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<blockquote data-quote="demiurge1138" data-source="post: 2443941" data-attributes="member: 7451"><p>Another monster I'm fond of, yet have never used.</p><p></p><p><strong>Vaporighu</strong></p><p><strong>Medium Outsider (Evil, Extraplanar)</strong></p><p><strong>Hit Dice:</strong> 10d8+70 (115 hp)</p><p><strong>Initiative: </strong> +3</p><p><strong>Speed: </strong> 30ft (6 squares), climb 20ft</p><p><strong>Armor Class:</strong> 23 (-1 Dex, +14 natural), touch 9, flat-footed 23</p><p><strong>Base Attack/Grapple:</strong> +10/+16</p><p><strong>Attack:</strong> Slam +16 melee (1d6+6, 19-20x2, plus 1d6 acid)</p><p><strong>Full Attack:</strong> 2 slams +16 melee (1d6+6, 19-20x2 plus 1d6 acid)</p><p><strong>Space/Reach: </strong> 5ft/5ft</p><p><strong>Special Attacks:</strong> Corrosive slime, fear aura, poison cloud, spell-like abilities, <em>summon night hag</em></p><p><strong>Special Qualities: </strong> Darkvision 60ft, DR 10/silver, improved uncanny dodge, SR 19</p><p><strong>Saves:</strong> Fort + 14, Ref +6, Will +7</p><p><strong>Abilities:</strong> Str 22, Dex 9, Con 24, Int 13, Wis 10, Cha 15</p><p><strong>Skills: </strong> Balance +12, Climb +14, Concentration +20, Hide +12, Intimidate +15, Knowledge (planes) +14, Move Silently +12, Listen +17, Search +14, Spot +17 </p><p><strong>Feats:</strong> Improved Bull’s Rush, Improved Critical (slam), Improved Initiative, Power Attack</p><p><strong>Environment:</strong> Bleak Eternity of Gehenna</p><p><strong>Organization: </strong> Solitary</p><p><strong>Challenge Rating:</strong> 9</p><p><strong>Treasure: </strong> Standard</p><p><strong>Alignment:</strong> Always neutral evil</p><p><strong>Advancement: </strong> 11-20 HD (Medium), 21-30 HD (Large)</p><p><strong>Level Adjustment:</strong> +9</p><p></p><p><em>This being is about as grotesque a thing as you can imagine. A bloated, lumbering fleshy mound in roughly humanoid shape, the majority of its body is cloaked in tangled matted fur dripping with slime. It is the color of gangrene and pestilence, and what little of its body is not hidden in hair pulses faintly and oozes bile. The creature stinks of decay and sulphur.</em></p><p></p><p>Utterly loathsome, vaporighu exist only to spread death and misery. They perch in the endless crags and caverns of Gehenna’s earthbergs, ambushing travelers and messily devouring them for no other reason than to hear their screaming. </p><p></p><p>The true origin of vaporighu is unknown. They match yugoloths in pettiness and malice, but not in cunning, and some sages speculate that vaporighu are corrupted or degraded yugoloths, cast out and transformed for failing the mysterious standards of their race. Others suggest that they moved with the yugoloths from Hades to Gehenna, a theory supported by the vaporighu’s ability to summon night hags.</p><p></p><p>A vaporighu stands about 7 feet tall and weighs 300 pounds. It is assumed that they speak Abyssal and Infernal, but are not known to communicate.</p><p></p><p><strong>Combat</strong></p><p>Vaporighu are tenacious combatants, fighting without quarter. They often use their spell-like abilities to provide distractions and to delay opponents. Although they can summon night hags, they rarely do, as this leaves them beholden to the hag.</p><p></p><p><strong>Corrosive Slime (Ex): </strong> A vaporighu excretes a layer of highly corrosive slime. Any creature hit by its slam attack takes 1d6 points of acid damage. Armor or clothing dissolves and becomes useless immediately unless it succeeds on a DC 22 Reflex save. A weapon striking a vaporighu also dissolves immediately unless it succeeds on a DC 22 Reflex save. The save DC is Constitution based.</p><p></p><p><strong>Fear Aura (Su):</strong> Vaporighu can radiate a 30ft aura of fear as a free action. Affected creatures must make a Will save (DC 17) or be affected as if by a <em>fear </em>spell (caster level 7th). A creature that successfully saves cannot be affected by the same vaporighu’s fear aura for 24 hours. Other vaporighu, as well as night hags, are immune to the aura. The save DC is Charisma based.</p><p></p><p><strong>Poison Cloud (Ex):</strong> Once every 1d4 rounds, the vaporighu can breathe a cloud of poison in a 15 foot cone. Every creature in the area takes 1d10 acid damage (no save) and is subject to the poison. Fortitude DC 22 negates, initial damage paralysis for 3d6 rounds, secondary damage 3d6 Con. The save DC is Constitution based.</p><p></p><p>The cloud remains for 2d6 rounds unless dispersed by strong winds, dealing acid damage and requiring saves against the poison as long as creatures remain in the area. Vaporighu are immune to their own poison cloud and the poison clouds of other vaporighu.</p><p></p><p><strong>Spell-like Abilities:</strong> At will – <em>deep slumber </em> (DC 15), <em>fly, scorching ray</em>; 1/day – <em>animate objects, mislead </em> (DC 18). Caster level 10th. The save DCs are Charisma based.</p><p></p><p><em><strong>Summon Night Hag (Sp):</strong></em> Once per day, a vaporighu can summon 1 night hag with a 100% chance of success. This is the equivalent of a 9th level spell.