 38 40 50 4+n -- 2 6+n</p><p> 9 39 41 51 4+n -1 2 5+n</p><p>10 ** ** ** 1+n -- 3 4+n</p><p>11 ** ** ** 1+n -- 2 3+n</p><p>12 ** ** ** 1+n -- 2 3+n</p><p></p><p>SPELLS Prepared</p><p>LVL SPELL NAME </p><p> (4+n)</p><p> + n Disrupt Undead</p><p> 0 Arcane Mark</p><p> 0 Detect Magic</p><p> 0 Mage Hand</p><p> 0 e Horzicaul's Cough [sonic]</p><p> (8+n)</p><p> + n Negative Energy Ray</p><p> 1 n Negative Energy Ray</p><p> 1 True Strike</p><p> 1 True Strike</p><p> 1 True Strike</p><p> 1 n Chill Touch</p><p> 1 n Spirit Worm</p><p> 1 n Ray of Enfeeblement</p><p> 1 n Ray of Enfeeblement</p><p> (8+n)</p><p> + n Spectral Hand</p><p> 2 n Spectral Hand</p><p> 2 n Death Armor</p><p> 2 Glitterdust</p><p> 2 Glitterdust</p><p> 2 e Gedlee's Electric Loop [electric]</p><p> 2 e Gedlee's Electric Loop [electric]</p><p> 2 e Gedlee's Electric Loop [electric]</p><p> 2 </p><p> (7+n)</p><p> + n Vampiric Touch</p><p> 3 e Sonorous Hum [sonic]</p><p> 3 e Sonorous Hum [sonic]</p><p> 3 e Blacklight [dark]</p><p> 3 e Blacklight [dark]</p><p> 3 e Shatterfloor [sonic]</p><p> 3 e Shatterfloor [sonic]</p><p> 3 Haste</p><p> (7+n)</p><p> + n Enervation</p><p> 4 n Enervation</p><p> 4 e Fire Shield [fire/cold]</p><p> 4 e Thunderlance [force]</p><p> 4 e Wall of Fire [fire]</p><p> 4 e Wall of Fire [fire]</p><p> 4 e Wall of Fire [fire]</p><p> 4 n Negative Energy Ray (Maximised) [negative energy]</p><p> (6+n)</p><p> + n Spiritwall</p><p> 5 Lutzaen's Frequent Jaunt</p><p> 5 n Grimwald's Greymantle</p><p> 5 e Bigby's Interposing Hand</p><p> 5 Wall of Stone</p><p> 5 Magic Missile (Twinned) [force]</p><p> 5 Magic Missile (Twinned) [force]</p><p> (7+n)</p><p> + n Vampiric Touch (Maximised)</p><p> 6 n Vampiric Touch (Maximised)</p><p> 6 e Acid Storm [acid]</p><p> 6 e Acid Storm [acid]</p><p> 6 e Acid Storm [acid]</p><p> 6 e Bigby's Forceful Hand</p><p> 6 e Cacophonic Shield [sonic]</p><p> 6 e Shatterfloor (Maximised) [sonic]</p><p> (4+n)</p><p> + n Finger of Death [death]</p><p> 7 e Wall of Fire (Maximised) [fire]</p><p> 7 e Wall of Fire (Maximised) [fire]</p><p> 7 Teleport Without Error</p><p> 7 Mass Teleport</p><p> (6+n)</p><p> + n Horrid Wilting [death]</p><p> 8 n Horrid Wilting [death]</p><p> 8 Prismatic Wall</p><p> 8 Prismatic Wall</p><p> 8 e Zajimarn's Field of Icy Razors [cold]</p><p> 8 Wall of Limbs (Maximised)</p><p> 8 Spirit Wall (Maximised)</p><p> (5+n)</p><p> + n Energy Drain</p><p> 9 e Zajimarn's Avalanche [cold]</p><p> 9 Mordenkainen's Disjunction</p><p> 9 Mordenkainen's Disjunction</p><p> 9 e Acid Storm (Maximised) [acid]</p><p> 9 e Acid Storm (Maximised) [acid]</p><p> (4+n)</p><p> + n Horrid Wilting (Empowered) [death]</p><p>10 n Vampiric Touch (Maximised, 2x Empowered)</p><p>10 e Z's Field of Icy Razors (Emp'd) [cold]</p><p>10 Z's Ice Claw Prison (Maximised) [cold]</p><p>10 Fireball (Max'd, 2xEmp'd) [fire]</p><p> (3+n)</p><p> + n Finger of Death (Twinned) [death]</p><p>11 n Horrid Wilting (Maximised) [death]</p><p>11 n Enervation (Maximised, Twinned)</p><p>11 e Wall of Fire (Max'd, 