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<blockquote data-quote="demiurge1138" data-source="post: 2465351" data-attributes="member: 7451"><p>I haven't been getting much feedback on these. Are they liked? Despised? Unneeded? Tell me! And here's another one, incidentally. The original seemed... off, but it had a great visual.</p><p></p><p><strong>Corpse Gatherer</strong></p><p><strong>Gargantuan Undead</strong></p><p><strong>Hit Dice: </strong> 22d12+176 (319 hp)</p><p><strong>Initiative: </strong> +2</p><p><strong>Speed:</strong> 40ft (8 squares), burrow 20ft</p><p><strong>Armor Class: </strong> 34 (-4 size, -2 Dex, +30 natural), touch 4, flat-footed 34</p><p><strong>Base Attack/Grapple:</strong> +11/+40</p><p><strong>Attack: </strong> Slam +27 melee (3d12+19, 19-20x2)</p><p><strong>Full Attack:</strong> 2 slams +27 melee (3d12+19, 19-20x2)</p><p><strong>Space/Reach:</strong> 20ft/20ft</p><p><strong>Special Attacks: </strong> Improved grab, swallow whole, trample 6d12+27</p><p><strong>Special Qualities:</strong> Darkvision 60ft, death throes, desecrating aura, DR 15/silver and magic, ingest corpses, soulbinding, SR 30, undead, unholy toughness</p><p><strong>Saves:</strong> Fort +9, Ref +7, Will +18</p><p><strong>Abilities:</strong> Str 45, Dex 7, Con -, Int 10, Wis 17, Cha 22</p><p><strong>Skills: </strong> Climb +42, Jump +46, Listen +28, Spot +28</p><p><strong>Feats:</strong> Awesome Blow, Cleave, Great Cleave, Improved Bull’s Rush, Improved Critical (slam), Improved Initiative, Power Attack, Weapon Focus (slam)</p><p><strong>Environment:</strong> Any land and underground</p><p><strong>Organization: </strong> Solitary, pair or cluster (3-5)</p><p><strong>Challenge Rating:</strong> 19</p><p><strong>Treasure: </strong> Half standard</p><p><strong>Alignment: </strong> Always neutral evil</p><p><strong>Advancement:</strong> 23-44 HD (Gargantuan), 45-66 HD (Colossal)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>You see an immense mound of earth, vaguely humanoid shaped, studded with tombstones and heavy with corpses. Its baleful red eyes glare at you.</em></p><p></p><p>Animate graveyards, corpse gatherers only seek to fill themselves with the bodies of the dead. Created by the will of a deranged god, powerful necromantic magic, or the seeping influence of the Negative Energy Plane, they have a crude intelligence and roam the world, looking for battlefields, cemetaries, and other sources of corpses.</p><p></p><p>Corpse gatherers feed on dead flesh, stuffing it into their forms and infusing it with negative energy. Still, they are quite willing to kill living creatures in order to make fresh corpses. The soul of the dead is trapped within the corpse gatherer, helping to fuel its existence, and cannot escape until the corpse gatherer is slain.</p><p></p><p>A corpse gatherer stands over forty feet tall and weighs 20 tons. They do not speak, but creak and groan as they move from the grinding of tombstones on soil.</p><p></p><p><strong>Combat</strong></p><p>Corpse gatherers fight by pounding opponents flat, either with their fists or their sheer bulk. They grab particularly resilient opponents and stuff them into their bodies, to be crushed and drained of life. Other undead often follow a corpse gatherer, enticed and empowered by the desecrating aura it gives off.</p><p></p><p><strong>Improved Grab (Ex): </strong> In order to use this ability, a corpse gatherer must hit a Huge or smaller opponent with a slam attack. It can then make a grapple check as a free action without provoking attacks of opportunity. If it gets a hold, it can attempt to swallow the opponent in the following round.</p><p></p><p><strong>Swallow Whole (Ex):</strong> A corpse gatherer can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check (it does not swallow opponents so much as engulf them in its porous body). Once inside, the opponent takes 2d12+17 points of bludgeoning damage plus 2d8 points of negative energy damage per round from the roiling tombstones, corpses and negative energy within the corpse gatherer. A swallowed creature can try to escape to the corpse gatherer’s surface with a successful grapple check. Alternatively, it can cut its way out by using a light slashing or piercing weapon to deal 35 points of damage to the corpse gatherer’s interior (AC 21). Once the creature exits, the hole closes; another swallowed opponent must cut its own way out. A nightcrawler’s interior can hold 2 Huge, 8 Large, 32 Medium, 128 Small, 512 Tiny or smaller opponents</p><p></p><p><strong>Trample (Ex): </strong> Reflex half DC 38. The save DC is Strength based.