</p><p></p><p><strong>Improved Uncanny Dodge (Ex):</strong> Vaporighu retain their Dexterity bonus to Armor Class (if any), even when flat-footed or struck by an invisible opponent, and cannot be flanked except by a rogue of 14th or higher level.</p><p></p><p><em>Skills:</em> Vaporighu receive a +4 racial bonus on all Listen and Spot checks.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2443941, member: 7451"] Another monster I'm fond of, yet have never used. [B]Vaporighu Medium Outsider (Evil, Extraplanar)[/B] [B]Hit Dice:[/B] 10d8+70 (115 hp) [B]Initiative: [/B] +3 [B]Speed: [/B] 30ft (6 squares), climb 20ft [B]Armor Class:[/B] 23 (-1 Dex, +14 natural), touch 9, flat-footed 23 [B]Base Attack/Grapple:[/B] +10/+16 [B]Attack:[/B] Slam +16 melee (1d6+6, 19-20x2, plus 1d6 acid) [B]Full Attack:[/B] 2 slams +16 melee (1d6+6, 19-20x2 plus 1d6 acid) [B]Space/Reach: [/B] 5ft/5ft [B]Special Attacks:[/B] Corrosive slime, fear aura, poison cloud, spell-like abilities, [I]summon night hag[/I] [B]Special Qualities: [/B] Darkvision 60ft, DR 10/silver, improved uncanny dodge, SR 19 [B]Saves:[/B] Fort + 14, Ref +6, Will +7 [B]Abilities:[/B] Str 22, Dex 9, Con 24, Int 13, Wis 10, Cha 15 [B]Skills: [/B] Balance +12, Climb +14, Concentration +20, Hide +12, Intimidate +15, Knowledge (planes) +14, Move Silently +12, Listen +17, Search +14, Spot +17 [B]Feats:[/B] Improved Bull’s Rush, Improved Critical (slam), Improved Initiative, Power Attack [B]Environment:[/B] Bleak Eternity of Gehenna [B]Organization: [/B] Solitary [B]Challenge Rating:[/B] 9 [B]Treasure: [/B] Standard [B]Alignment:[/B] Always neutral evil [B]Advancement: [/B] 11-20 HD (Medium), 21-30 HD (Large) [B]Level Adjustment:[/B] +9 [I]This being is about as grotesque a thing as you can imagine. A bloated, lumbering fleshy mound in roughly humanoid shape, the majority of its body is cloaked in tangled matted fur dripping with slime. It is the color of gangrene and pestilence, and what little of its body is not hidden in hair pulses faintly and oozes bile. The creature stinks of decay and sulphur.[/I] Utterly loathsome, vaporighu exist only to spread death and misery. They perch in the endless crags and caverns of Gehenna’s earthbergs, ambushing travelers and messily devouring them for no other reason than to hear their screaming. The true origin of vaporighu is unknown. They match yugoloths in pettiness and malice, but not in cunning, and some sages speculate that vaporighu are corrupted or degraded yugoloths, cast out and transformed for failing the mysterious standards of their race. Others suggest that they moved with the yugoloths from Hades to Gehenna, a theory supported by the vaporighu’s ability to summon night hags. A vaporighu stands about 7 feet tall and weighs 300 pounds. It is assumed that they speak Abyssal and Infernal, but are not known to communicate. [B]Combat[/B] Vaporighu are tenacious combatants, fighting without quarter. They often use their spell-like abilities to provide distractions and to delay opponents. Although they can summon night hags, they rarely do, as this leaves them beholden to the hag. [B]Corrosive Slime (Ex): [/B] A vaporighu excretes a layer of highly corrosive slime. Any creature hit by its slam attack takes 1d6 points of acid damage. Armor or clothing dissolves and becomes useless immediately unless it succeeds on a DC 22 Reflex save. A weapon striking a vaporighu also dissolves immediately unless it succeeds on a DC 22 Reflex save. The save DC is Constitution based. [B]Fear Aura (Su):[/B] Vaporighu can radiate a 30ft aura of fear as a free action. Affected creatures must make a Will save (DC 17) or be affected as if by a [I]fear [/I]spell (caster level 7th). A creature that successfully saves cannot be affected by the same vaporighu’s fear aura for 24 hours. Other vaporighu, as well as night hags, are immune to the aura. The save DC is Charisma based. [B]Poison Cloud (Ex):[/B] Once every 1d4 rounds, the vaporighu can breathe a cloud of poison in a 15 foot cone. Every creature in the area takes 1d10 acid damage (no save) and is subject to the poison. Fortitude DC 22 negates, initial damage paralysis for 3d6 rounds, secondary damage 3d6 Con. The save DC is Constitution based. The cloud remains for 2d6 rounds unless dispersed by strong winds, dealing acid damage and requiring saves against the poison as long as creatures remain in the area. Vaporighu are immune to their own poison cloud and the poison clouds of other vaporighu. [B]Spell-like Abilities:[/B] At will – [I]deep slumber [/I] (DC 15), [I]fly, scorching ray[/I]; 1/day – [I]animate objects, mislead [/I] (DC 18). Caster level 10th. The save DCs are Charisma based. [I][B]Summon Night Hag (Sp):[/B][/I] Once per day, a vaporighu can summon 1 night hag with a 100% chance of success. This is the equivalent of a 9th level spell. [B]Improved Uncanny Dodge (Ex):[/B] Vaporighu retain their Dexterity bonus to Armor Class (if any), even when flat-footed or struck by an invisible opponent, and cannot be flanked except by a rogue of 14th or higher level. [I]Skills:[/I] Vaporighu receive a +4 racial bonus on all Listen and Spot checks. Demiurge out. [/QUOTE]
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