2xEmp'd) [fire]</p><p> (3+n)</p><p> + n Horrid Wilting (Twinned) [death]</p><p>12 n Horrid Wilting (Twinned) [death]</p><p>12 n Energy Drain (Maximised)</p><p>12 e Shatterfloor (Max'd, Twin, 2xEmp'd) [sonic]</p><p></p><p></p><p> </p><p>SPELLBOOK</p><p>(Total # of pages: 527pp; 100pp per book, leaves 163pp unused)</p><p>(Total # of spells: 53, plus 25 cantrips = 78)</p><p></p><p></p><p>Level 0 (25 spells)</p><p> all PHB, MoF, and T&B cantrips</p><p>Level 1 (9 spells)</p><p> Negative Energy Ray</p><p> Spirit Worm</p><p> Chill Touch</p><p> Ray of Enfeeblement</p><p> Magic Missile</p><p> True Strike</p><p> Know Protections</p><p> Alarm</p><p> Shield</p><p>Level 2 (6 spells)</p><p> Spectral Hand</p><p> Death Armor</p><p> Dessicating Bubble</p><p> Gedlee's Electric Loop</p><p> See Invisible</p><p> Glitterdust</p><p> Protection from Arrows</p><p>Level 3 (7 spells)</p><p> Vampiric Touch</p><p> Blacklight</p><p> Shatterfloor</p><p> Sonorous Hum</p><p> Arcane Sight</p><p> Reverse Arrows</p><p>Level 4 (5 spells)</p><p> Enervation</p><p> Wall of Fire</p><p> Thunderlance</p><p> Fireshield</p><p> Improved Blindsight</p><p>Level 5 (7 spells)</p><p> Spirit Wall</p><p> Grimwald's Greymantle</p><p> Bigby's Interposing Hand</p><p> Wall of Limbs</p><p> Wall of Stone</p><p> Permanency</p><p> Lutzaen's Frequent Jaunt</p><p>Level 6 (5 spells)</p><p> Circle of Death</p><p> Acid Storm</p><p> Cacophonic Shield</p><p> Biby's Forceful Hand</blue></p><p> Energy Transformation Field</p><p>Level 7 (5 spells)</p><p> Finger of Death</p><p> Zajimarn's Ice Claw Prison</p><p> Bigby's Grasping Hand</p><p> Teleport Without Error</p><p> Mass Teleport</p><p>Level 8 (4 spells)</p><p> Horrid Wilting</p><p> Chain Contingency</p><p> Zajimarn's Field of Icy Razors</p><p> Prismatic Wall</p><p>Level 9 (5 spells)</p><p> Energy Drain</p><p> Zajimarn's Avalanche</p><p> Wish</p><p> Mordenkainen's Disjunction</p><p> Vile Death</p><p></p><p>NOTE: Koras has a second copy of EACH OF THE ABOVE</p><p>SPELLS, also scribed into Boccob's Blessed Books!</p><p></p><p></p><p>STRONGHOLD:</p><p> The Daern's Instant Fortress serves as Koras' inner sanctum, but it is itself deep within</p><p>a rock cavern beneath the Devil's Bog. This</p><p>rock cavern, some hundred feet across and eighty feet tall, is surrounded by a network of crypts</p><p>and tombs, into which Koras has released large numbers of nonsentient undead as a deterrent to</p><p>casual intrusion.</p><p> Throughout this networkare several permanent magical defenses -- consisting mainly of permanent</p><p>Wall of Fire spells, generally in a series of five -- one of each element, stacked nearly</p><p>on top of each other. Permanent Spirit Walls are also scattered throughout the complex, to</p><p>deter investigation by the living. Finally, permanent Alarm spells are placed near to each</p><p>entrance, and at key points in the complex -- arranged to alert Koras as each "ring" of defenses is</p><p>breached ... as well as to attract nearby undead.</p><p> The Tower, standing at the center of the main chamber is surrounded by a permanent array of</p><p>Spirit Wall spells, floor to cieling, and similar arrays of permanent, maximised Wall of</p><p>Fire spells, also floor to ceiling, covering all five of the elements. The ground around the</p><p>Tower is covered with a permanent Zajimarn's Field of Icy Razors, modified to deal acid</p><p>damage.</p><p>[/color][/code]</p></blockquote><p></p>