</p><p></p><p><strong>Death Throes (Su):</strong> Once reduced to 0 hit points, a corpse gatherer crumbles. The creature’s animating spirit still lingers, however, animating the corpses collected within as zombies. A corpse gatherer’s death generates a number of zombies whose Hit Dice equal three times that of the corpse gatherer (a 22 HD corpse gatherer creates 66 HD of zombies upon death, for example). These zombies are of whatever creatures may have been consumed by the corpse gatherer, usually (but not always) humanoids.</p><p></p><p><strong>Desecrating Aura (Su):</strong> A corpse gatherer gives off a 100-foot radius emanation of utter desecration, imbuing their surroundings with negative energy. This ability works much like a <em>desecrate</em> spell, except that the corpse gatherer’s evil is so great that it is treated as the shrine of an evil power. All undead within 100 feet of the corpse gatherer (including the creature itself ) gain a +2 profane bonus on attack rolls, damage rolls, and saving throws, and +2 hit points per HD. (The corpse gatherer’s Hit Dice, attack, and save entries given here include these profane bonuses.) Charisma checks made to turn undead within this area take a –6 penalty.</p><p>A corpse gatherer’s desecrating aura cannot be dispelled except by a dispel evil spell or similar effect. If the effect is dispelled, the corpse gatherer can resume it as a free action on its next turn. Its desecrating aura is suppressed if a corpse gatherer enters a <em>consecrated</em> or <em>hallowed</em> area, but the corpse gatherer’s presence also suppresses the <em>consecrated</em> or <em>hallowed </em> effect for as long as it remains in the area. </p><p></p><p><strong>Ingest Corpses (Su):</strong> The corpse gatherer gains 5 temporary hit points for every corpse of a swallowed creature it absorbs into its form. The corpse gatherer does not gain temporary hit points from opponents it has swallowed whole until the round after their death.</p><p></p><p><strong>Soulbinding (Su):</strong> Creatures slain and ingested by a corpse gatherer are affected as if by a <em>soul binding</em> spell, so they cannot be restored to life. Destroying the corpse gatherer negates this effect. Corpses the creature devours without having slain them itself are not subject to this effect.</p><p></p><p><strong>Unholy Toughness (Ex): </strong> A corpse gatherer receives bonus hit points equal to its Charisma bonus x its Hit Dice.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2465351, member: 7451"] I haven't been getting much feedback on these. Are they liked? Despised? Unneeded? Tell me! And here's another one, incidentally. The original seemed... off, but it had a great visual. [B]Corpse Gatherer Gargantuan Undead[/B] [B]Hit Dice: [/B] 22d12+176 (319 hp) [B]Initiative: [/B] +2 [B]Speed:[/B] 40ft (8 squares), burrow 20ft [B]Armor Class: [/B] 34 (-4 size, -2 Dex, +30 natural), touch 4, flat-footed 34 [B]Base Attack/Grapple:[/B] +11/+40 [B]Attack: [/B] Slam +27 melee (3d12+19, 19-20x2) [B]Full Attack:[/B] 2 slams +27 melee (3d12+19, 19-20x2) [B]Space/Reach:[/B] 20ft/20ft [B]Special Attacks: [/B] Improved grab, swallow whole, trample 6d12+27 [B]Special Qualities:[/B] Darkvision 60ft, death throes, desecrating aura, DR 15/silver and magic, ingest corpses, soulbinding, SR 30, undead, unholy toughness [B]Saves:[/B] Fort +9, Ref +7, Will +18 [B]Abilities:[/B] Str 45, Dex 7, Con -, Int 10, Wis 17, Cha 22 [B]Skills: [/B] Climb +42, Jump +46, Listen +28, Spot +28 [B]Feats:[/B] Awesome Blow, Cleave, Great Cleave, Improved Bull’s Rush, Improved Critical (slam), Improved Initiative, Power Attack, Weapon Focus (slam) [B]Environment:[/B] Any land and underground [B]Organization: [/B] Solitary, pair or cluster (3-5) [B]Challenge Rating:[/B] 19 [B]Treasure: [/B] Half standard [B]Alignment: [/B] Always neutral evil [B]Advancement:[/B] 23-44 HD (Gargantuan), 45-66 HD (Colossal) [B]Level Adjustment:[/B] - [I]You see an immense mound of earth, vaguely humanoid shaped, studded with tombstones and heavy with corpses. Its baleful red eyes glare at you.