[QUOTE="Pax, post: 809590, member: 6875"] [b]Necromancer-Lich, ECL 28 (created for an ECL 25 game)[/b] Next up is Koras X'metrion, a Lich (and a Necromancer, what a SURPRISE, eh?). He was built for an ECL 25 game, hence the XP total -- which is 300,000, less the XP cost of a Lich' Phylactery, the building of which (and subsequent use, ofc) bumped him up to ECL 28 total. His permanent spells cost nothing, as he used the Rod of Excellent Magic for the casting of each one (underhanded, but legal, heh). Note that spell power form Archmage, and from Red Wizard, will stack with each other. Hence his somewhat obscene spell DCs ("Twinned" Finger of Death, save twice at DC 50-ish to survive, anyone?). [code][color=white] PLAYER NAME : GMPax CHARACTER NAME : Koras X'metrion RACE (ECL) : Human Lich (+4) CLASS (LEVEL) : Wizard (6)/Archmage(4)/Red Wizard(14) ... NET LEVEL : 24 (ECL 28) ALIGNMENT : LE DEITY : Velsharoon EXPERIENCE : 295,200 CASH : 19,418 GENDER : male SIZE : M HEIGHT : 5'9" WEIGHT : 106# COMPLEXION : necrotic HAIR : none EYES : fiery pinpoints of blue light HANDEDNESS : R SPEED : land 30 ABILITY SCORES STR 10( +0) DEX 10( +0) -item-> 16( +3) CON --(n/a) INT 31(+10) -item-> 37(+13) -prodigy-> 39(+14) WIS 12( +1) CHA 21( +5) -item-> 27( +8) SAVES +11 FORT (4/wiz 1/arc 0/con 5/res 1/lck) +14 REF (4/wiz 1/arc 3/dex 5/res 1/lck) +19 WILL (8/wiz 4/arc 1/wis 5/res 1/lck) HIT POINTS : (18d12) ARMOR CLASS : 26 (10/base 8/armor 5/nat 3/dex) AC (TOUCH) : 13 (10/base 3/dex) INITIATIVE : +3 BASE ATTACK : +9/+4 WEAPONS Lich Touch +9/+4 (touch); 1d8+5 damage, Will Save DC30 for half Permanently paralyses, Fortitude Save DC30 to negate. LANGUAGES Common Draconic Abyssal Infernal Celestial Undercommon RACIAL TRAITS Human Bonus Feat Bonus Skill Points Lich All HD become d12 Lich Touch attack Damage 1d8+5[negative energy] Will Save DC 30 for half Fear Aura (Su) Creatures of less than 5HD in 60' radius Acts as Fear spell Will save DC 30 to resist Paralysing Touch Touch causes permanent paralysis Fortitude save DC 30 to resist Turn Resistance +4 Damage Reduction 15/+1 (also 10/+3, from below) Immunities Cold Electricity Polymorph Mind-Affecting attacks Attributes +2 Int, +2 Wis, +2 Cha Undead type Not subject to critical hits Immune to Disease Immune to poison Immune to [death] effects Immune to necromantic effects Immune to mind-influencing effects Not subject to ability drain or damage Not subject to subdual damage Uses Charisma modifier for Concentration checks Immune to any effect requiring a Fortitude save, unless objects can also be affected. Have no Constitution Score Fiendish (from spell <i>Vile Death</i>) Smite Good 1/day +HD to damage rating vs good foe (thus, +24) Fire Resistance 20 SR 25 Damage Reduction 10/+3 (also 15/+1, from above) Darkvision 60' CLASS FEATURES Wizard Necromancy Specialist Opposition School: See Below Bonus specialty spell per day, per spell level Archmage High Arcana Spellpower (+6 total) Mastery of Elements Red Wizard Enhanced Specialisation Opposition Schools: Enchantment, Illusion Specialist Defense +4 Specialist Spell Power +7 FEATS Race Spellcasting Prodigy : Wizard Cha 1 Spell Focus : Necromancy Wiz 1 Scribe Scroll Cha 3 Tattoo Focus : Necromancy Wiz 5 Skill Focus : Spellcraft Cha 6 Spell Focus : Evocation Cha 9 Empower Spell (+2) Cha12 Greater Spell Focus : Necromancy Cha15 Twin Spell (+4) Cha18 Maximise Spell (+3) Cha21 Increased Spell Capacity (10th) Cha24 Increased Spell Capacity (11th) RWz14 Increased Spell Capacity (12th) SKILLS (L1-7, Int +4; L8-15, Int +5; L16-23, Int +9; L24-25, Int +10) (L1: 28; L2-7: 42; L8-15: 64; L16-23: 96; L24-25: 26) (Total Skill Points: 256) Spellcraft +41 (27r; 12/int 2/focus) Concentration +35 (27r; 8/cha ) Knowledge: Arcana +37 (25r; 12/int ) Knowledge: Necromancy +37 (25r; 12/int ) Profession: Mortician +21 (20r; 1/wis ) Profession: Engineer-Architect +21 (20r; 1/wis ) Scry +22 (20r; 12/int ) CC Spot +19 (10r; 1/wis; 8/lich) CC Listen +18 ( 9r; 1/wis; 8/lich) CC Search +29 ( 9r; 12/int; 8/lich) CC Hide +20 ( 9r; 3/dex; 8/lich) CC Move Silently +20 ( 9r; 3/dex; 8/lich) EQUIPMENT 36,000gp Headband of Intellect (+6) 36,000gp Cloak of Charisma (+6) 9,000gp Boccob's Blessed Book (x2) 1,800gp Possum Pouch - contains primary spellbooks! 120,000gp Lich's Phylactery (also 4,800XP) 2,500gp Mithril & Glass Pendant (See "Chain Contingency" setup, below) 25,000gp Vest of Resistance +5 10,000gp Luckstone 5gp Spell Component Pouch 137,500gp Tome of Clear Thought (+5 INT) 137,500gp Tome of Leadership and Influence (+5 CHA) 200,000gp Greater Vestments of Power 256,000gp Boots of Swiftness 275,625gp Staff of Walls 650,000gp Rod of Excellent Magic NON-CARRIED GEAR (stronghold): 4,552gp Nondescript Box (S&S) - contains secondary spellbooks! 100gp Reverse Lock (on Nondescript Box) 9,000gp Boccob's Blessed Book (x2) 50,000gp Daern's Instant Fortress 100,000gp Trap-purchasing budget (actual traps TBA, when maps are complete) PERMANENT SPELLS (Personal, at Caster Level 24) 0xp See Invisible 0xp Read Magic 0xp Arcane Sight 0xp Vile Death 0xp Protection from Arrows (10/+5) SPELL RESEARCH 4,000gp Permanency Application: Improved Blindsight (personal) 3,000gp Permanency Application: Reverse Arrows (personal) 8,000gp Permanency Application: Zajimarn's Field of Icy Razors (object/area) 5,000gp Permanency Application: Spiritwall (object/area) PRECAST SPELLS: CHAIN CONTINGENCY</yellow> Trigger: Koras wears a pendant made of mithril, on a mithril chain. Inside this pendant is a tiny glass rod, which can be withdrawn from the pendant