[/I] Animate graveyards, corpse gatherers only seek to fill themselves with the bodies of the dead. Created by the will of a deranged god, powerful necromantic magic, or the seeping influence of the Negative Energy Plane, they have a crude intelligence and roam the world, looking for battlefields, cemetaries, and other sources of corpses. Corpse gatherers feed on dead flesh, stuffing it into their forms and infusing it with negative energy. Still, they are quite willing to kill living creatures in order to make fresh corpses. The soul of the dead is trapped within the corpse gatherer, helping to fuel its existence, and cannot escape until the corpse gatherer is slain. A corpse gatherer stands over forty feet tall and weighs 20 tons. They do not speak, but creak and groan as they move from the grinding of tombstones on soil. [B]Combat[/B] Corpse gatherers fight by pounding opponents flat, either with their fists or their sheer bulk. They grab particularly resilient opponents and stuff them into their bodies, to be crushed and drained of life. Other undead often follow a corpse gatherer, enticed and empowered by the desecrating aura it gives off. [B]Improved Grab (Ex): [/B] In order to use this ability, a corpse gatherer must hit a Huge or smaller opponent with a slam attack. It can then make a grapple check as a free action without provoking attacks of opportunity. If it gets a hold, it can attempt to swallow the opponent in the following round. [B]Swallow Whole (Ex):[/B] A corpse gatherer can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check (it does not swallow opponents so much as engulf them in its porous body). Once inside, the opponent takes 2d12+17 points of bludgeoning damage plus 2d8 points of negative energy damage per round from the roiling tombstones, corpses and negative energy within the corpse gatherer. A swallowed creature can try to escape to the corpse gatherer’s surface with a successful grapple check. Alternatively, it can cut its way out by using a light slashing or piercing weapon to deal 35 points of damage to the corpse gatherer’s interior (AC 21). Once the creature exits, the hole closes; another swallowed opponent must cut its own way out. A nightcrawler’s interior can hold 2 Huge, 8 Large, 32 Medium, 128 Small, 512 Tiny or smaller opponents [B]Trample (Ex): [/B] Reflex half DC 38. The save DC is Strength based. [B]Death Throes (Su):[/B] Once reduced to 0 hit points, a corpse gatherer crumbles. The creature’s animating spirit still lingers, however, animating the corpses collected within as zombies. A corpse gatherer’s death generates a number of zombies whose Hit Dice equal three times that of the corpse gatherer (a 22 HD corpse gatherer creates 66 HD of zombies upon death, for example). These zombies are of whatever creatures may have been consumed by the corpse gatherer, usually (but not always) humanoids. [B]Desecrating Aura (Su):[/B] A corpse gatherer gives off a 100-foot radius emanation of utter desecration, imbuing their surroundings with negative energy. This ability works much like a [I]desecrate[/I] spell, except that the corpse gatherer’s evil is so great that it is treated as the shrine of an evil power. All undead within 100 feet of the corpse gatherer (including the creature itself ) gain a +2 profane bonus on attack rolls, damage rolls, and saving throws, and +2 hit points per HD. (The corpse gatherer’s Hit Dice, attack, and save entries given here include these profane bonuses.) Charisma checks made to turn undead within this area take a –6 penalty. A corpse gatherer’s desecrating aura cannot be dispelled except by a dispel evil spell or similar effect. If the effect is dispelled, the corpse gatherer can resume it as a free action on its next turn. Its desecrating aura is suppressed if a corpse gatherer enters a [I]consecrated[/I] or [I]hallowed[/I] area, but the corpse gatherer’s presence also suppresses the [I]consecrated[/I] or [I]hallowed [/I] effect for as long as it remains in the area. [B]Ingest Corpses (Su):[/B] The corpse gatherer gains 5 temporary hit points for every corpse of a swallowed creature it absorbs into its form. The corpse gatherer does not gain temporary hit points from opponents it has swallowed whole until the round after their death. [B]Soulbinding (Su):[/B] Creatures slain and ingested by a corpse gatherer are affected as if by a [I]soul binding[/I] spell, so they cannot be restored to life. Destroying the corpse gatherer negates this effect. Corpses the creature devours without having slain them itself are not subject to this effect. [B]Unholy Toughness (Ex): [/B] A corpse gatherer receives bonus hit points equal to its Charisma bonus x its Hit Dice. Demiurge out. [/QUOTE]
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