and broken, as a single MEA (like readying a weapon). If/when the rod is ever broken, the Contingency complex triggers. Result : Simultaneous: Spectral Hand, Blacklight, Fireshield (Chill). SPELLCASTING Spell DC's Spell Power : +6 Specialist Spellpower (Necromancy) : +7 Greater Focus (Necromancy) : +4 Focus (Evocation) : +2 Intelligence Modifier : +14 Tattoo Focus (Necromancy) : +1 Regular DC's : 30+level Evocation DC's : 32+level Necromancy DC's : 42+level SR Penetration Level : +25 Spell Power : +6 Specialist Spellpower (Necromancy) : +7 Tattoo Focus (Necromancy) : +1 Regular SR check : 1d20+31 Necromancy SR check : 1d20+39 Normal: Base Special LVL DC EV NE Base ArcM Stat #/DAY 0 30 32 42 4+n -- - 4+n 1 31 33 43 4+n -- 4 8+n 2 32 34 44 4+n -- 4 8+n 3 33 35 45 4+n -- 3 7+n 4 34 36 46 4+n -- 3 7+n 5 35 37 47 4+n -1 3 6+n 6 36 38 48 4+n -- 3 7+n 7 37 39 49 4+n -2 2 4+n 8 38 40 50 4+n -- 2 6+n 9 39 41 51 4+n -1 2 5+n 10 ** ** ** 1+n -- 3 4+n 11 ** ** ** 1+n -- 2 3+n 12 ** ** ** 1+n -- 2 3+n SPELLS Prepared LVL SPELL NAME (4+n) + n Disrupt Undead 0 Arcane Mark 0 Detect Magic 0 Mage Hand 0 e Horzicaul's Cough [sonic] (8+n) + n Negative Energy Ray 1 n Negative Energy Ray 1 True Strike 1 True Strike 1 True Strike 1 n Chill Touch 1 n Spirit Worm 1 n Ray of Enfeeblement 1 n Ray of Enfeeblement (8+n) + n Spectral Hand 2 n Spectral Hand 2 n Death Armor 2 Glitterdust 2 Glitterdust 2 e Gedlee's Electric Loop [electric] 2 e Gedlee's Electric Loop [electric] 2 e Gedlee's Electric Loop [electric] 2 (7+n) + n Vampiric Touch 3 e Sonorous Hum [sonic] 3 e Sonorous Hum [sonic] 3 e Blacklight [dark] 3 e Blacklight [dark] 3 e Shatterfloor [sonic] 3 e Shatterfloor [sonic] 3 Haste (7+n) + n Enervation 4 n Enervation 4 e Fire Shield [fire/cold] 4 e Thunderlance [force] 4 e Wall of Fire [fire] 4 e Wall of Fire [fire] 4 e Wall of Fire [fire] 4 n Negative Energy Ray (Maximised) [negative energy] (6+n) + n Spiritwall 5 Lutzaen's Frequent Jaunt 5 n Grimwald's Greymantle 5 e Bigby's Interposing Hand 5 Wall of Stone 5 Magic Missile (Twinned) [force] 5 Magic Missile (Twinned) [force] (7+n) + n Vampiric Touch (Maximised) 6 n Vampiric Touch (Maximised) 6 e Acid Storm [acid] 6 e Acid Storm [acid] 6 e Acid Storm [acid] 6 e Bigby's Forceful Hand 6 e Cacophonic Shield [sonic] 6 e Shatterfloor (Maximised) [sonic] (4+n) + n Finger of Death [death] 7 e Wall of Fire (Maximised) [fire] 7 e Wall of Fire (Maximised) [fire] 7 Teleport Without Error 7 Mass Teleport (6+n) + n Horrid Wilting [death] 8 n Horrid Wilting [death] 8 Prismatic Wall 8 Prismatic Wall 8 e Zajimarn's Field of Icy Razors [cold] 8 Wall of Limbs (Maximised) 8 Spirit Wall (Maximised) (5+n) + n Energy Drain 9 e Zajimarn's Avalanche [cold] 9 Mordenkainen's Disjunction 9 Mordenkainen's Disjunction 9 e Acid Storm (Maximised) [acid] 9 e Acid Storm (Maximised) [acid] (4+n) + n Horrid Wilting (Empowered) [death] 10 n Vampiric Touch (Maximised, 2x Empowered) 10 e Z's Field of Icy Razors (Emp'd) [cold] 10 Z's Ice Claw Prison (Maximised) [cold] 10 Fireball (Max'd, 2xEmp'd) [fire] (3+n) + n Finger of Death (Twinned) [death] 11 n Horrid Wilting (Maximised) [death] 11 n Enervation (Maximised, Twinned) 11 e Wall of Fire (Max'd, 2xEmp'd) [fire] (3+n) + n Horrid Wilting (Twinned) [death] 12 n Horrid Wilting (Twinned) [death] 12 n Energy Drain (Maximised) 12 e Shatterfloor (Max'd, Twin, 2xEmp'd) [sonic] SPELLBOOK (Total # of pages: 527pp; 100pp per book, leaves 163pp unused) (Total # of spells: 53, plus 25 cantrips = 78) Level 0 (25 spells) all PHB, MoF, and T&B cantrips Level 1 (9 spells) Negative Energy Ray Spirit Worm Chill Touch Ray of Enfeeblement Magic Missile True Strike Know Protections Alarm Shield Level 2 (6 spells) Spectral Hand Death Armor Dessicating Bubble Gedlee's Electric Loop See Invisible Glitterdust Protection from Arrows Level 3 (7 spells) Vampiric Touch Blacklight Shatterfloor Sonorous Hum Arcane Sight Reverse Arrows Level 4 (5 spells) Enervation Wall of Fire Thunderlance Fireshield Improved Blindsight Level 5 (7 spells) Spirit Wall Grimwald's Greymantle Bigby's Interposing Hand Wall of Limbs Wall of Stone Permanency Lutzaen's Frequent Jaunt Level 6 (5 spells) Circle of Death Acid Storm Cacophonic Shield Biby's Forceful Hand</blue> Energy Transformation Field Level 7 (5 spells) Finger of Death Zajimarn's Ice Claw Prison Bigby's Grasping Hand Teleport Without Error Mass Teleport Level 8 (4 spells) Horrid Wilting Chain Contingency Zajimarn's Field of Icy Razors Prismatic Wall Level 9 (5 spells) Energy Drain Zajimarn's Avalanche Wish Mordenkainen's Disjunction Vile Death NOTE: Koras has a second copy of EACH OF THE ABOVE SPELLS, also scribed into Boccob's Blessed Books! STRONGHOLD: The Daern's Instant Fortress serves as Koras' inner sanctum, but it is itself deep within a rock cavern beneath the Devil's Bog. This rock cavern, some hundred feet across and eighty feet tall, is surrounded by a network of crypts and tombs, into which Koras has released large numbers of nonsentient undead as a deterrent to casual intrusion. Throughout this networkare several permanent magical defenses -- consisting mainly of permanent Wall of Fire spells, generally in a series of five -- one of each element, stacked nearly on top of each other. Permanent Spirit Walls are also scattered throughout the complex, to deter investigation by the living. Finally, permanent Alarm spells are placed near to each entrance, and at key points in the complex -- arranged to alert Koras as each "ring" of defenses is breached ... as well as to attract nearby undead. The Tower, standing at the center of the main chamber is surrounded by a permanent array of Spirit Wall spells, floor to cieling, and similar arrays of permanent, maximised Wall of Fire spells, also floor to ceiling, covering all five of the elements. The ground around the Tower is covered with a permanent Zajimarn's Field of Icy Razors, modified to deal acid damage. [/color][/code] [/QUOTE]
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